-- biters will landfill a tile on death within a certain radius local r = 6 local vectors = {{0,0}, {1,0}, {0,1}, {-1,0}, {0,-1}} local math_random = math.random local function create_particles(surface, position) local m = math_random(8, 12) local m2 = m * 0.005 for i = 1, 75, 1 do surface.create_entity({ name = "stone-particle", position = position, frame_speed = 0.1, vertical_speed = 0.1, height = 0.1, movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)} }) end end local function coord_string(x, y) local str = tostring(x) .. "_" str = str .. tostring(y) return str end local function get_replacement_tile(surface, position) for _, vector in pairs(vectors) do local tile = surface.get_tile({position.x + vector[1], position.y + vector[2]}) if not tile.collides_with("resource-layer") then return tile.name end end return "grass-1" end local function landfill(surface, entity) local position = {x = math.floor(entity.position.x), y = math.floor(entity.position.y)} local pos_str = coord_string(position.x, position.y) if global.biters_landfill_on_death[pos_str] then return end local tiles = surface.find_tiles_filtered({name = {"water", "deepwater"}, area = {{position.x - r, position.y - r},{position.x + r, position.y + r}}}) if #tiles == 0 then global.biters_landfill_on_death[pos_str] = true return end local p = tiles[math_random(1, #tiles)].position surface.set_tiles({{name = get_replacement_tile(surface, position), position = p}}) create_particles(entity.surface, {p.x + 0.5, p.y + 0.5}) end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if entity.type ~= "unit" then return end landfill(entity.surface, entity) end local function on_init() global.biters_landfill_on_death = {} end local event = require 'utils.event' event.on_init(on_init) event.add(defines.events.on_entity_died, on_entity_died)