--luacheck: ignore -- digging thingie -- by mewmew -- require 'modules.satellite_score' require 'modules.dynamic_landfill' require 'modules.backpack_research' require 'modules.rocks_broken_paint_tiles' require 'modules.rocks_heal_over_time' require 'modules.rocks_yield_ore_veins' require 'modules.rocks_yield_ore' require 'modules.biters_yield_coins' require 'modules.spawners_contain_biters' --require "modules.splice_double" --require "modules.spitters_spit_biters" --require "modules.biters_avoid_damage" require 'modules.flashlight_toggle_button' --require "modules.more_attacks" require 'modules.evolution_extended' local event = require 'utils.event' local math_random = math.random local insert = table.insert local map_functions = require 'tools.map_functions' local simplex_noise = require 'utils.simplex_noise' local simplex_noise = simplex_noise.d2 local spawn_point = {x = 0, y = 2} local disabled_for_deconstruction = { ['fish'] = true, ['rock-huge'] = true, ['rock-big'] = true, ['sand-rock-big'] = true } local worm_raffle_table = { [1] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret'}, [2] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret'}, [3] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret'}, [4] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret'}, [5] = {'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'}, [6] = {'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'}, [7] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret'}, [8] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'}, [9] = {'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'}, [10] = {'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'} } local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'} local nest_raffle = {'biter-spawner', 'biter-spawner', 'biter-spawner', 'spitter-spawner'} local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math.random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function secret_shop(pos, surface) local secret_market_items = { {price = {{'coin', math_random(8, 16)}}, offer = {type = 'give-item', item = 'grenade'}}, {price = {{'coin', math_random(25, 50)}}, offer = {type = 'give-item', item = 'cluster-grenade'}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'defender-capsule'}}, {price = {{'coin', math_random(25, 50)}}, offer = {type = 'give-item', item = 'distractor-capsule'}}, {price = {{'coin', math_random(35, 70)}}, offer = {type = 'give-item', item = 'destroyer-capsule'}}, --{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'cliff-explosives'}}, {price = {{'coin', math_random(250, 350)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}}, {price = {{'coin', math_random(30, 60)}}, offer = {type = 'give-item', item = 'construction-robot'}}, {price = {{'coin', math_random(100, 200)}}, offer = {type = 'give-item', item = 'loader'}}, {price = {{'coin', math_random(200, 300)}}, offer = {type = 'give-item', item = 'fast-loader'}}, {price = {{'coin', math_random(300, 500)}}, offer = {type = 'give-item', item = 'express-loader'}}, {price = {{'coin', math_random(100, 200)}}, offer = {type = 'give-item', item = 'locomotive'}}, {price = {{'coin', math_random(75, 150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}}, {price = {{'coin', math_random(2, 3)}}, offer = {type = 'give-item', item = 'rail'}}, --{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'train-stop'}}, {price = {{'coin', math_random(4, 12)}}, offer = {type = 'give-item', item = 'small-lamp'}}, {price = {{'coin', math_random(80, 160)}}, offer = {type = 'give-item', item = 'car'}}, {price = {{'coin', math_random(300, 600)}}, offer = {type = 'give-item', item = 'electric-furnace'}}, --{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = "assembling-machine-3"}}, {price = {{'coin', math_random(80, 160)}}, offer = {type = 'give-item', item = 'effectivity-module'}}, {price = {{'coin', math_random(80, 160)}}, offer = {type = 'give-item', item = 'productivity-module'}}, {price = {{'coin', math_random(80, 160)}}, offer = {type = 'give-item', item = 'speed-module'}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'wood', count = 50}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'stone', count = 50}}, {price = {{'coin', math_random(5, 10)}}, offer = {type = 'give-item', item = 'coal', count = 50}}, {price = {{'coin', math_random(8, 16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}}, {price = {{'wood', math_random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}}, {price = {{'iron-ore', math_random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}}, {price = {{'copper-ore', math_random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}}, {price = {{'stone', math_random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}}, {price = {{'coal', math_random(10, 12)}}, offer = {type = 'give-item', item = 'coin'}}, {price = {{'uranium-ore', math_random(8, 10)}}, offer = {type = 'give-item', item = 'coin'}} } secret_market_items = shuffle(secret_market_items) local market = surface.create_entity {name = 'market', position = pos} market.destructible = false for i = 1, math.random(8, 10), 1 do market.add_market_item(secret_market_items[i]) end end local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.surface_init_done then local map_gen_settings = {} map_gen_settings.water = 'small' map_gen_settings.cliff_settings = {cliff_elevation_interval = 6, cliff_elevation_0 = 6} map_gen_settings.autoplace_controls = { ['coal'] = {frequency = 'none', size = 'none', richness = 'none'}, ['stone'] = {frequency = 'none', size = 'none', richness = 'none'}, ['copper-ore'] = {frequency = 'none', size = 'none', richness = 'none'}, ['iron-ore'] = {frequency = 'none', size = 'none', richness = 'none'}, ['uranium-ore'] = {frequency = 'none', size = 'none', richness = 'none'}, ['crude-oil'] = {frequency = 'none', size = 'none', richness = 'none'}, ['trees'] = {frequency = 'normal', size = 'normal', richness = 'normal'}, ['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'} } game.create_surface('stoneblock', map_gen_settings) local surface = game.surfaces['stoneblock'] local radius = 512 game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}}) game.map_settings.pollution.enabled = true game.map_settings.enemy_expansion.enabled = true game.map_settings.enemy_evolution.destroy_factor = 0.006 game.map_settings.enemy_evolution.time_factor = 0.00003 game.map_settings.enemy_evolution.pollution_factor = 0.00005 game.map_settings.enemy_expansion.max_expansion_distance = 15 game.map_settings.enemy_expansion.settler_group_min_size = 15 game.map_settings.enemy_expansion.settler_group_max_size = 30 game.map_settings.enemy_expansion.min_expansion_cooldown = 7200 game.map_settings.enemy_expansion.max_expansion_cooldown = 10800 surface.ticks_per_day = surface.ticks_per_day * 2 surface.daytime = 0.5 surface.freeze_daytime = 1 game.forces.player.manual_mining_speed_modifier = 1.75 global.surface_init_done = true end if player.online_time < 1 then player.insert({name = 'pistol', count = 1}) player.insert({name = 'raw-fish', count = 3}) player.insert({name = 'wood', count = 16}) player.insert({name = 'firearm-magazine', count = 16}) player.insert({name = 'iron-plate', count = 32}) end local surface = game.surfaces['stoneblock'] if player.online_time < 2 and surface.is_chunk_generated({0, 0}) then player.teleport(surface.find_non_colliding_position('character', spawn_point, 50, 1), 'stoneblock') else if player.online_time < 2 then player.teleport(spawn_point, 'stoneblock') end end end local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise = {} --local noise_seed_add = 25000 if name == 'rock_border' then noise[1] = simplex_noise(pos.x * 0.008, pos.y * 0.008, seed) --noise[2] = simplex_noise(pos.x * 0.04, pos.y * 0.04, seed) local noise = noise[1] -- + noise[2] * 0.2 return noise end end local function generate_north_chunk(area, surface) local left_top = area.left_top local tile_positions = {} for _, e in pairs(surface.find_entities_filtered({area = event.area, type = 'tree'})) do e.destroy() end local tiles_to_set = {} for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} tile_positions[#tile_positions + 1] = pos insert(tiles_to_set, {name = 'dirt-7', position = pos}) end end surface.set_tiles(tiles_to_set, true) if #tile_positions == 0 then return end local rock_amount = math.ceil(#tile_positions * 0.75) tile_positions = shuffle(tile_positions) for _, pos in pairs(tile_positions) do surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos}) rock_amount = rock_amount - 1 if rock_amount < 1 then break end end local waters = {'water-green', 'deepwater-green'} if math_random(1, 8) == 1 then local pos = tile_positions[math_random(1, #tile_positions)] map_functions.draw_noise_tile_circle(pos, waters[math_random(1, #waters)], surface, math_random(2, 8)) for x = 1, math_random(2, 7), 1 do surface.create_entity({name = 'fish', position = pos}) end end if math_random(1, 32) == 1 then local pos = tile_positions[math_random(1, #tile_positions)] local size = math_random(3, 8) map_functions.draw_noise_tile_circle(pos, 'water', surface, size - 1) map_functions.draw_noise_tile_circle(pos, 'grass-2', surface, size) secret_shop(pos, surface) end if math_random(1, 26) == 1 then map_functions.draw_noise_tile_circle(pos, 'water', surface, 5) map_functions.draw_noise_tile_circle(pos, 'sand-3', surface, 6) map_functions.draw_oil_circle(tile_positions[math_random(1, #tile_positions)], 'crude-oil', surface, math_random(1, 4), math_random(100000, 500000)) end local decorative_names = {} for k, v in pairs(game.decorative_prototypes) do if v.autoplace_specification then decorative_names[#decorative_names + 1] = k end end surface.regenerate_decorative(decorative_names, {{x = math.floor(left_top.x / 32), y = math.floor(left_top.y / 32)}}) end local function generate_south_chunk(event, surface) local left_top = event.area.left_top for _, e in pairs(surface.find_entities_filtered({area = event.area, type = 'cliff'})) do e.destroy() end local current_depth = math.sqrt(left_top.x ^ 2 + left_top.y ^ 2) * 0.05 local i = math.ceil(current_depth / 32) if i > 10 then i = 10 end if i < 1 then i = 1 end local worm_raffle = worm_raffle_table[i] local worm_amount = math.ceil(current_depth / 32) if worm_amount > 16 then worm_amount = 16 end local nests_amount = math.ceil(current_depth / 8) if nests_amount > 16 then nests_amount = 16 end local ore_patch_amount = math.floor(current_depth / 96) local tile_positions = {} for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} if not surface.get_tile(pos).collides_with('player-layer') then tile_positions[#tile_positions + 1] = pos end end end if #tile_positions == 0 then return end tile_positions = shuffle(tile_positions) for _, pos in pairs(tile_positions) do if surface.can_place_entity({name = 'biter-spawner', position = pos, force = 'enemy'}) then surface.create_entity({name = nest_raffle[math_random(1, #nest_raffle)], position = pos, force = 'enemy'}) nests_amount = nests_amount - 1 if nests_amount < 1 then break end end end tile_positions = shuffle(tile_positions) for _, pos in pairs(tile_positions) do if surface.can_place_entity({name = 'big-worm-turret', position = pos, force = 'enemy'}) then surface.create_entity({name = worm_raffle[math_random(1, #worm_raffle)], position = pos, force = 'enemy'}) worm_amount = worm_amount - 1 if worm_amount < 1 then break end end end end local function on_chunk_charted(event) if not global.chunks_charted then global.chunks_charted = {} end local surface = game.surfaces[event.surface_index] local position = event.position if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true local area = { left_top = {x = position.x * 32, y = position.y * 32}, right_bottom = {x = position.x * 32 + 31, y = position.y * 32 + 31} } local left_top = {x = position.x * 32, y = position.y * 32} local size = 320 if left_top.y < size and left_top.y >= size * -1 and left_top.x < size and left_top.x >= size * -1 then return end if math_random(1, 3) ~= 1 then return end local distance_to_center = math.sqrt(left_top.x ^ 2 + left_top.y ^ 2) map_functions.draw_rainbow_patch({x = position.x * 32 + math_random(1, 32), y = position.y * 32 + math_random(1, 32)}, surface, math_random(8, 16), distance_to_center * 3) game.forces.player.chart(surface, area) end local function on_chunk_generated(event) local surface = game.surfaces['stoneblock'] if event.surface.name ~= surface.name then return end local left_top = event.area.left_top local size = 320 if left_top.y < size and left_top.y >= size * -1 and left_top.x < size and left_top.x >= size * -1 then generate_north_chunk(event.area, surface) return else generate_south_chunk(event, surface) return end end local function on_entity_damaged(event) local entity = event.entity if not entity.valid then return end if entity.type == 'simple-entity' then if event.force.name == 'player' then event.entity.health = event.entity.health + (event.final_damage_amount * 0.5) if event.entity.health <= event.final_damage_amount then event.entity.die('player') end end end end local function on_marked_for_deconstruction(event) if disabled_for_deconstruction[event.entity.name] then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end -- --[[ local function on_tick(event) if game.tick % 3600 ~= 1 then return end if math_random(1,8) ~= 1 then return end local surface = game.surfaces["stoneblock"] local spawners = surface.find_entities_filtered({force = "enemy", type = "unit-spawner"}) if not spawners[1] then return end local target = surface.find_nearest_enemy({position = spawners[math_random(1, #spawners)].position, max_distance=1500, force="enemy"}) if not target then return end surface.set_multi_command({ command={ type=defines.command.attack_area, destination=target.position, radius=16, distraction=defines.distraction.by_anything }, unit_count = math_random(6,12), force = "enemy", unit_search_distance=1024 }) end event.add(defines.events.on_tick, on_tick) ]] event.add( defines.events.on_chunk_charted, on_chunk_charted ) event.add(defines.events.on_entity_damaged, on_entity_damaged) event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) event.add(defines.events.on_chunk_generated, on_chunk_generated) event.add(defines.events.on_player_joined_game, on_player_joined_game)