local event = require 'utils.event' local main_caption = " --Nightfall-- " local sub_caption = "*can you make it through*" local info = [[ They come out at night, trying to nom your rocket silo. Fend them off as long as possible! There seem to be shipwrecks of unfortunate explorers all over this place. It might be worth scavenging a few. Wreck loot quality increases with distance. ]] local function create_map_intro(player) if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local tt = t.add {type = "table", column_count = 3} local l = tt.add {type = "label", caption = main_caption} l.style.font = "default-listbox" l.style.font_color = {r=0.85, g=0.0, b=0.25} l.style.top_padding = 6 l.style.bottom_padding = 6 local l = tt.add {type = "label", caption = sub_caption} l.style.font = "default" l.style.font_color = {r=0.1, g=0.65, b=0.1} l.style.minimal_width = 280 local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"} b.style.font = "default" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local tt = t.add {type = "table", column_count = 1} local frame = t.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font_color = {r=0.95, g=0.95, b=0.95} end local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 36000 then create_map_intro(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)