-- biters gain strength scaling with player amount in the game -- by mewmew local event = require 'utils.event' local function refresh_difficulty() global.connected_players = #game.connected_players if global.connected_players > 75 then global.connected_players = 75 end local f = game.forces.enemy local m = #game.connected_players * 0.05 f.set_ammo_damage_modifier("melee", m) f.set_ammo_damage_modifier("biological", m * 0.5) f.set_ammo_damage_modifier("artillery-shell", m * 0.5) f.set_ammo_damage_modifier("flamethrower", m * 0.5) f.set_ammo_damage_modifier("laser-turret", m * 0.5) end local function on_entity_damaged(event) if not event.entity.valid then return end if event.entity.type ~= "unit" then return end if math.random(1,100) >= global.connected_players then return end if event.final_damage_amount > event.entity.prototype.max_health then return end event.entity.health = event.entity.health + event.final_damage_amount end local function on_player_joined_game(event) refresh_difficulty() end local function on_player_left_game(event) refresh_difficulty() end event.add(defines.events.on_player_left_game, on_player_left_game) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_entity_damaged, on_entity_damaged)