local event = require 'utils.event' local function on_player_changed_position(event) if not global.vehicle_nanobots_unlocked then return end local player = game.players[event.player_index] if not player.character then return end if not player.character.driving then return end if not player.vehicle then return end if not player.vehicle.valid then return end if player.vehicle.health == player.vehicle.prototype.max_health then return end player.vehicle.health = player.vehicle.health + player.vehicle.prototype.max_health * 0.005 end event.add(defines.events.on_player_changed_position, on_player_changed_position)