--luacheck: ignore --[[ Journey, launch a rocket in increasingly harder getting worlds. - MewMew ]]-- require 'modules.rocket_launch_always_yields_science' local Server = require 'utils.server' local Constants = require 'maps.journey.constants' local Functions = require 'maps.journey.functions' local Unique_modifiers = require 'maps.journey.unique_modifiers' local Map = require 'modules.map_info' local Global = require 'utils.global' local journey = {} Global.register( journey, function(tbl) journey = tbl end ) local function on_chunk_generated(event) local surface = event.surface if surface.index == 1 then Functions.place_mixed_ore(event, journey) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_chunk_generated then unique_modifier.on_chunk_generated(event, journey) end return end if surface.name ~= "mothership" then return end Functions.on_mothership_chunk_generated(event) end local function on_console_chat(event) if not event.player_index then return end local player = game.players[event.player_index] local message = event.message message = string.lower(message) local a, b = string.find(message, "?", 1, true) if not a then return end local a, b = string.find(message, "mother", 1, true) if not a then return end local answer = Constants.mothership_messages.answers[math.random(1, #Constants.mothership_messages.answers)] if math.random(1, 4) == 1 then for _ = 1, math.random(2, 5), 1 do table.insert(journey.mothership_messages, "") end table.insert(journey.mothership_messages, "...") end for _ = 1, math.random(15, 30), 1 do table.insert(journey.mothership_messages, "") end table.insert(journey.mothership_messages, answer) end local function on_player_joined_game(event) local player = game.players[event.player_index] Functions.draw_gui(journey) if player.surface.name == "mothership" then journey.characters_in_mothership = journey.characters_in_mothership + 1 end if player.force.name == "enemy" then Functions.clear_player(player) player.force = game.forces.player local position = game.surfaces.nauvis.find_non_colliding_position("character", {0,0}, 32, 0.5) if position then player.teleport(position, game.surfaces.nauvis) else player.teleport({0,0}, game.surfaces.nauvis) end end end local function on_player_left_game(event) local player = game.players[event.player_index] Functions.draw_gui(journey) if player.surface.name == "mothership" then journey.characters_in_mothership = journey.characters_in_mothership - 1 end end local function on_player_changed_position(event) local player = game.players[event.player_index] Functions.teleporters(journey, player) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_player_changed_position then unique_modifier.on_player_changed_position(event) end end local function on_built_entity(event) Functions.deny_building(event) Functions.register_built_silo(event, journey) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_built_entity then unique_modifier.on_built_entity(event, journey) end end local function on_robot_built_entity(event) Functions.deny_building(event) Functions.register_built_silo(event, journey) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_robot_built_entity then unique_modifier.on_robot_built_entity(event, journey) end end local function on_player_mined_entity(event) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_player_mined_entity then unique_modifier.on_player_mined_entity(event, journey) end end local function on_robot_mined_entity(event) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_robot_mined_entity then unique_modifier.on_robot_mined_entity(event, journey) end end local function on_entity_died(event) local unique_modifier = Unique_modifiers[journey.world_trait] if unique_modifier.on_entity_died then unique_modifier.on_entity_died(event, journey) end end local function on_rocket_launched(event) local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket) local slot = rocket_inventory[1] if slot and slot.valid and slot.valid_for_read then if journey.mothership_cargo[slot.name] then journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count else journey.mothership_cargo[slot.name] = slot.count end if journey.mothership_cargo_space[slot.name] then if journey.mothership_cargo[slot.name] > journey.mothership_cargo_space[slot.name] then journey.mothership_cargo[slot.name] = journey.mothership_cargo_space[slot.name] end if slot.name == "uranium-fuel-cell" then Server.to_discord_embed("Refueling progress: " .. journey.mothership_cargo[slot.name] .. "/" .. journey.mothership_cargo_space[slot.name]) end end end Functions.draw_gui(journey) end local function on_nth_tick() Functions[journey.game_state](journey) Functions.mothership_message_queue(journey) end local function on_init() local T = Map.Pop_info() T.localised_category = 'journey' T.main_caption_color = {r = 100, g = 20, b = 255} T.sub_caption_color = {r = 100, g = 100, b = 100} game.permissions.get_group('Default').set_allows_action(defines.input_action.set_auto_launch_rocket, false) Functions.hard_reset(journey) end commands.add_command( 'reset-journey', 'Fully resets the journey map.', function() local player = game.player if not (player and player.valid) then return end if not player.admin then player.print("You are not an admin!") return end Functions.hard_reset(journey) game.print(player.name .. " has reset the map.") end ) commands.add_command( 'skip-world', 'Instantly wins and skips the current world.', function() local player = game.player if not (player and player.valid) then return end if not player.admin then player.print("You are not an admin!") return end if journey.game_state ~= "dispatch_goods" and journey.game_state ~= "world" then return end journey.game_state = "set_world_selectors" end ) local Event = require 'utils.event' Event.on_init(on_init) Event.on_nth_tick(10, on_nth_tick) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_player_left_game, on_player_left_game) Event.add(defines.events.on_player_changed_position, on_player_changed_position) Event.add(defines.events.on_rocket_launched, on_rocket_launched) Event.add(defines.events.on_robot_built_entity, on_robot_built_entity) Event.add(defines.events.on_built_entity, on_built_entity) Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity) Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_console_chat, on_console_chat)