local math_random = math.random local math_min = math.min local function on_entity_died(event) local entity = event.entity local surface = entity.surface if entity.type == 'ammo-turret' and entity.force.name == 'enemy' then local min = math_min(entity.get_item_count('piercing-rounds-magazine'), 20) if min > 0 then surface.spill_item_stack(entity.position, {name = 'piercing-rounds-magazine', count = math_random(1, min)}, true) end end end local Event = require 'utils.event' Event.add(defines.events.on_entity_died, on_entity_died)