local event = require 'utils.event' local function on_player_joined_game(event) game.forces.enemy.set_ammo_damage_modifier("melee", 1) game.forces.enemy.set_ammo_damage_modifier("biological", 1) game.forces.enemy.set_ammo_damage_modifier("artillery-shell", 0.5) game.forces.enemy.set_ammo_damage_modifier("flamethrower", 0.5) game.forces.enemy.set_ammo_damage_modifier("laser-turret", 0.5) end event.add(defines.events.on_player_joined_game, on_player_joined_game)