require 'modules.no_deconstruction_of_neutral_entities' require 'modules.satellite_score' require 'modules.mineable_wreckage_yields_scrap' local LootRaffle = require 'utils.functions.loot_raffle' local Get_noise = require 'utils.get_noise' local math_random = math.random local math_floor = math.floor local math_abs = math.abs local math_sqrt = math.sqrt local loot_containers = { 'crash-site-chest-1', 'crash-site-chest-2', 'big-ship-wreck-1', 'big-ship-wreck-2', 'big-ship-wreck-3' } local size_of_loot_containers = #loot_containers local function init_surface() local map_gen_settings = {} map_gen_settings.water = '0.5' map_gen_settings.starting_area = '1' map_gen_settings.cliff_settings = { cliff_elevation_interval = 0, cliff_elevation_0 = 0 } map_gen_settings.autoplace_controls = { ['coal'] = { frequency = '0.55', size = '1', richness = '0.25' }, ['stone'] = { frequency = '0.55', size = '1', richness = '0.25' }, ['iron-ore'] = { frequency = '0.55', size = '1', richness = '0.25' }, ['copper-ore'] = { frequency = '0.55', size = '1', richness = '0.25' }, ['uranium-ore'] = { frequency = '0.55', size = '1', richness = '0.25' }, ['crude-oil'] = { frequency = '0.75', size = '1', richness = '1' }, ['trees'] = { frequency = '1', size = '0.5', richness = '1' }, ['enemy-base'] = { frequency = '3', size = '2', richness = '1' } } local surface = game.create_surface('scrap_railworld', map_gen_settings) surface.request_to_generate_chunks({ x = 0, y = 0 }, 2) surface.force_generate_chunk_requests() surface.daytime = 0.7 surface.ticks_per_day = surface.ticks_per_day * 2 game.forces['player'].set_spawn_position({ 0, 0 }, surface) end local function on_player_joined_game(event) local surface = game.surfaces['scrap_railworld'] local player = game.players[event.player_index] if player.online_time == 0 then player.teleport(surface.find_non_colliding_position('character', { 0, 0 }, 2, 1), surface) end end local function place_scrap(surface, position) if math_random(1, 1024) == 1 then if position.x ^ 2 + position.x ^ 2 > 4096 then local e = surface.create_entity({ name = 'gun-turret', position = position, force = 'enemy' }) e.insert({ name = 'piercing-rounds-magazine', count = 100 }) return end end if math_random(1, 196) == 1 then local item_stacks = LootRaffle.roll(math_sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1, 3) local container = surface.create_entity({ name = loot_containers[math_random(1, size_of_loot_containers)], position = position, force = 'neutral' }) local inventory = container.get_inventory(defines.inventory.chest) for _, item_stack in pairs(item_stacks) do inventory.insert(item_stack) end container.minable = false return end if math_random(1, 4) == 1 then return end surface.create_entity({ name = 'mineable-wreckage', position = position, force = 'neutral' }) end local function move_away_biteys(surface, area) for _, e in pairs(surface.find_entities_filtered({ type = { 'unit-spawner', 'turret', 'unit' }, area = area })) do local position = surface.find_non_colliding_position(e.name, e.position, 96, 4) if position then surface.create_entity({ name = e.name, position = position, force = 'enemy' }) e.destroy() end end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= 'scrap_railworld' then return end local area = event.area local left_top_x = event.area.left_top.x local left_top_y = event.area.left_top.y local seed = surface.map_gen_settings.seed --if left_top_x <= 0 and left_top_x >= -32 and left_top_y <= 0 and left_top_y >= -32 then return end for x = 0, 31, 1 do for y = 0, 31, 1 do local position = { x = left_top_x + x, y = left_top_y + y } local noise_1 = Get_noise('n3', position, seed) if not surface.get_tile(position).collides_with('resource') and math_abs(noise_1) > 0.3 then local noise_2 = Get_noise('scrapyard', position, seed) if math_floor(noise_2 * 16) % 5 > 1 then surface.set_tiles({ { name = 'dirt-' .. math_floor(math_abs(noise_2) * 3) % 3 + 5, position = position } }, true) place_scrap(surface, position) end end end end for _, e in pairs(surface.find_entities_filtered({ type = { 'tree' }, area = area })) do local noise_1 = Get_noise('n3', e.position, seed) if math_abs(noise_1) > 0.3 then e.destroy() end end move_away_biteys(surface, area) end local vectors = { { 0, 0 }, { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } } local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.name ~= 'mineable-wreckage' then return end local surface = entity.surface for _, v in pairs(vectors) do local position = { entity.position.x + v[1], entity.position.y + v[2] } if not surface.get_tile(position).collides_with('resource') then surface.set_tiles({ { name = 'landfill', position = position } }, true) end end end local function on_init() init_surface() game.difficulty_settings.technology_price_multiplier = 2 game.map_settings.enemy_expansion.enabled = false end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game)