--biters make comic like text sounds when they damage something -- mewmew local Event = require 'utils.event' local math_random = math.random local strings = { 'delicious!', 'yum', 'yum', 'crunch', 'crunch', 'chomp', 'chomp', 'chow', 'chow', 'nibble', 'nibble', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom', 'nom' } local size_of_strings = #strings local whitelist = { ['small-biter'] = true, ['medium-biter'] = true, ['big-biter'] = true, ['behemoth-biter'] = true } local function on_entity_damaged(event) if not event.cause then return end if not event.cause.valid then return end if not whitelist[event.cause.name] then return end if math_random(1, 5) == 1 then event.cause.surface.create_entity( { name = 'flying-text', position = event.cause.position, text = strings[math_random(1, size_of_strings)], color = {r = math_random(130, 170), g = math_random(130, 170), b = 130} } ) end end Event.add(defines.events.on_entity_damaged, on_entity_damaged)