local event = require 'utils.event' --local function trigger_function(schedule) -- if not schedule.args then schedule.func() return end -- if not schedule.args[2] then schedule.func(schedule.args[1]) return end -- if not schedule.args[3] then schedule.func(schedule.args[1], schedule.args[2]) return end -- if not schedule.args[4] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3]) return end -- if not schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4]) return end -- if schedule.args[5] then schedule.func(schedule.args[1], schedule.args[2], schedule.args[3], schedule.args[4], schedule.args[5]) return end --end local function on_tick() if not global.on_tick_schedule[game.tick] then return end for _, schedule in pairs(global.on_tick_schedule[game.tick]) do schedule.func(unpack(schedule.args)) end global.on_tick_schedule[game.tick] = nil end local function on_init(event) if not global.on_tick_schedule then global.on_tick_schedule = {} end end event.on_init(on_init) event.add(defines.events.on_tick, on_tick)