-- level up ranks with launching satellites -- by mewmew local event = require 'utils.event' local Server = require 'utils.server' local function get_rank() for i = #global.satellite_score, 1, -1 do if global.satellites_in_space >= global.satellite_score[i].goal then return i end end end local function satellite_score_toggle_button(player) if player.gui.top["satellite_score_toggle_button"] then return end local button = player.gui.top.add { name = "satellite_score_toggle_button", type = "sprite-button", sprite = "item/satellite", tooltip = "Satellites in Space"} button.style.font = "default-bold" button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.padding = 1 end local function level_up_popup(player) local reward = global.satellite_score[get_rank()] if player.gui.center["level_up_popup"] then player.gui.center["level_up_popup"].destroy() end local frame = player.gui.center.add({type = "frame", name = "level_up_popup", direction = "vertical"}) local label = frame.add({type = "label", caption = reward.msg}) label.style.font = "default-listbox" label.style.font_color = reward.color local button = frame.add({type = "button", caption = reward.msg2, name = "level_up_popup_close"}) button.style.minimal_width = string.len(reward.msg) * 7 button.style.font = "default-listbox" button.style.font_color = {r=0.77, g=0.77, b=0.77} end local function satellites_in_space_gui(player) --if global.satellites_in_space == 0 then return end local i = get_rank() if player.gui.left["satellites_in_space"] then player.gui.left["satellites_in_space"].destroy() end local frame = player.gui.left.add({type = "frame", name = "satellites_in_space"}) local label = frame.add({type = "label", caption = "Satellites launched: "}) label.style.font_color = {r=0.11, g=0.8, b=0.44} local progress = (global.satellites_in_space - global.satellite_score[i].goal) / (global.satellite_score[i+1].goal - global.satellite_score[i].goal) if progress > 1 then progress = 1 end local progressbar = frame.add({ type = "progressbar", value = progress}) progressbar.style.minimal_width = 100 progressbar.style.maximal_width = 100 progressbar.style.top_padding = 10 local label = frame.add({type = "label", caption = global.satellites_in_space .. "/" .. tostring(global.satellite_score[i+1].goal)}) label.style.font_color = {r=0.33, g=0.66, b=0.9} if global.satellite_score[i].rank then local label = frame.add({type = "label", caption = " ~Rank~"}) label.style.font_color = {r=0.75, g=0.75, b=0.75} local label = frame.add({type = "label", caption = global.satellite_score[i].rank}) label.style.font = "default-bold" label.style.font_color = global.satellite_score[i].color end end local function on_rocket_launched(event) local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket) local c = rocket_inventory.get_item_count("satellite") if c == 0 then return end global.satellites_in_space = global.satellites_in_space + c local i = get_rank() for _, player in pairs(game.connected_players) do satellites_in_space_gui(player) end if not global.satellite_score[i].achieved then for _, player in pairs(game.connected_players) do player.play_sound{path = "utility/game_won", volume_modifier = 0.9} --level_up_popup(player) end global.satellite_score[i].achieved = true end if (global.satellites_in_space < 10) or ((global.satellites_in_space < 50) and ((global.satellites_in_space % 5) == 0)) or ((global.satellites_in_space % 25) == 0) then local message = 'A satellite has been launched! Total count: ' .. global.satellites_in_space game.print(message) Server.to_discord_embed(message) end end local function init() global.satellites_in_space = 0 global.satellite_score = { {goal = 0, rank = false, achieved = true}, {goal = 1, rank = "Copper", color = {r = 201, g = 133, b = 6}, msg = "", msg2 = "", achieved = false}, {goal = 10, rank = "Iron", color = {r = 219, g = 216, b = 206}, msg = "", msg2 = "", achieved = false}, {goal = 100, rank = "Bronze", color = {r = 186, g = 115, b = 39}, msg = "", msg2 = "", achieved = false}, {goal = 500, rank = "Silver", color = {r = 186, g = 178, b = 171}, msg = "", msg2 = "", achieved = false}, {goal = 1000, rank = "Gold", color = {r = 255, g = 214, b = 33}, msg = "", msg2 = "", achieved = false}, {goal = 2500, rank = "Platinum", color = {r = 224, g = 223, b = 215}, msg = "", msg2 = "", achieved = false}, {goal = 5000, rank = "Diamond", color = {r = 237, g = 236, b = 232}, msg = "", msg2 = "", achieved = false}, {goal = 10000, rank = "Iridium", color = {r = 255, g = 220, b = 220}, msg = "", msg2 = "", achieved = false}, {goal = 20000, rank = "Anti-Matter", color = {r = 190, g = 255, b = 190}, msg = "", msg2 = "", achieved = false}, {goal = 30000, rank = "Orange Dwarf", color = {r = 255, g = 150, b = 50}, msg = "", msg2 = "", achieved = false}, {goal = 40000, rank = "Blue Supergiant", color = {r = 130, g = 130, b = 255}, msg = "", msg2 = "", achieved = false}, {goal = 50000, rank = "Red Hypergiant", color = {r = 255, g = 90, b = 90}, msg = "", msg2 = "", achieved = false}, {goal = 75000, rank = "Neutron Star", color = {r = 200, g = 200, b = 255}, msg = "", msg2 = "", achieved = false}, {goal = 100000, rank = "Supernova", color = {r = 200, g = 255, b = 200}, msg = "", msg2 = "", achieved = false}, {goal = 150000, rank = "Black Hole", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false}, {goal = 1000000, rank = "Blue Screen", color = {r = 100, g = 100, b = 245}, msg = "", msg2 = "", achieved = false}, {goal = 10000000, rank = "?????", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false}, {goal = 1000000000, rank = "?!??!?", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false} } end local function on_player_joined_game(event) if not global.satellites_in_space then init() end local player = game.players[event.player_index] satellite_score_toggle_button(player) if player.gui.left["satellites_in_space"] or global.satellites_in_space > 0 then satellites_in_space_gui(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] local name = event.element.name if name == "satellite_score_toggle_button" then local frame = player.gui.left["satellites_in_space"] if frame then frame.destroy() else satellites_in_space_gui(player) end end if name == "level_up_popup_close" then player.gui.center["level_up_popup"].destroy() end end event.add(defines.events.on_gui_click, on_gui_click) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_rocket_launched, on_rocket_launched)