local bb_config = require "maps.biter_battles_v2.config" local Server = require 'utils.server' local tables = require "maps.biter_battles_v2.tables" local food_values = tables.food_values local force_translation = tables.force_translation local enemy_team_of = tables.enemy_team_of local minimum_modifier = 125 local maximum_modifier = 250 local player_amount_for_maximum_threat_gain = 20 function get_instant_threat_player_count_modifier() local current_player_count = #game.forces.north.connected_players + #game.forces.south.connected_players local gain_per_player = (maximum_modifier - minimum_modifier) / player_amount_for_maximum_threat_gain local m = minimum_modifier + gain_per_player * current_player_count if m > maximum_modifier then m = maximum_modifier end return m end local function set_biter_endgame_modifiers(force) if force.evolution_factor ~= 1 then return end local damage_mod = global.bb_evolution[force.name] - 1 local extra_lifes = math.round((global.bb_evolution[force.name] - 1) * 4, 4) force.set_ammo_damage_modifier("melee", damage_mod) force.set_ammo_damage_modifier("biological", damage_mod) force.set_ammo_damage_modifier("artillery-shell", damage_mod) force.set_ammo_damage_modifier("flamethrower", damage_mod) force.set_ammo_damage_modifier("laser-turret", damage_mod) global.biter_reanimator.forces[force.index] = extra_lifes end local function get_enemy_team_of(team) if global.training_mode then return team else return enemy_team_of[team] end end local function print_feeding_msg(player, food, flask_amount) if not get_enemy_team_of(player.force.name) then return end local n = bb_config.north_side_team_name local s = bb_config.south_side_team_name if global.tm_custom_name["north"] then n = global.tm_custom_name["north"] end if global.tm_custom_name["south"] then s = global.tm_custom_name["south"] end local team_strings = { ["north"] = table.concat({"[color=120, 120, 255]", n, "'s[/color]"}), ["south"] = table.concat({"[color=255, 65, 65]", s, "'s[/color]"}) } local colored_player_name = table.concat({"[color=", player.color.r * 0.6 + 0.35, ",", player.color.g * 0.6 + 0.35, ",", player.color.b * 0.6 + 0.35, "]", player.name, "[/color]"}) local formatted_food = table.concat({"[color=", food_values[food].color, "]", food_values[food].name, " juice[/color]", "[img=item/", food, "]"}) local formatted_amount = table.concat({"[font=heading-1][color=255,255,255]" .. flask_amount .. "[/color][/font]"}) if flask_amount >= 20 then local enemy = get_enemy_team_of(player.force.name) game.print(table.concat({colored_player_name, " fed ", formatted_amount, " flasks of ", formatted_food, " to team ", team_strings[enemy], " biters!"}), {r = 0.9, g = 0.9, b = 0.9}) Server.to_discord_bold(table.concat({player.name, " fed ", flask_amount, " flasks of ", food_values[food].name, " to team ", enemy, " biters!"})) else local target_team_text = "the enemy" if global.training_mode then target_team_text = "your own" end if flask_amount == 1 then player.print("You fed one flask of " .. formatted_food .. " to " .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22}) else player.print("You fed " .. formatted_amount .. " flasks of " .. formatted_food .. " to " .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22}) end end end local function add_stats(player, food, flask_amount,biter_force_name,evo_before_science_feed,threat_before_science_feed) local colored_player_name = table.concat({"[color=", player.color.r * 0.6 + 0.35, ",", player.color.g * 0.6 + 0.35, ",", player.color.b * 0.6 + 0.35, "]", player.name, "[/color]"}) local formatted_food = table.concat({"[color=", food_values[food].color, "][/color]", "[img=item/", food, "]"}) local formatted_amount = table.concat({"[font=heading-1][color=255,255,255]" .. flask_amount .. "[/color][/font]"}) local n = bb_config.north_side_team_name local s = bb_config.south_side_team_name if global.tm_custom_name["north"] then n = global.tm_custom_name["north"] end if global.tm_custom_name["south"] then s = global.tm_custom_name["south"] end local team_strings = { ["north"] = table.concat({"[color=120, 120, 255]", n, "[/color]"}), ["south"] = table.concat({"[color=255, 65, 65]", s, "[/color]"}) } if flask_amount > 1 then local feed_time = math.round(game.tick,0) local feed_time_mins = math.round(game.tick / (60*60),0) local minute_unit = "" if feed_time_mins <= 1 then minute_unit = "min" else minute_unit = "mins" end local shown_feed_time_hours = "" local shown_feed_time_mins = "" shown_feed_time_mins = feed_time_mins .. minute_unit local formatted_feed_time = shown_feed_time_hours .. shown_feed_time_mins evo_before_science_feed = math.round(evo_before_science_feed*100,1) threat_before_science_feed = math.round(threat_before_science_feed,0) local formatted_evo_after_feed = math.round(global.bb_evolution[biter_force_name]*100,1) local formatted_threat_after_feed = math.round(global.bb_threat[biter_force_name],0) local evo_jump = table.concat({evo_before_science_feed .. " to " .. formatted_evo_after_feed}) local threat_jump = table.concat({threat_before_science_feed .. " to ".. formatted_threat_after_feed}) local evo_jump_difference = math.round(formatted_evo_after_feed - evo_before_science_feed,1) local threat_jump_difference = math.round(formatted_threat_after_feed - threat_before_science_feed,0) local line_log_stats_to_add = table.concat({ formatted_amount .. " " .. formatted_food .. " by " .. colored_player_name .. " to " }) local team_name_fed_by_science = get_enemy_team_of(player.force.name) if global.science_logs_total_north == nil then global.science_logs_total_north = { 0 } global.science_logs_total_south = { 0 } for a = 1, 7 do table.insert(global.science_logs_total_north, 0) table.insert(global.science_logs_total_south, 0) end end local total_science_of_player_force = nil if player.force.name == "north" then total_science_of_player_force = global.science_logs_total_north else total_science_of_player_force = global.science_logs_total_south end local indexScience = tables.food_long_to_short[food].indexScience total_science_of_player_force[indexScience] = total_science_of_player_force[indexScience] + flask_amount if global.science_logs_text then table.insert(global.science_logs_date,1, formatted_feed_time) table.insert(global.science_logs_text,1, line_log_stats_to_add) table.insert(global.science_logs_evo_jump,1, evo_jump) table.insert(global.science_logs_evo_jump_difference,1, evo_jump_difference) table.insert(global.science_logs_threat,1, threat_jump) table.insert(global.science_logs_threat_jump_difference,1, threat_jump_difference) table.insert(global.science_logs_fed_team,1, team_name_fed_by_science) table.insert(global.science_logs_food_name,1, food) else global.science_logs_date = { formatted_feed_time } global.science_logs_text = { line_log_stats_to_add } global.science_logs_evo_jump = { evo_jump } global.science_logs_evo_jump_difference = { evo_jump_difference } global.science_logs_threat = { threat_jump } global.science_logs_threat_jump_difference = { threat_jump_difference } global.science_logs_fed_team = { team_name_fed_by_science } global.science_logs_food_name = { food } end end end function set_evo_and_threat(flask_amount, food, biter_force_name) local decimals = 9 local math_round = math.round local instant_threat_player_count_modifier = get_instant_threat_player_count_modifier() local food_value = food_values[food].value * global.difficulty_vote_value for a = 1, flask_amount, 1 do ---SET EVOLUTION local e2 = (game.forces[biter_force_name].evolution_factor * 100) + 1 local diminishing_modifier = (1 / (10 ^ (e2 * 0.017))) / (e2 * 0.5) local evo_gain = (food_value * diminishing_modifier) global.bb_evolution[biter_force_name] = global.bb_evolution[biter_force_name] + evo_gain global.bb_evolution[biter_force_name] = math_round(global.bb_evolution[biter_force_name], decimals) if global.bb_evolution[biter_force_name] <= 1 then game.forces[biter_force_name].evolution_factor = global.bb_evolution[biter_force_name] else game.forces[biter_force_name].evolution_factor = 1 end --ADD INSTANT THREAT local diminishing_modifier = 1 / (0.2 + (e2 * 0.018)) global.bb_threat[biter_force_name] = global.bb_threat[biter_force_name] + (food_value * instant_threat_player_count_modifier * diminishing_modifier) global.bb_threat[biter_force_name] = math_round(global.bb_threat[biter_force_name], decimals) end --SET THREAT INCOME global.bb_threat_income[biter_force_name] = global.bb_evolution[biter_force_name] * 20 set_biter_endgame_modifiers(game.forces[biter_force_name]) end local function feed_biters(player, food) local enemy_force_name = get_enemy_team_of(player.force.name) --------------- --enemy_force_name = player.force.name local biter_force_name = enemy_force_name .. "_biters" local i = player.get_main_inventory() local flask_amount = i.get_item_count(food) if flask_amount == 0 then player.print("You have no " .. food_values[food].name .. " flask in your inventory.", {r = 0.98, g = 0.66, b = 0.22}) return end i.remove({name = food, count = flask_amount}) print_feeding_msg(player, food, flask_amount) local evolution_before_feed = global.bb_evolution[biter_force_name] local threat_before_feed = global.bb_threat[biter_force_name] set_evo_and_threat(flask_amount, food, biter_force_name) add_stats(player, food, flask_amount ,biter_force_name, evolution_before_feed, threat_before_feed) end return feed_biters