-- Mountain digger fortress, protect the cargo wagon! -- by MewMew require "functions.soft_reset" require "functions.basic_markets" require "modules.wave_defense.main" require "modules.rpg" require "modules.biters_yield_coins" require "modules.no_deconstruction_of_neutral_entities" require "modules.shotgun_buff" require "modules.explosives" require "modules.rocks_broken_paint_tiles" require "modules.rocks_heal_over_time" require "modules.rocks_yield_ore_veins" require "modules.spawners_contain_biters" require "maps.mountain_fortress_v2.market" require "modules.rpg" require "modules.wave_defense.main" require "maps.mountain_fortress_v2.terrain" require "maps.mountain_fortress_v2.flamethrower_nerf" local BiterRolls = require "modules.wave_defense.biter_rolls" local Reset = require "functions.soft_reset" local Pets = require "modules.biter_pets" local Map = require "modules.map_info" local WD = require "modules.wave_defense.table" local Treasure = require "maps.mountain_fortress_v2.treasure" local Locomotive = require "maps.mountain_fortress_v2.locomotive".locomotive_spawn local Modifier = require "player_modifiers" local Public = {} local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['rail'] = 16, ['wood'] = 16, ['explosives'] = 32} local treasure_chest_messages = { "You notice an old crate within the rubble. It's filled with treasure!", "You find a chest underneath the broken rocks. It's filled with goodies!", "We has found the precious!", } function Public.reset_map() local wave_defense_table = WD.get_table() global.chunk_queue = {} local map_gen_settings = { ["seed"] = math.random(1, 1000000), --["height"] = 256, ["width"] = 1536, ["water"] = 0.001, ["starting_area"] = 1, ["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}, ["default_enable_all_autoplace_controls"] = true, ["autoplace_settings"] = { ["entity"] = {treat_missing_as_default = false}, ["tile"] = {treat_missing_as_default = true}, ["decorative"] = {treat_missing_as_default = true}, }, } if not global.active_surface_index then global.active_surface_index = game.create_surface("mountain_fortress", map_gen_settings).index else game.forces.player.set_spawn_position({-2, 16}, game.surfaces[global.active_surface_index]) global.active_surface_index = Reset.soft_reset_map(game.surfaces[global.active_surface_index], map_gen_settings, starting_items).index end local surface = game.surfaces[global.active_surface_index] --surface.freeze_daytime = true --surface.daytime = 0.5 surface.request_to_generate_chunks({0,0}, 2) surface.force_generate_chunk_requests() for x = -768 + 32, 768 - 32, 32 do surface.request_to_generate_chunks({x, 96}, 1) surface.force_generate_chunk_requests() end game.map_settings.enemy_evolution.destroy_factor = 0 game.map_settings.enemy_evolution.pollution_factor = 0 game.map_settings.enemy_evolution.time_factor = 0 game.map_settings.enemy_expansion.enabled = true game.map_settings.enemy_expansion.max_expansion_cooldown = 3600 game.map_settings.enemy_expansion.min_expansion_cooldown = 3600 game.map_settings.enemy_expansion.settler_group_max_size = 8 game.map_settings.enemy_expansion.settler_group_min_size = 16 game.map_settings.pollution.enabled = true game.forces.player.technologies["landfill"].enabled = false game.forces.player.technologies["railway"].researched = true game.forces.player.set_spawn_position({-2, 16}, surface) Locomotive(surface, {x = 0, y = 16}) WD.reset_wave_defense() wave_defense_table.surface_index = global.active_surface_index wave_defense_table.target = global.locomotive_cargo wave_defense_table.side_target_search_radius = 768 wave_defense_table.unit_group_command_step_length = 32 wave_defense_table.nest_building_density = 32 wave_defense_table.threat_gain_multiplier = 3 wave_defense_table.game_lost = false --for _, p in pairs(game.connected_players) do -- if p.character then p.character.disable_flashlight() end --end end local function protect_train(event) if event.entity.force.index ~= 1 then return end --Player Force if event.entity == global.locomotive_cargo then if event.cause then if event.cause.force.index == 2 then return end end event.entity.health = event.entity.health + event.final_damage_amount end end --[[ local function neutral_force_player_damage_resistance(event) if event.entity.force.index ~= 3 then return end -- Neutral Force if event.cause then if event.cause.valid then if event.cause.force.index == 2 then -- Enemy Force return end end end if event.entity.health <= event.final_damage_amount then event.entity.die("neutral") return end event.entity.health = event.entity.health + (event.final_damage_amount * 0.5) end ]] local function biters_chew_rocks_faster(event) if event.entity.force.index ~= 3 then return end --Neutral Force if not event.cause then return end if not event.cause.valid then return end if event.cause.force.index ~= 2 then return end --Enemy Force --local bonus_damage = event.final_damage_amount * math.abs(wave_defense_table.threat) * 0.0002 event.entity.health = event.entity.health - event.final_damage_amount * 2.5 end local function hidden_biter(entity) BiterRolls.wave_defense_set_unit_raffle(math.sqrt(entity.position.x ^ 2 + entity.position.y ^ 2) * 0.33) if math.random(1,3) == 1 then entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = entity.position}) else entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = entity.position}) end end local function hidden_biter_pet(event) if math.random(1, 2048) ~= 1 then return end BiterRolls.wave_defense_set_unit_raffle(math.sqrt(event.entity.position.x ^ 2 + event.entity.position.y ^ 2) * 0.33) local unit if math.random(1,3) == 1 then unit = event.entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = event.entity.position}) else unit = event.entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = event.entity.position}) end Pets.biter_pets_tame_unit(game.players[event.player_index], unit, true) end local function hidden_treasure(event) if math.random(1, 320) ~= 1 then return end game.players[event.player_index].print(treasure_chest_messages[math.random(1, #treasure_chest_messages)], {r=0.98, g=0.66, b=0.22}) Treasure(event.entity.surface, event.entity.position) end local function on_player_mined_entity(event) if not event.entity.valid then return end if event.entity.force.index == 3 then if event.entity.type ~= "simple-entity" then return end if math.random(1,32) == 1 then hidden_biter(event.entity) return end hidden_biter_pet(event) hidden_treasure(event) end end local function on_entity_died(event) local wave_defense_table = WD.get_table() if not event.entity.valid then return end if event.entity == global.locomotive_cargo then game.print("The cargo was destroyed!") wave_defense_table.game_lost = true wave_defense_table.target = nil global.game_reset_tick = game.tick + 1800 for _, player in pairs(game.connected_players) do player.play_sound{path="utility/game_lost", volume_modifier=0.75} end event.entity.surface.spill_item_stack(event.entity.position,{name = "raw-fish", count = 512}, false) --rpg_reset_all_players() return end if event.cause then if event.cause.valid then if event.cause.force.index == 2 or event.cause.force.index == 3 then return end end end if event.entity.force.index == 3 then if math.random(1,8) == 1 then hidden_biter(event.entity) end end end local function on_entity_damaged(event) if not event.entity.valid then return end protect_train(event) if not event.entity.health then return end biters_chew_rocks_faster(event) --neutral_force_player_damage_resistance(event) end local function on_research_finished(event) event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 50 -- +5 Slots / level local mining_speed_bonus = game.forces.player.mining_drill_productivity_bonus * 5 -- +50% speed / level if event.research.force.technologies["steel-axe"].researched then mining_speed_bonus = mining_speed_bonus + 0.5 end -- +50% speed for steel-axe research event.research.force.manual_mining_speed_modifier = mining_speed_bonus end local function set_difficulty() local wave_defense_table = WD.get_table() --20 Players for maximum difficulty wave_defense_table.wave_interval = 3600 - #game.connected_players * 90 if wave_defense_table.wave_interval < 1800 then wave_defense_table.wave_interval = 1800 end end local function on_player_joined_game(event) local player = game.players[event.player_index] --if player.character then player.character.disable_flashlight() end set_difficulty() local surface = game.surfaces[global.active_surface_index] if player.online_time == 0 then player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 3, 0.5), surface) for item, amount in pairs(starting_items) do player.insert({name = item, count = amount}) end end if player.surface.index ~= global.active_surface_index then player.character = nil player.set_controller({type=defines.controllers.god}) player.create_character() player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 3, 0.5), surface) for item, amount in pairs(starting_items) do player.insert({name = item, count = amount}) end end global.player_modifiers[player.index].character_mining_speed_modifier["mountain_fortress"] = 0.5 Modifier.update_player_modifiers(player) end --[[ local function on_player_respawned(event) local player = game.players[event.player_index] if player.character then player.character.disable_flashlight() end end ]] local function on_init() local T = Map.Pop_info() T.main_caption = "M O U N T A I N F O R T R E S S" T.sub_caption = " ..diggy diggy choo choo.." T.text = table.concat({ "The biters have catched the scent of fish in the cargo wagon.\n", "Guide the choo into the mountain and protect it as long as possible!\n", "This however will not be an easy task,\n", "since their strength and resistance increases constantly over time.\n", "\n", "Delve deep for greater treasures, but also face increased dangers.\n", "Mining productivity research, will overhaul your mining equipment,\n", "reinforcing your pickaxe as well as increasing the size of your backpack.\n", "\n", "As you dig, you will encounter impassable dark chasms or rivers.\n", "Some explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\n", "All they need is a container and a well aimed shot.\n", }) T.main_caption_color = {r = 150, g = 150, b = 0} T.sub_caption_color = {r = 0, g = 150, b = 0} global.rocks_yield_ore_maximum_amount = 999 global.rocks_yield_ore_base_amount = 50 global.rocks_yield_ore_distance_modifier = 0.025 global.explosion_cells_destructible_tiles = { ["out-of-map"] = 1500, ["water"] = 1000, ["water-green"] = 1000, ["deepwater-green"] = 1000, ["deepwater"] = 1000, ["water-shallow"] = 1000, } Public.reset_map() end local event = require 'utils.event' event.on_init(on_init) event.add(defines.events.on_entity_damaged, on_entity_damaged) event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_player_mined_entity, on_player_mined_entity) event.add(defines.events.on_research_finished, on_research_finished) event.add(defines.events.on_player_joined_game, on_player_joined_game) --event.add(defines.events.on_player_respawned, on_player_respawned) require "modules.rocks_yield_ore" return Public