local simplex_noise = require "utils.simplex_noise".d2 --add or use noise templates from here local noises = { ["cave_ponds"] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.06}}, ["cave_rivers"] = {{modifier = 0.005, weight = 1}, {modifier = 0.01, weight = 0.25}, {modifier = 0.05, weight = 0.01}}, ["cave_rivers_2"] = {{modifier = 0.003, weight = 1}, {modifier = 0.01, weight = 0.21}, {modifier = 0.05, weight = 0.01}}, ["cave_rivers_3"] = {{modifier = 0.002, weight = 1}, {modifier = 0.01, weight = 0.15}, {modifier = 0.05, weight = 0.01}}, ["cave_rivers_4"] = {{modifier = 0.001, weight = 1}, {modifier = 0.01, weight = 0.11}, {modifier = 0.05, weight = 0.01}}, ["decoratives"] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}}, ["dungeons"] = {{modifier = 0.005, weight = 1}, {modifier = 0.01, weight = 0.25}}, ["large_caves"] = {{modifier = 0.0033, weight = 1}, {modifier = 0.01, weight = 0.22}, {modifier = 0.05, weight = 0.05}, {modifier = 0.1, weight = 0.04}}, ["n1"] = {{modifier = 0.0001, weight = 1}}, ["n2"] = {{modifier = 0.001, weight = 1}}, ["n3"] = {{modifier = 0.01, weight = 1}}, ["n4"] = {{modifier = 0.1, weight = 1}}, ["watery_world"] = {{modifier = 0.0007, weight = 1}, {modifier = 0.01, weight = 0.02}, {modifier = 0.1, weight = 0.005}}, ["no_rocks"] = {{modifier = 0.0033, weight = 1}, {modifier = 0.01, weight = 0.22}, {modifier = 0.05, weight = 0.05}, {modifier = 0.1, weight = 0.04}}, ["no_rocks_2"] = {{modifier = 0.013, weight = 1}, {modifier = 0.1, weight = 0.1}}, ["oasis"] = {{modifier = 0.0015, weight = 1}, {modifier = 0.0025, weight = 0.5}, {modifier = 0.01, weight = 0.15}, {modifier = 0.1, weight = 0.017}}, ["scrapyard"] = {{modifier = 0.005, weight = 1}, {modifier = 0.01, weight = 0.35}, {modifier = 0.05, weight = 0.23}, {modifier = 0.1, weight = 0.11}}, ["small_caves"] = {{modifier = 0.008, weight = 1}, {modifier = 0.03, weight = 0.15}, {modifier = 0.25, weight = 0.05}}, ["small_caves_2"] = {{modifier = 0.009, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.25, weight = 0.05}}, } --returns a float number between -1 and 1 local function get_noise(name, pos, seed) local noise = 0 local d = 0 for _, n in pairs(noises[name]) do noise = noise + simplex_noise(pos.x * n.modifier, pos.y * n.modifier, seed) * n.weight d = d + n.weight seed = seed + 10000 end noise = noise / d return noise end return get_noise