local Event = require 'utils.event' if not global.score_rockets_launched then global.score_rockets_launched = 0 end local function create_score_gui(event) local player = game.players[event.player_index] if player.gui.top.score == nil then local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" }) button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.top_padding = 2 button.style.left_padding = 4 button.style.right_padding = 4 button.style.bottom_padding = 2 end end function refresh_score() local x = 1 while (game.players[x] ~= nil) do local player = game.players[x] local frame = player.gui.top["score_panel"] if (frame) then frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched end x = x + 1 end end local function score_show(player) local rocket_score_value_string = tostring(global.score_rockets_launched) local frame = player.gui.top.add { type = "frame", name = "score_panel" } local score_table = frame.add { type = "table", column_count = 2, name = "score_table" } local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" } label.style.font = "default-bold" label.style.font_color = { r=0.98, g=0.66, b=0.22} label.style.top_padding = 2 label.style.left_padding = 4 label.style.right_padding = 4 label.style.minimal_width = 140 refresh_score() end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] local name = event.element.name local frame = player.gui.top["score_panel"] if (name == "score") and (frame == nil) then score_show(player) else if (name == "score") then frame.destroy() end end end local function rocket_launched(event) global.score_rockets_launched = global.score_rockets_launched + 1 game.print ("A rocket has been launched!") refresh_score() end Event.add(defines.events.on_entity_died, refresh_score) Event.add(defines.events.on_gui_click, on_gui_click) Event.add(defines.events.on_player_joined_game, create_score_gui) Event.add(defines.events.on_rocket_launched, rocket_launched)