--luacheck: ignore local event = require 'utils.event' local info = [[ Nature in this world is out of control! Stop the trees before it is too late. Brick and other solid tiles are resistant to the wild growth. Concrete has double the durability of bricks. Refined Concrete has three times the resistance of concrete. For your effort to colonize this overgrown planet, the Choppy Co. pays you a coin for each tree you defeat. Also, do not loose the market.. Good Luck & Much Chop ]] local function create_map_intro_button(player) if player.gui.top['map_intro_button'] then return end local b = player.gui.top.add({type = 'sprite-button', caption = '?', name = 'map_intro_button', tooltip = 'Map Info'}) b.style.font_color = {r = 0.1, g = 0.8, b = 0.1} b.style.font = 'heading-1' b.style.minimal_height = 38 b.style.minimal_width = 38 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 end local function create_map_intro(player) if player.gui.left['map_intro_frame'] then player.gui.left['map_intro_frame'].destroy() end local frame = player.gui.left.add {type = 'frame', name = 'map_intro_frame', direction = 'vertical'} local t = frame.add {type = 'table', column_count = 1} local b = frame.add {type = 'button', caption = 'Close', name = 'close_map_intro_frame', align = 'right'} b.style.font = 'default' b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local frame = t.add {type = 'frame'} local l = frame.add {type = 'label', caption = info} l.style.single_line = false l.style.font = 'heading-3' l.style.font_color = {r = 0.95, g = 0.95, b = 0.95} end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro_button(player) if player.online_time == 0 then create_map_intro(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == 'close_map_intro_frame' then player.gui.left['map_intro_frame'].destroy() return end if event.element.name == 'map_intro_button' then if player.gui.left['map_intro_frame'] then player.gui.left['map_intro_frame'].destroy() else create_map_intro(player) end return end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)