--destroying and mining rocks yields ore -- load as last module local event = require 'utils.event' local rock_yield = { ["rock-big"] = 1, ["rock-huge"] = 2, ["sand-rock-big"] = 1 } local rock_mining_chance_weights = { {"iron-ore", 25}, {"copper-ore",18}, {"coal",14}, {"stone",10}, {"uranium-ore",3} } local texts = { ["iron-ore"] = {"Iron ore", {r = 200, g = 200, b = 180}}, ["copper-ore"] = {"Copper ore", {r = 221, g = 133, b = 6}}, ["uranium-ore"] = {"Uranium ore", {r= 50, g= 250, b= 50}}, ["coal"] = {"Coal", {r = 0, g = 0, b = 0}}, ["stone"] = {"Stone", {r = 200, g = 160, b = 30}}, } local ore_raffle = {} for _, t in pairs (rock_mining_chance_weights) do for x = 1, t[2], 1 do table.insert(ore_raffle, t[1]) end end local function get_amount(entity) local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2) local amount = 50 + (distance_to_center * 0.33) if amount > 150 then amount = 150 end amount = rock_yield[entity.name] * amount amount = math.random(math.ceil(amount * 0.5), math.ceil(amount * 1.5)) return amount end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if rock_yield[entity.name] then event.buffer.clear() local ore = ore_raffle[math.random(1, #ore_raffle)] local amount = get_amount(entity) local amount_to_spill = math.ceil(amount * 0.5) local amount_to_insert = math.floor(amount * 0.5) local player = game.players[event.player_index] local inserted_count = player.insert({name = ore, count = amount_to_insert}) local amount_to_spill = amount_to_spill + (amount_to_insert - inserted_count) entity.surface.spill_item_stack(entity.position,{name = ore, count = amount_to_spill}, true) entity.surface.create_entity({name = "flying-text", position = entity.position, text = amount .. " " .. texts[ore][1], color = texts[ore][2]}) end end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if rock_yield[entity.name] then local surface = entity.surface local amount = get_amount(entity) amount = math.ceil(amount * 0.1) local ore = ore_raffle[math.random(1, #ore_raffle)] local pos = {entity.position.x, entity.position.y} entity.destroy() surface.spill_item_stack(pos,{name = ore, count = amount}, true) end end event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_player_mined_entity, on_player_mined_entity)