--[[ Comfy Panel To add a tab, insert into the "comfy_panel_tabs" table. Example: comfy_panel_tabs["mapscores"] = {gui = draw_map_scores, admin = false} if admin = true, then tab is visible only for admins (usable for map-specific settings) draw_map_scores would be a function with the player and the frame as arguments ]] local Event = require 'utils.event' local Server = require 'utils.server' local CommandFrame = require 'commands.misc' local SpamProtection = require 'utils.spam_protection' comfy_panel_tabs = {} local Public = {} function Public.get_tabs(data) return comfy_panel_tabs end function Public.comfy_panel_clear_left_gui(player) for _, child in pairs(player.gui.left.children) do child.visible = false end end function Public.comfy_panel_restore_left_gui(player) for _, child in pairs(player.gui.left.children) do child.visible = true end end function Public.comfy_panel_clear_screen_gui(player) for _, child in pairs(player.gui.screen.children) do if child.name ~= CommandFrame.bottom_guis_frame then child.visible = false end end end function Public.comfy_panel_restore_screen_gui(player) for _, child in pairs(player.gui.screen.children) do if child.name ~= 'ups_label' then child.visible = true end end end function Public.comfy_panel_get_active_frame(player) if not player.gui.left.comfy_panel then return false end if not player.gui.left.comfy_panel.tabbed_pane.selected_tab_index then return player.gui.left.comfy_panel.tabbed_pane.tabs[1].content end return player.gui.left.comfy_panel.tabbed_pane.tabs[player.gui.left.comfy_panel.tabbed_pane.selected_tab_index].content end function Public.comfy_panel_refresh_active_tab(player) local frame = Public.comfy_panel_get_active_frame(player) if not frame then return end comfy_panel_tabs[frame.name].gui(player, frame) end local function top_button(player) if player.gui.top['comfy_panel_top_button'] then return end local button = player.gui.top.add({type = 'sprite-button', name = 'comfy_panel_top_button', sprite = 'item/raw-fish'}) button.style.minimal_height = 38 button.style.maximal_height = 38 button.style.minimal_width = 40 button.style.padding = -2 end local function main_frame(player) local tabs = comfy_panel_tabs Public.comfy_panel_clear_left_gui(player) local frame = player.gui.left.add({type = 'frame', name = 'comfy_panel'}) frame.style.margin = 6 local tabbed_pane = frame.add({type = 'tabbed-pane', name = 'tabbed_pane'}) for name, func in pairs(tabs) do if func.only_server_sided then local secs = Server.get_current_time() if secs then local tab = tabbed_pane.add({type = 'tab', caption = name}) local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'}) frame.style.minimal_height = 480 frame.style.maximal_height = 480 frame.style.minimal_width = 800 frame.style.maximal_width = 800 tabbed_pane.add_tab(tab, frame) end elseif func.admin == true then if player.admin then local tab = tabbed_pane.add({type = 'tab', caption = name}) local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'}) frame.style.minimal_height = 480 frame.style.maximal_height = 480 frame.style.minimal_width = 800 frame.style.maximal_width = 800 tabbed_pane.add_tab(tab, frame) end else local tab = tabbed_pane.add({type = 'tab', caption = name}) local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'}) frame.style.minimal_height = 480 frame.style.maximal_height = 480 frame.style.minimal_width = 800 frame.style.maximal_width = 800 tabbed_pane.add_tab(tab, frame) end end local tab = tabbed_pane.add({type = 'tab', name = 'comfy_panel_close', caption = 'X'}) tab.style.maximal_width = 32 local frame = tabbed_pane.add({type = 'frame', name = name, direction = 'vertical'}) tabbed_pane.add_tab(tab, frame) for _, child in pairs(tabbed_pane.children) do child.style.padding = 8 child.style.left_padding = 2 child.style.right_padding = 2 end Public.comfy_panel_refresh_active_tab(player) end function Public.comfy_panel_call_tab(player, name) main_frame(player) local tabbed_pane = player.gui.left.comfy_panel.tabbed_pane for key, v in pairs(tabbed_pane.tabs) do if v.tab.caption == name then tabbed_pane.selected_tab_index = key Public.comfy_panel_refresh_active_tab(player) end end end local function on_player_joined_game(event) top_button(game.players[event.player_index]) end local function on_gui_click(event) if not event then return end local player = game.players[event.player_index] if not event.element then return end if not event.element.valid then return end if event.element.name == 'comfy_panel_top_button' then local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main GUI Click') if is_spamming then return end if player.gui.left.comfy_panel then player.gui.left.comfy_panel.destroy() Public.comfy_panel_restore_left_gui(player) Public.comfy_panel_restore_screen_gui(player) return else Public.comfy_panel_clear_screen_gui(player) main_frame(player) return end end if event.element.caption == 'X' and event.element.name == 'comfy_panel_close' then local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main Gui Close Button') if is_spamming then return end player.gui.left.comfy_panel.destroy() Public.comfy_panel_restore_left_gui(player) return end if not event.element.caption then return end if event.element.type ~= 'tab' then return end local is_spamming = SpamProtection.is_spamming(player, nil, 'Comfy Main Gui No Func') if is_spamming then return end Public.comfy_panel_refresh_active_tab(player) end Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_gui_click, on_gui_click) return Public