local Event = require 'utils.event' local max_spill = 40 local math_random = math.random local math_floor = math.floor local math_sqrt = math.sqrt local insert = table.insert local scrap_yeild = { ["mineable-wreckage"] = 1 } local weights = { {"iron-ore", 25}, {"copper-ore",17}, {"coal",13}, {"stone",10}, {"uranium-ore",2} } local texts = { ["iron-ore"] = {"Iron ore", {r = 200, g = 200, b = 180}}, ["copper-ore"] = {"Copper ore", {r = 221, g = 133, b = 6}}, ["uranium-ore"] = {"Uranium ore", {r= 50, g= 250, b= 50}}, ["coal"] = {"Coal", {r = 0, g = 0, b = 0}}, ["stone"] = {"Stone", {r = 200, g = 160, b = 30}}, } local particles = { ["iron-ore"] = "iron-ore-particle", ["copper-ore"] = "copper-ore-particle", ["uranium-ore"] = "coal-particle", ["coal"] = "coal-particle", ["stone"] = "stone-particle" } local ore_raffle = {} for _, t in pairs (weights) do for x = 1, t[2], 1 do insert(ore_raffle, t[1]) end end local function create_particles(surface, name, position, amount, cause_position) local direction_mod = (-100 + math_random(0,200)) * 0.0004 local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004 if cause_position then direction_mod = (cause_position.x - position.x) * 0.025 direction_mod_2 = (cause_position.y - position.y) * 0.025 end for i = 1, amount, 1 do local m = math_random(4, 10) local m2 = m * 0.005 surface.create_entity({ name = name, position = position, frame_speed = 1, vertical_speed = 0.130, height = 0, movement = { (m2 - (math_random(0, m) * 0.01)) + direction_mod, (m2 - (math_random(0, m) * 0.01)) + direction_mod_2 } }) end end local function get_amount(entity) local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)) local distance_modifier = 0.25 local base_amount = 35 local maximum_amount = 100 if global.rocks_yield_ore_distance_modifier then distance_modifier = global.rocks_yield_ore_distance_modifier end if global.rocks_yield_ore_base_amount then base_amount = global.rocks_yield_ore_base_amount end if global.rocks_yield_ore_maximum_amount then maximum_amount = global.rocks_yield_ore_maximum_amount end local amount = base_amount + (distance_to_center * distance_modifier) if amount > maximum_amount then amount = maximum_amount end local m = (70 + math_random(0, 60)) * 0.01 amount = math_floor(amount * scrap_yeild[entity.name] * m) if amount < 1 then amount = 1 end return amount end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if not scrap_yeild[entity.name] then return end event.buffer.clear() local ore = ore_raffle[math_random(1, #ore_raffle)] local player = game.players[event.player_index] local count = get_amount(entity) local position = {x = entity.position.x, y = entity.position.y} player.surface.create_entity({name = "flying-text", position = position, text = "+" .. count .. " [img=item/" .. ore .. "]", color = {r = 200, g = 160, b = 30}}) create_particles(player.surface, particles[ore], position, 64, {x = player.position.x, y = player.position.y}) --entity.destroy() if count > max_spill then player.surface.spill_item_stack(position,{name = ore, count = max_spill}, true) count = count - max_spill local inserted_count = player.insert({name = ore, count = count}) count = count - inserted_count if count > 0 then player.surface.spill_item_stack(position,{name = ore, count = count}, true) end else player.surface.spill_item_stack(position,{name = ore, count = count}, true) end end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if not scrap_yeild[entity.name] then return end local surface = entity.surface local ore = ore_raffle[math_random(1, #ore_raffle)] local pos = {entity.position.x, entity.position.y} create_particles(surface, particles[ore], pos, 16, false) if event.cause then if event.cause.valid then if event.cause.force.index == 2 or event.cause.force.index == 3 then entity.destroy() return end end end entity.destroy() surface.spill_item_stack(pos,{name = ore, count = math_random(8,12)}, true) end Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)