-- crossing -- by mewmew -- local Event = require 'utils.event' local map_functions = require 'utils.tools.map_functions' local simplex_noise = require 'utils.math.simplex_noise'.d2 local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 1 then player.insert({ name = 'pistol', count = 1 }) player.insert({ name = 'raw-fish', count = 1 }) player.insert({ name = 'firearm-magazine', count = 16 }) player.insert({ name = 'iron-plate', count = 32 }) local pos = player.character.surface.find_non_colliding_position('character', { 0, -40 }, 50, 1) game.forces.player.set_spawn_position({ x = pos.x, y = pos.y }, player.character.surface) player.teleport({ x = pos.x, y = pos.y }, player.character.surface) end end local function on_chunk_generated(event) local surface = game.surfaces[1] local seed = game.surfaces[1].map_gen_settings.seed if event.surface.name ~= surface.name then return end local left_top = event.area.left_top local entities = surface.find_entities_filtered({ area = event.area, name = { 'iron-ore', 'copper-ore', 'coal', 'stone' } }) for _, entity in pairs(entities) do entity.destroy() end if left_top.x > 128 then if not storage.spawn_ores_generated then map_functions.draw_noise_tile_circle({ x = 0, y = 0 }, 'water', surface, 24) storage.spawn_ores_generated = true end end if left_top.x < 64 and left_top.x > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = { x = left_top.x + x, y = left_top.y + y } local noise_1 = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed) if pos.x > -80 + (noise_1 * 8) and pos.x < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == 'water' or tile.name == 'deepwater' then surface.set_tiles({ { name = 'grass-2', position = pos } }) end end if pos.x > -14 + (noise_1 * 8) and pos.x < 14 + (noise_1 * 8) then if pos.y > 0 then surface.create_entity({ name = 'stone', position = pos, amount = 1 + pos.y * 0.5 }) else surface.create_entity({ name = 'coal', position = pos, amount = 1 + pos.y * -1 * 0.5 }) end end end end end if left_top.y < 64 and left_top.y > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = { x = left_top.x + x, y = left_top.y + y } local noise_1 = simplex_noise(pos.x * 0.015, pos.y * 0.015, seed) if pos.y > -80 + (noise_1 * 8) and pos.y < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == 'water' or tile.name == 'deepwater' then surface.set_tiles({ { name = 'grass-2', position = pos } }) end end if pos.y > -14 + (noise_1 * 8) and pos.y < 14 + (noise_1 * 8) then if pos.x > 0 then surface.create_entity({ name = 'copper-ore', position = pos, amount = 1 + pos.x * 0.5 }) else surface.create_entity({ name = 'iron-ore', position = pos, amount = 1 + pos.x * -1 * 0.5 }) end end end end end end local biter_building_inhabitants = { [1] = { { 'small-biter', 8, 16 } }, [2] = { { 'small-biter', 12, 24 } }, [3] = { { 'small-biter', 8, 16 }, { 'medium-biter', 1, 2 } }, [4] = { { 'small-biter', 4, 8 }, { 'medium-biter', 4, 8 } }, [5] = { { 'small-biter', 3, 5 }, { 'medium-biter', 8, 12 } }, [6] = { { 'small-biter', 3, 5 }, { 'medium-biter', 5, 7 }, { 'big-biter', 1, 2 } }, [7] = { { 'medium-biter', 6, 8 }, { 'big-biter', 3, 5 } }, [8] = { { 'medium-biter', 2, 4 }, { 'big-biter', 6, 8 } }, [9] = { { 'medium-biter', 2, 3 }, { 'big-biter', 7, 9 } }, [10] = { { 'big-biter', 4, 8 }, { 'behemoth-biter', 3, 4 } } } local function on_entity_died(event) if event.entity.name == 'biter-spawner' or event.entity.name == 'spitter-spawner' then local e = math.ceil(game.forces.enemy.evolution_factor * 10) for _, t in pairs(biter_building_inhabitants[e]) do for _ = 1, math.random(t[2], t[3]), 1 do local p = event.entity.surface.find_non_colliding_position(t[1], event.entity.position, 6, 1) if p then event.entity.surface.create_entity { name = t[1], position = p } end end end end end Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_entity_died, on_entity_died)