require 'utils.data_stages' _LIFECYCLE = _STAGE.control -- Control stage _DEBUG = false _DUMP_ENV = false _PROFILE = false require 'utils.server' require 'utils.server_commands' require 'utils.command_handler' require 'utils.utils' require 'utils.math.math' require 'utils.pause_game' require 'utils.table' require 'utils.whisper_notice' require 'utils.datastore.init' require 'utils.chatbot' require 'utils.common_commands' require 'utils.antigrief' require 'utils.debug.command' require 'modules.floaty_chat' require 'modules.show_inventory' require 'modules.inserter_drops_pickup' require 'modules.autostash' require 'utils.gui.init' require 'utils.freeplay' require 'utils.remote_chunks' ---------------- !ENABLE MODULES HERE ---------------- --require 'modules.rpg.main' --require 'modules.admins_operate_biters' --require 'modules.the_floor_is_lava' --require 'modules.biters_landfill_on_death' --require 'modules.autodecon_when_depleted' --require 'modules.biter_noms_you' --require 'modules.biters_avoid_damage' --require 'modules.biters_double_damage' --require 'modules.burden' --require 'modules.comfylatron' --require 'modules.dangerous_goods' --require 'modules.explosive_biters' --require 'modules.explosive_player_respawn' --require 'modules.explosives_are_explosive' --require 'modules.fish_respawner' --require 'modules.fluids_are_explosive' --require 'modules.hunger' --require 'modules.hunger_games' --require 'modules.pistol_buffs' --require 'modules.players_trample_paths' --require 'modules.railgun_enhancer' --require 'modules.restrictive_fluid_mining' --require 'modules.satellite_score' --require 'modules.show_health' --require 'modules.splice_double' --require 'modules.ores_are_mixed' --require 'modules.team_teleport' --require 'modules.surrounded_by_worms' --require 'modules.no_blueprint_library' --require 'modules.explosives' --require 'modules.biter_pets' --require 'modules.no_solar' --require 'modules.biter_reanimator' --require 'modules.force_health_booster' --require 'modules.immersive_cargo_wagons.main' --require 'modules.wave_defense.main' --require 'modules.fjei.main' --require 'modules.charging_station' --require 'modules.landmine_effects' --require 'modules.crawl_into_pipes' --require 'modules.no_acid_puddles' --require 'modules.simple_tags' --require 'modules.turret_filler' --------------------------------------------------------------- ---------------- ENABLE MAPS HERE ---------------- --!Make sure only one map is enabled at a time. --!Remove the "--" in front of the line to enable. --!All lines with the "require" keyword are different maps. --![[North VS South Survival PVP, feed the opposing team's biters with science flasks. Disable Autostash, Group and Poll modules.]]-- --require 'maps.biter_battles_v2.main' --require 'maps.biter_battles.biter_battles' --![[Guide a Train through rough terrain, while defending it from the biters]]-- --require 'maps.mountain_fortress_v3.main' --require 'maps.mountain_fortress_v2.main' --require 'maps.mountain_fortress' --![[Tower defense system]]-- --require 'maps.tower_defense.main' --![[Defend the market against waves of biters]]-- --require 'maps.fish_defender_v2.main' --require 'maps.crab_defender.main' --require 'maps.fish_defender_v1.fish_defender' --require 'maps.fish_defender.main' --![[Comfylatron has seized the Fish Train and turned it into a time machine]]-- --require 'maps.chronosphere.main' --![[Adventure as a crew of pirates]]-- --require 'maps.pirates.main' --![[Launch rockets in increasingly harder getting worlds.]]-- --require 'maps.journey.main' --![[East VS West Survival PVP, where you breed biters with science flasks]]-- --require 'maps.biter_hatchery.main' --![[Fight in a world where everyone are prisoners]] --require 'maps.planet_prison' --![[Chop trees to gain resources]]-- --require 'maps.choppy' --require 'maps.choppy_dx' --![[Minesweeper?]]-- --require 'maps.minesweeper.main' --![[Infinite random dungeon with RPG]]-- --require 'maps.dungeons.main' --require 'maps.dungeons.tiered_dungeon' --![[Randomly generating Islands that have to be beaten in levels to gain credits]]-- --require 'maps.island_troopers.main' --![[Infinitely expanding mazes]]-- --require 'maps.stone_maze.main' --require 'maps.labyrinth' --![[Extreme survival mode with thirst and limited building room]]-- --require 'maps.desert_oasis' --![[The trees are your enemy here]]-- --require 'maps.overgrowth' --![[Wave Defense Map split in 4 Quarters]]-- --require 'maps.quarters' --![[Flee from the collapsing map with portable base inside train]]-- --require 'maps.railway_troopers_v2.main' --![[Another simliar version without collapsing terrain]]-- --require 'maps.railway_troopers.main' --![[Territorial Control - reveal the map as you walk through the mist]]-- --require 'maps.territorial_control' --![[Deep Jungle - dangerous map]]-- --require 'maps.deep_jungle.main' --![[You fell in a dark cave, will you survive?]]-- --require 'maps.cave_choppy.main' --require 'maps.cave_miner' --require 'maps.cave_miner_v2.main' --![[Hungry boxes eat your items, but reward you with new territory to build.]]-- --require 'maps.expanse.main' --![[Crashlanding on Junk Planet]]-- --require 'maps.junkyard' --require 'maps.junkyard_pvp.main' --![[A green maze]]-- --require 'maps.hedge_maze' --![[Dangerous forest with unique map revealing]]-- --require 'maps.spooky_forest' --![[Defeat the biters and unlock new areas]]-- --require 'maps.spiral_troopers' --![[Railworld style terrains]]-- --require 'maps.mixed_railworld' --require 'maps.scrap_railworld' --![[It's tetris!]]-- --require 'maps.tetris.main' --![[4 Team Lane Surival]]-- --require 'maps.wave_of_death.WoD' --![[PVP Battles with Tanks]]-- --require 'maps.tank_conquest.tank_conquest' --require 'maps.tank_battles' --![[Terrain with lots of Rocks]]-- --require 'maps.rocky_waste' --![[Landfill is reveals the map, set resources to high when rolling the map]]-- --require 'maps.lost' --![[A terrain layout with many rivers]]-- --require 'maps.rivers' --![[Islands Theme]]-- --require 'maps.atoll' --![[Placed buildings can hardly be removed]]-- --require 'maps.refactor-io' --![[Prebuilt buildings on the map that can not be removed, you will hate this map]]-- --require 'maps.spaghettorio' --![[Misc / WIP]]-- --require 'maps.rainbow_road' --require 'maps.cratewood_forest' --require 'maps.maze_challenge' --require 'maps.lost_desert' --require 'maps.stoneblock' --require 'maps.wave_defense' --require 'maps.crossing' --require 'maps.anarchy' --require 'maps.blue_beach' --require 'maps.nightfall' --require 'maps.pitch_black.main' --require 'maps.cube' --require 'maps.mountain_race.main' --require 'maps.native_war.main' --require 'maps.scrap_towny_ffa.main' --------------------------------------------------------------- ---------------- MORE MODULES HERE ---------------- --require 'modules.hidden_dimension.main' --require 'modules.towny.main' --require 'modules.rpg' --require 'modules.trees_grow' --require 'modules.trees_randomly_die' --------------------------------------------------------------- ---------------- MOSTLY TERRAIN LAYOUTS HERE ---------------- --require 'utils.terrain_layouts.winter' --require 'utils.terrain_layouts.caves' --require 'utils.terrain_layouts.cone_to_east' --require 'utils.terrain_layouts.biters_and_resources_east' --require 'utils.terrain_layouts.scrap_01' --require 'utils.terrain_layouts.scrap_02' --require 'utils.terrain_layouts.watery_world' --require 'utils.terrain_layouts.tree_01' --------------------------------------------------------------- --- this file exists only for the panel to sync and start from within the panel -- it does nothing if it's not synced from within the panel require 'map_loader' if _DUMP_ENV then require 'utils.dump_env' end if _PROFILE then require 'utils.profiler' end local function on_player_created(event) local player = game.players[event.player_index] player.gui.top.style = 'packed_horizontal_flow' player.gui.left.style = 'vertical_flow' player.show_on_map = false -- hide selection on minimap end local Event = require 'utils.event' Event.add(defines.events.on_player_created, on_player_created) local loaded = _G.package.loaded function require(path) local level_path = '__level__/' .. path level_path = string.gsub(level_path, "%.", "/") .. ".lua" return loaded[level_path] or error('Can only require files at runtime that have been required in the control stage.', 2) end