-- biter splicing -- storage.splice_modifier can be increased for increased difficulty -- by mewmew local Event = require 'utils.event' local biter_fragmentation = { ['medium-biter'] = { 'small-biter', 1 }, ['big-biter'] = { 'medium-biter', 1 }, ['behemoth-biter'] = { 'big-biter', 1 } } local function on_entity_died(event) if not event.entity.valid then return end if biter_fragmentation[event.entity.name] then local entity = event.entity local amount = 1 if storage.splice_modifier then amount = math.ceil(storage.splice_modifier * biter_fragmentation[entity.name][2]) end if amount < 1 then return end for _ = 1, amount, 1 do local p = entity.surface.find_non_colliding_position(biter_fragmentation[entity.name][1], entity.position, 3, 0.5) if p then entity.surface.create_entity({ name = biter_fragmentation[entity.name][1], position = p }) end end end end Event.add(defines.events.on_entity_died, on_entity_died)