mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-26 22:56:43 +02:00
140 lines
4.5 KiB
Lua
140 lines
4.5 KiB
Lua
local Event = require 'utils.event'
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local Public = require 'maps.mountain_fortress_v3.table'
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local random = math.random
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local tick_tacks = { '*tick*', '*tick*', '*tack*', '*tak*', '*tik*', '*tok*', '*run*' }
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local kaboom_weights = {
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{ name = 'grenade', chance = 7 },
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{ name = 'cluster-grenade', chance = 1 },
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{ name = 'destroyer-capsule', chance = 1 },
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{ name = 'defender-capsule', chance = 4 },
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{ name = 'distractor-capsule', chance = 2 },
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{ name = 'poison-capsule', chance = 2 },
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{ name = 'coin', chance = 2 },
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{ name = 'explosive-uranium-cannon-projectile', chance = 3 },
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{ name = 'explosive-cannon-projectile', chance = 5 }
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}
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local kabooms = {}
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for _, t in pairs(kaboom_weights) do
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for _ = 1, t.chance, 1 do
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kabooms[#kabooms + 1] = t.name
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end
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end
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local function create_flying_text(entity, text)
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if not entity or not entity.valid then return end
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if not entity.surface.valid then
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return
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end
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entity.surface.create_entity(
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{
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name = 'compi-speech-bubble',
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position = entity.position,
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text = text,
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source = entity,
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lifetime = 30
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}
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)
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entity.surface.play_sound({ path = 'utility/armor_insert', position = entity.position, volume_modifier = 0.75 })
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end
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local function create_kaboom(entity, name)
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if not entity or not entity.valid then return end
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local target = entity.position
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local speed = 0.5
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if name == 'coin' then
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local rng = random(1, 512)
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local chest = 'crash-site-chest-' .. random(1, 2)
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local container = entity.surface.create_entity({ name = chest, position = entity.position, force = 'neutral' })
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if container and container.health then
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container.insert({ name = 'coin', count = rng })
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container.health = random(1, container.health)
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end
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return
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end
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if name == 'defender-capsule' or name == 'destroyer-capsule' or name == 'distractor-capsule' then
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entity.surface.create_entity(
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{
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name = 'compi-speech-bubble',
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position = entity.position,
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text = '(((Sentries Engaging Target)))',
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source = entity,
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lifetime = 30
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}
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)
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local nearest_player_unit = entity.surface.find_nearest_enemy({ position = entity.position, max_distance = 128, force = 'enemy' })
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if nearest_player_unit then
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target = nearest_player_unit.position
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end
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speed = 0.001
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end
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entity.surface.create_entity(
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{
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name = name,
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position = entity.position,
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force = 'enemy',
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target = target,
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speed = speed
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}
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)
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end
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function Public.tick_tack_trap(entity)
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if not entity or not entity.valid then return end
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local traps = Public.get('traps')
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local tick_tack_count = random(5, 9)
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for t = 60, tick_tack_count * 60, 60 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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end
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if t < tick_tack_count * 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_flying_text',
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params = { entity = entity, message = tick_tacks[random(1, #tick_tacks)] }
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}
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else
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if random(1, 10) == 1 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_flying_text',
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params = { entity = entity, message = '( ͡° ͜ʖ ͡°)' }
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}
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else
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_kaboom',
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params = { entity = entity, explosion = kabooms[random(1, #kabooms)] }
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}
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end
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end
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end
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end
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local function on_tick()
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local traps = Public.get('traps')
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if not traps[game.tick] then
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return
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end
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for _, token in pairs(traps[game.tick]) do
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local callback = token.callback
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local params = token.params
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if callback == 'create_kaboom' then
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create_kaboom(params.entity, params.explosion)
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elseif callback == 'create_flying_text' then
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create_flying_text(params.entity, params.message)
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end
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end
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traps[game.tick] = nil
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end
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Event.add(defines.events.on_tick, on_tick)
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return Public
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