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ComfyFactorio/maps/pirates/commands.lua
2024-10-22 21:47:11 +02:00

1143 lines
35 KiB
Lua

-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/ComfyFactory/ComfyFactorio and https://github.com/danielmartin0/ComfyFactorio-Pirates.
--luacheck: ignore
--luacheck ignores because mass requires is a code templating choice...
local Color = require('utils.color_presets')
local Server = require('utils.server')
local Math = require('maps.pirates.math')
local Ai = require('maps.pirates.ai')
local Memory = require('maps.pirates.memory')
local Common = require('maps.pirates.common')
local CoreData = require('maps.pirates.coredata')
local PlayerColors = require('maps.pirates.player_colors')
local Utils = require('maps.pirates.utils_local')
local Crew = require('maps.pirates.crew')
local Roles = require('maps.pirates.roles.roles')
local Boats = require('maps.pirates.structures.boats.boats')
local Surfaces = require('maps.pirates.surfaces.surfaces')
local Overworld = require('maps.pirates.overworld')
local Islands = require('maps.pirates.surfaces.islands.islands')
local Progression = require('maps.pirates.progression')
local Crowsnest = require('maps.pirates.surfaces.crowsnest')
local PiratesApiEvents = require('maps.pirates.api_events')
local Upgrades = require('maps.pirates.shop.boat_upgrades')
local Effects = require('maps.pirates.effects')
local Kraken = require('maps.pirates.surfaces.sea.kraken')
local _inspect = require('utils.inspect').inspect
local simplex_noise = require('utils.math.simplex_noise').d2
local Token = require('utils.token')
local Task = require('utils.task')
local Highscore = require('maps.pirates.highscore')
local Permissions = require('maps.pirates.permissions')
local Classes = require('maps.pirates.roles.classes')
local Gui = require('maps.pirates.gui.gui')
-- local Session = require 'utils.datastore.session_data'
-- *** *** --
--*** HELPERS ***--
-- *** *** --
local function cmd_set_memory(cmd)
local player = game.players[cmd.player_index]
local crew_id = Common.get_id_from_force_name(player.force.name)
Memory.set_working_id(crew_id)
end
local function check_admin(cmd)
local player = game.players[cmd.player_index]
--local trusted = Session.get_trusted_table()
local p
if player then
if player ~= nil then
p = player.print
--@temporary
if player.name == 'Piratux' or player.name == 'thesixthroc' then
return true
end
if not player.admin then
p({ 'pirates.cmd_error_not_admin' }, { color = Color.fail })
return false
end
else
p = log
end
end
return true
end
local function check_captain(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
if not Common.validate_player(player) then
return
end
if not (Permissions.player_privilege_level(player) >= Permissions.privilege_levels.CAPTAIN) then
p({ 'pirates.cmd_error_not_captain' }, { color = Color.fail })
return false
end
else
p = log
end
end
return true
end
local function check_captain_or_admin(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
if not Common.validate_player(player) then
return
end
if
not (player.admin or Permissions.player_privilege_level(player) >= Permissions.privilege_levels.CAPTAIN)
then
p({ 'pirates.cmd_error_not_captain' }, { color = Color.fail })
return false
end
else
p = log
end
end
return true
end
local function check_creator_of_crew(cmd)
local player = game.players[cmd.player_index]
local p
if player then
if player ~= nil then
p = player.print
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local creator = memory.original_proposal.created_by_player
if creator ~= player.index then
Common.notify_player_error(player, { 'pirates.cmd_error_not_creator_of_crew' })
return false
end
end
end
end
-- @UNUSED
-- local function check_trusted(cmd)
-- local Session = require 'utils.datastore.session_data'
-- local player = game.players[cmd.player_index]
-- local trusted = Session.get_trusted_table()
-- local p
-- if player then
-- if player ~= nil then
-- p = player.print
-- if not (trusted[player.name] or player.admin) then
-- p('[ERROR] Only admins and trusted weebs are allowed to run this command!', {color=Color.fail})
-- return false
-- end
-- else
-- p = log
-- end
-- end
-- return true
-- end
-- *** *** --
--*** PUBLIC COMMANDS ***--
-- *** *** --
commands.add_command('ok', { 'pirates.cmd_explain_ok' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then
return
end
--local memory = Memory.get_crew_memory()
Roles.player_confirm_captainhood(player)
end)
-- Disabled, better to find these out through gameplay:
-- commands.add_command(
-- 'classes',
-- 'Prints the available classes in the game.',
-- function(cmd)
-- local player = game.players[cmd.player_index]
-- if not Common.validate_player(player) then return end
-- player.print('[color=gray]' .. Roles.get_classes_print_string() .. '[/color]')
-- end)
commands.add_command('classinfo', { 'pirates.cmd_explain_classinfo' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then
return
end
if param and param ~= 'nil' then
local string = Roles.get_class_print_string(param, true)
if string then
Common.notify_player_expected(player, { '', { 'pirates.class_definition_for' }, ' ', string })
else
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_class_name', param })
end
else
Common.notify_player_expected(player, { '', '/classinfo ', { 'pirates.cmd_explain_classinfo' } })
end
end)
commands.add_command('ccolor', { 'pirates.cmd_explain_ccolor' }, function(cmd)
local param = tostring(cmd.parameter)
local player_index = cmd.player_index
if player_index then
local player = game.players[player_index]
if player and player.valid then
if cmd.parameter then
if PlayerColors.colors[param] then
local rgb = PlayerColors.colors[param]
player.color = rgb
player.chat_color = rgb
local message = {
'',
'[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']',
{ 'pirates.choose_chat_color', player.name, param },
'[/color] (via /ccolor).',
}
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. ' chose the color ' .. param .. '[/color] (via /ccolor).'
Common.notify_game(message)
else
Common.notify_player_error(player, { 'pirates.cmd_error_color_not_found', param })
end
else
local color = PlayerColors.bright_color_names[Math.random(#PlayerColors.bright_color_names)]
local rgb = PlayerColors.colors[color]
if not rgb then
return
end
player.color = rgb
player.chat_color = rgb
local message = {
'',
'[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']',
{ 'pirates.randomize_chat_color', player.name, color },
'[/color] (via /ccolor).',
} --'randomly became' was amusing, but let's not
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. '\'s color randomized to ' .. color .. '[/color] (via /ccolor).' --'randomly became' was amusing, but let's not
Common.notify_game(message)
-- disabled due to lag:
-- GUIcolor.toggle_window(player)
end
end
end
end)
commands.add_command('fixpower', { 'pirates.cmd_explain_fixpower' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
Boats.force_reconnect_boat_poles()
end)
-- *** *** --
--*** CAPTAIN COMMANDS ***--
-- *** *** --
commands.add_command('plank', { 'pirates.cmd_explain_plank' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
if check_captain_or_admin(cmd) then
if param and game.players[param] and game.players[param].index then
Crew.plank(player, game.players[param])
else
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
end
end
end)
commands.add_command('officer', { 'pirates.cmd_explain_officer' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local player = game.players[cmd.player_index]
local param = tostring(cmd.parameter)
if check_captain_or_admin(cmd) then
if param and game.players[param] and game.players[param].index then
if Common.is_officer(game.players[param].index) then
Roles.unmake_officer(player, game.players[param])
else
Roles.make_officer(player, game.players[param])
end
else
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
end
end
end)
commands.add_command('tax', { 'pirates.cmd_explain_tax' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
--local param = tostring(cmd.parameter)
if check_captain(cmd) then
--local player = game.players[cmd.player_index]
Roles.captain_tax(memory.playerindex_captain)
end
end)
-- Try undock from an island or dock
commands.add_command('undock', { 'pirates.cmd_explain_undock' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
--local param = tostring(cmd.parameter)
if check_captain_or_admin(cmd) then
local player = game.players[cmd.player_index]
if memory.boat.state == Boats.enum_state.DOCKED then
Progression.undock_from_dock(true)
elseif memory.boat.state == Boats.enum_state.LANDED then
Progression.try_retreat_from_island(player, true)
end
end
end)
commands.add_command('clear_north_tanks', { 'pirates.cmd_explain_clear_north_tanks' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
if check_captain_or_admin(cmd) then
Boats.clear_fluid_from_ship_tanks(1)
end
end)
commands.add_command('clear_south_tanks', { 'pirates.cmd_explain_clear_south_tanks' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
if check_captain(cmd) then
Boats.clear_fluid_from_ship_tanks(2)
end
end)
-- *** *** --
--*** CREATOR OF CREW COMMANDS ***--
-- *** *** --
commands.add_command('reset_password', { 'pirates.cmd_explain_set_private_run_password' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local param = tostring(cmd.parameter)
if check_creator_of_crew(cmd) then
local player = game.players[cmd.player_index]
if not memory.private_run_password then
Common.notify_player_error(player, { 'pirates.cmd_error_no_existing_password' })
return false
end
memory.private_run_password = param
Common.notify_player_expected(player, { 'pirates.cmd_notify_set_private_run_password', memory.name, param })
end
end)
-- *** *** --
--*** ADMIN COMMANDS ***--
-- *** *** --
commands.add_command('set_max_crews', { 'pirates.cmd_explain_set_max_crews' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
if tonumber(param) then
global_memory.active_crews_cap_in_memory = tonumber(param)
Common.notify_player_expected(player, { 'pirates.cmd_notify_set_max_crews', param })
end
end
end)
commands.add_command('setcaptain', { 'pirates.cmd_explain_setcaptain' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if param and game.players[param] and game.players[param].index then
Roles.make_captain(game.players[param])
else
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
end
end
end)
commands.add_command('summoncrew', { 'pirates.cmd_explain_summoncrew' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
--local param = tostring(cmd.parameter)
if check_admin(cmd) then
Crew.summon_crew()
end
end)
-- Force undock from an island or dock
commands.add_command('ret', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
-- local param = tostring(cmd.parameter)
if check_admin(cmd) then
if memory.boat.state == Boats.enum_state.DOCKED then
Progression.undock_from_dock(true)
elseif memory.boat.state == Boats.enum_state.LANDED then
Progression.retreat_from_island(true)
end
end
end)
commands.add_command('dump_highscores', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then
return
end
Highscore.dump_highscores()
player.print('Highscores dumped.')
end
end)
commands.add_command('setevo', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Common.set_evo(tonumber(param))
end
end)
commands.add_command('modi', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
local entities = surface.find_entities_filtered({ position = player.position, radius = 500 })
for _, e in pairs(entities) do
if e and e.valid then
-- e.force = memory.force
e.minable = true
e.destructible = true
e.rotatable = true
end
end
player.print('nearby entities made modifiable')
end
end)
commands.add_command('night', 'night', function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local surface = player.surface
surface.daytime = 0.5
end
end)
commands.add_command('overwrite_scores_specific', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
if not Common.validate_player(player) then
return
end
local memory = Memory.get_crew_memory()
if Highscore.overwrite_scores_specific() then
player.print('Highscores overwritten.')
end
end
end)
-- Unlock a class
commands.add_command('unlock', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local player = game.players[cmd.player_index]
if not Classes.try_unlock_class(param, player, true) then
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_class_name', param })
end
end
end)
-- Remove all classes
commands.add_command('remove_classes', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
if not Gui.classes then
return
end
memory.classes_table = {}
memory.spare_classes = {}
memory.recently_purchased_classes = {}
memory.unlocked_classes = {}
memory.available_classes_pool = Classes.initial_class_pool()
memory.class_entry_count = 0
local players = Common.crew_get_crew_members()
for _, player in pairs(players) do
Gui.classes.full_update(player, true)
end
end
end)
-- *** *** --
--*** DEVELOPER COMMANDS ***--
-- *** *** --
if _DEBUG then
local go_2 = Token.register(function(data)
Memory.set_working_id(data.id)
local memory = Memory.get_crew_memory()
memory.loading_ticks = 0
-- local surface = game.surfaces[Common.current_destination().surface_name]
-- surface.request_to_generate_chunks({x = 0, y = 0}, 10)
-- surface.force_generate_chunk_requests()
Progression.go_from_starting_dock_to_first_destination()
end)
local go_1 = Token.register(function(data)
Memory.set_working_id(data.id)
local memory = Memory.get_crew_memory()
Overworld.ensure_lane_generated_up_to(0, Crowsnest.Data.visibilitywidth)
Overworld.ensure_lane_generated_up_to(24, Crowsnest.Data.visibilitywidth)
Overworld.ensure_lane_generated_up_to(-24, Crowsnest.Data.visibilitywidth)
for i = 1, #memory.destinations do
if memory.destinations[i].overworld_position.x == 0 then
memory.map_being_loaded_destination_index = i
break
end
end
memory.currentdestination_index = memory.map_being_loaded_destination_index
Surfaces.create_surface(Common.current_destination())
Task.set_timeout_in_ticks(60, go_2, { id = data.id })
end)
-- Move overworld boat right by a lot (you can jump over islands that way to skip them)
commands.add_command('jump', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2({ x = 40, y = 0 })
end
end)
-- Move overworld boat up
commands.add_command('advu', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2({ x = 0, y = -24 })
end
end)
-- Move overworld boat down
commands.add_command('advd', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Overworld.try_overworld_move_v2({ x = 0, y = 24 })
end
end)
-- Teleport player to available boat in lobby, automatically start journey and arrive at sea faster
commands.add_command('go', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
-- Doesn't completely prevent server from crashing when used twice at lobby, but at least saves from crashing when boat leaves lobby
if not Common.get_id_from_force_name(player.character.force.name) then
local proposal = {
capacity_option = 3,
difficulty_option = 4,
name = 'AdminRun',
created_by_player = cmd.player_index,
run_is_protected = false,
run_is_private = false,
}
Crew.initialise_crew(proposal, player.position)
Crew.initialise_crowsnest() --contains a Task
local memory = Memory.get_crew_memory()
local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
for _, p in pairs(game.connected_players) do
p.teleport({ x = -30, y = boat.position.y }, game.surfaces[boat.surface_name])
end
Progression.set_off_from_starting_dock()
-- local memory = Memory.get_crew_memory()
-- local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
-- memory.boat = boat
-- boat.dockedposition = boat.position
-- boat.decksteeringchests = {}
-- boat.crows_nest_steering_chests = {}
Task.set_timeout_in_ticks(120, go_1, { id = memory.id })
else
game.print("Can't use this command when run has already launched")
end
end
end)
commands.add_command('chnk', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
for i = 0, 13 do
for j = 0, 13 do
PiratesApiEvents.event_on_chunk_generated({
surface = player.surface,
area = { left_top = { x = -7 * 32 + i * 32, y = -7 * 32 + j * 32 } },
})
end
end
game.print('chunks generated')
end
end)
commands.add_command('spd', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
memory.boat.speed = 60
end
end)
commands.add_command('stp', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
memory.boat.speed = 0
end
end)
commands.add_command('rms', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local rms = 0
local n = 100000
local seed = Math.random(n ^ 2)
for i = 1, n do
local noise = simplex_noise(i, 7.11, seed)
rms = rms + noise ^ 2
end
rms = rms / n
game.print(rms)
end
end)
commands.add_command('pro', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local global_memory = Memory.get_global_memory()
local proposal = {
capacity_option = 3,
difficulty_option = 2,
-- mode_option = 'left',
name = 'TestRun',
created_by_player = cmd.player_index,
}
global_memory.crewproposals[#global_memory.crewproposals + 1] = proposal
end
end)
-- Leave island, or dock immediately
commands.add_command('lev', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Progression.go_from_currentdestination_to_sea()
end
end)
-- Add another hold
commands.add_command('hld', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.EXTRA_HOLD)
end
end)
-- Upgrade power generators
commands.add_command('pwr', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Upgrades.execute_upgade(Upgrades.enum.MORE_POWER)
end
end)
commands.add_command('score', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
game.print('faking a highscore...')
Highscore.write_score(memory.secs_id, 'fakers', 0, 40, CoreData.version_string, 1, 1)
end
end)
commands.add_command('scrget', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.print('running Highscore.load_in_scores()')
Highscore.load_in_scores()
end
end)
commands.add_command('tim', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Common.current_destination().dynamic_data.timer = 88
game.print('time set to 88 seconds')
end
end)
-- Add 20000 coal fuel to ship
commands.add_command('gld', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
memory.stored_fuel = memory.stored_fuel + 20000
end
end)
commands.add_command('rad', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local destination = Common.current_destination()
Islands.spawn_enemy_boat(Boats.enum.RAFT)
local boat = destination.dynamic_data.enemyboats[1]
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
game.print('enemy boat spawned')
end
end)
commands.add_command('rad2', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local destination = Common.current_destination()
Islands.spawn_enemy_boat(Boats.enum.RAFTLARGE)
local boat = destination.dynamic_data.enemyboats[1]
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
game.print('large enemy boat spawned')
end
end)
-- Spawns kraken if at sea
commands.add_command('krk', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
Kraken.try_spawn_kraken()
end
end)
-- Sets game speed to 0.25
commands.add_command('1/4', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.25
end
end)
-- Sets game speed to 0.5
commands.add_command('1/2', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.5
end
end)
-- Sets game speed to 1
commands.add_command('1', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 1
end
end)
-- Sets game speed to 2
commands.add_command('2', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 2
end
end)
-- Sets game speed to 4
commands.add_command('4', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 4
end
end)
-- Sets game speed to 8
commands.add_command('8', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 8
end
end)
-- Sets game speed to 16
commands.add_command('16', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 16
end
end)
-- Sets game speed to 32
commands.add_command('32', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 32
end
end)
-- Sets game speed to 64
commands.add_command('64', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 64
end
end)
commands.add_command('ef1', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, false, true)
end
end)
commands.add_command('ef2', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, false, false)
end
end)
commands.add_command('ef3', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, true, false)
end
end)
commands.add_command('ef4', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.worm_emerge_effect(surface, { x = -45, y = 0 })
end
end)
commands.add_command('ef5', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
local surface = game.surfaces[Common.current_destination().surface_name]
Effects.biters_emerge(surface, { x = -30, y = 0 })
end
end)
commands.add_command('emoji', { 'pirates.cmd_explain_dev' }, function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Server.to_discord_embed_raw(CoreData.comfy_emojis.despair)
end
end)
-- Spawn friendly gun turrets with ammo to defend your ship
commands.add_command('def', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local boat = memory.boat
local scope = Boats.get_scope(boat)
local surface = game.surfaces[boat.surface_name]
if not surface then
return
end
if scope.Data.cannons then
for i = -2, 2 do
local p1 = scope.Data.cannons[1]
local p2 = { x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y - 4 }
local e = surface.create_entity({
name = 'gun-turret',
position = p2,
force = boat.force_name,
create_build_effect_smoke = false,
})
if e and e.valid then
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
end
end
for i = -2, 2 do
local p1 = scope.Data.cannons[2]
local p2 = { x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y + 3 }
local e = surface.create_entity({
name = 'gun-turret',
position = p2,
force = boat.force_name,
create_build_effect_smoke = false,
})
if e and e.valid then
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
end
end
end
end
end)
-- Spawn friendly gun turrets with ammo around you
commands.add_command('atk', { 'pirates.cmd_explain_dev' }, function(cmd)
cmd_set_memory(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
local memory = Memory.get_crew_memory()
if not Common.is_id_valid(memory.id) then
return
end
local boat = memory.boat
local p = player.character.position
local turret_positions = {
{ x = p.x - 2, y = p.y - 2 },
{ x = p.x - 2, y = p.y + 2 },
{ x = p.x + 2, y = p.y - 2 },
{ x = p.x + 2, y = p.y + 2 },
}
for _, pos in pairs(turret_positions) do
local e = player.surface.create_entity({
name = 'gun-turret',
position = pos,
force = boat.force_name,
create_build_effect_smoke = false,
})
if e and e.valid then
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
end
end
end
end)
-- Give advanced starter kit to make exploration easier
commands.add_command('kit', { 'pirates.cmd_explain_dev' }, function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
player.insert({ name = 'substation', count = 50 })
player.insert({ name = 'solar-panel', count = 50 })
player.insert({ name = 'vehicle-machine-gun', count = 1 })
player.insert({ name = 'uranium-rounds-magazine', count = 200 })
player.insert({ name = 'raw-fish', count = 100 })
player.insert({ name = 'coin', count = 50000 })
player.insert({ name = 'cluster-grenade', count = 100 })
player.insert({ name = 'steel-chest', count = 50 })
player.insert({ name = 'express-loader', count = 50 })
player.insert({ name = 'burner-inserter', count = 50 })
player.insert({ name = 'accumulator', count = 50 })
end
end)
-- Fills the inventory
commands.add_command('fill', { 'pirates.cmd_explain_dev' }, function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
player.insert({ name = 'power-armor-mk2', count = 1 })
player.insert({ name = 'iron-plate', count = 10000 })
end
end)
commands.add_command('buff', 'buffs all damage by 10%', function(cmd)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
Crew.buff_all_damage(0.1)
end
end)
end