mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-26 22:56:43 +02:00
1143 lines
35 KiB
Lua
1143 lines
35 KiB
Lua
-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/ComfyFactory/ComfyFactorio and https://github.com/danielmartin0/ComfyFactorio-Pirates.
|
|
|
|
--luacheck: ignore
|
|
--luacheck ignores because mass requires is a code templating choice...
|
|
|
|
local Color = require('utils.color_presets')
|
|
local Server = require('utils.server')
|
|
local Math = require('maps.pirates.math')
|
|
local Ai = require('maps.pirates.ai')
|
|
local Memory = require('maps.pirates.memory')
|
|
local Common = require('maps.pirates.common')
|
|
local CoreData = require('maps.pirates.coredata')
|
|
local PlayerColors = require('maps.pirates.player_colors')
|
|
local Utils = require('maps.pirates.utils_local')
|
|
local Crew = require('maps.pirates.crew')
|
|
local Roles = require('maps.pirates.roles.roles')
|
|
local Boats = require('maps.pirates.structures.boats.boats')
|
|
local Surfaces = require('maps.pirates.surfaces.surfaces')
|
|
local Overworld = require('maps.pirates.overworld')
|
|
local Islands = require('maps.pirates.surfaces.islands.islands')
|
|
local Progression = require('maps.pirates.progression')
|
|
local Crowsnest = require('maps.pirates.surfaces.crowsnest')
|
|
local PiratesApiEvents = require('maps.pirates.api_events')
|
|
local Upgrades = require('maps.pirates.shop.boat_upgrades')
|
|
local Effects = require('maps.pirates.effects')
|
|
local Kraken = require('maps.pirates.surfaces.sea.kraken')
|
|
local _inspect = require('utils.inspect').inspect
|
|
local simplex_noise = require('utils.math.simplex_noise').d2
|
|
local Token = require('utils.token')
|
|
local Task = require('utils.task')
|
|
local Highscore = require('maps.pirates.highscore')
|
|
local Permissions = require('maps.pirates.permissions')
|
|
local Classes = require('maps.pirates.roles.classes')
|
|
local Gui = require('maps.pirates.gui.gui')
|
|
-- local Session = require 'utils.datastore.session_data'
|
|
|
|
-- *** *** --
|
|
--*** HELPERS ***--
|
|
-- *** *** --
|
|
|
|
local function cmd_set_memory(cmd)
|
|
local player = game.players[cmd.player_index]
|
|
local crew_id = Common.get_id_from_force_name(player.force.name)
|
|
Memory.set_working_id(crew_id)
|
|
end
|
|
|
|
local function check_admin(cmd)
|
|
local player = game.players[cmd.player_index]
|
|
--local trusted = Session.get_trusted_table()
|
|
local p
|
|
if player then
|
|
if player ~= nil then
|
|
p = player.print
|
|
--@temporary
|
|
if player.name == 'Piratux' or player.name == 'thesixthroc' then
|
|
return true
|
|
end
|
|
if not player.admin then
|
|
p({ 'pirates.cmd_error_not_admin' }, { color = Color.fail })
|
|
return false
|
|
end
|
|
else
|
|
p = log
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function check_captain(cmd)
|
|
local player = game.players[cmd.player_index]
|
|
local p
|
|
if player then
|
|
if player ~= nil then
|
|
p = player.print
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
if not (Permissions.player_privilege_level(player) >= Permissions.privilege_levels.CAPTAIN) then
|
|
p({ 'pirates.cmd_error_not_captain' }, { color = Color.fail })
|
|
return false
|
|
end
|
|
else
|
|
p = log
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function check_captain_or_admin(cmd)
|
|
local player = game.players[cmd.player_index]
|
|
local p
|
|
if player then
|
|
if player ~= nil then
|
|
p = player.print
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
if
|
|
not (player.admin or Permissions.player_privilege_level(player) >= Permissions.privilege_levels.CAPTAIN)
|
|
then
|
|
p({ 'pirates.cmd_error_not_captain' }, { color = Color.fail })
|
|
return false
|
|
end
|
|
else
|
|
p = log
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function check_creator_of_crew(cmd)
|
|
local player = game.players[cmd.player_index]
|
|
local p
|
|
if player then
|
|
if player ~= nil then
|
|
p = player.print
|
|
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local creator = memory.original_proposal.created_by_player
|
|
|
|
if creator ~= player.index then
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_not_creator_of_crew' })
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- @UNUSED
|
|
-- local function check_trusted(cmd)
|
|
-- local Session = require 'utils.datastore.session_data'
|
|
-- local player = game.players[cmd.player_index]
|
|
-- local trusted = Session.get_trusted_table()
|
|
-- local p
|
|
-- if player then
|
|
-- if player ~= nil then
|
|
-- p = player.print
|
|
-- if not (trusted[player.name] or player.admin) then
|
|
-- p('[ERROR] Only admins and trusted weebs are allowed to run this command!', {color=Color.fail})
|
|
-- return false
|
|
-- end
|
|
-- else
|
|
-- p = log
|
|
-- end
|
|
-- end
|
|
-- return true
|
|
-- end
|
|
|
|
-- *** *** --
|
|
--*** PUBLIC COMMANDS ***--
|
|
-- *** *** --
|
|
|
|
commands.add_command('ok', { 'pirates.cmd_explain_ok' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local player = game.players[cmd.player_index]
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
|
|
--local memory = Memory.get_crew_memory()
|
|
Roles.player_confirm_captainhood(player)
|
|
end)
|
|
|
|
-- Disabled, better to find these out through gameplay:
|
|
-- commands.add_command(
|
|
-- 'classes',
|
|
-- 'Prints the available classes in the game.',
|
|
-- function(cmd)
|
|
-- local player = game.players[cmd.player_index]
|
|
-- if not Common.validate_player(player) then return end
|
|
-- player.print('[color=gray]' .. Roles.get_classes_print_string() .. '[/color]')
|
|
-- end)
|
|
|
|
commands.add_command('classinfo', { 'pirates.cmd_explain_classinfo' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
local player = game.players[cmd.player_index]
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
|
|
if param and param ~= 'nil' then
|
|
local string = Roles.get_class_print_string(param, true)
|
|
if string then
|
|
Common.notify_player_expected(player, { '', { 'pirates.class_definition_for' }, ' ', string })
|
|
else
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_class_name', param })
|
|
end
|
|
else
|
|
Common.notify_player_expected(player, { '', '/classinfo ', { 'pirates.cmd_explain_classinfo' } })
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ccolor', { 'pirates.cmd_explain_ccolor' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
local player_index = cmd.player_index
|
|
if player_index then
|
|
local player = game.players[player_index]
|
|
if player and player.valid then
|
|
if cmd.parameter then
|
|
if PlayerColors.colors[param] then
|
|
local rgb = PlayerColors.colors[param]
|
|
player.color = rgb
|
|
player.chat_color = rgb
|
|
local message = {
|
|
'',
|
|
'[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']',
|
|
{ 'pirates.choose_chat_color', player.name, param },
|
|
'[/color] (via /ccolor).',
|
|
}
|
|
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. ' chose the color ' .. param .. '[/color] (via /ccolor).'
|
|
Common.notify_game(message)
|
|
else
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_color_not_found', param })
|
|
end
|
|
else
|
|
local color = PlayerColors.bright_color_names[Math.random(#PlayerColors.bright_color_names)]
|
|
local rgb = PlayerColors.colors[color]
|
|
if not rgb then
|
|
return
|
|
end
|
|
player.color = rgb
|
|
player.chat_color = rgb
|
|
local message = {
|
|
'',
|
|
'[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']',
|
|
{ 'pirates.randomize_chat_color', player.name, color },
|
|
'[/color] (via /ccolor).',
|
|
} --'randomly became' was amusing, but let's not
|
|
-- local message = '[color=' .. rgb.r .. ',' .. rgb.g .. ',' .. rgb.b .. ']' .. player.name .. '\'s color randomized to ' .. color .. '[/color] (via /ccolor).' --'randomly became' was amusing, but let's not
|
|
Common.notify_game(message)
|
|
-- disabled due to lag:
|
|
-- GUIcolor.toggle_window(player)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('fixpower', { 'pirates.cmd_explain_fixpower' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
Boats.force_reconnect_boat_poles()
|
|
end)
|
|
|
|
-- *** *** --
|
|
--*** CAPTAIN COMMANDS ***--
|
|
-- *** *** --
|
|
|
|
commands.add_command('plank', { 'pirates.cmd_explain_plank' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local player = game.players[cmd.player_index]
|
|
local param = tostring(cmd.parameter)
|
|
if check_captain_or_admin(cmd) then
|
|
if param and game.players[param] and game.players[param].index then
|
|
Crew.plank(player, game.players[param])
|
|
else
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('officer', { 'pirates.cmd_explain_officer' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local player = game.players[cmd.player_index]
|
|
local param = tostring(cmd.parameter)
|
|
if check_captain_or_admin(cmd) then
|
|
if param and game.players[param] and game.players[param].index then
|
|
if Common.is_officer(game.players[param].index) then
|
|
Roles.unmake_officer(player, game.players[param])
|
|
else
|
|
Roles.make_officer(player, game.players[param])
|
|
end
|
|
else
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('tax', { 'pirates.cmd_explain_tax' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
--local param = tostring(cmd.parameter)
|
|
if check_captain(cmd) then
|
|
--local player = game.players[cmd.player_index]
|
|
Roles.captain_tax(memory.playerindex_captain)
|
|
end
|
|
end)
|
|
|
|
-- Try undock from an island or dock
|
|
commands.add_command('undock', { 'pirates.cmd_explain_undock' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
--local param = tostring(cmd.parameter)
|
|
if check_captain_or_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
if memory.boat.state == Boats.enum_state.DOCKED then
|
|
Progression.undock_from_dock(true)
|
|
elseif memory.boat.state == Boats.enum_state.LANDED then
|
|
Progression.try_retreat_from_island(player, true)
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('clear_north_tanks', { 'pirates.cmd_explain_clear_north_tanks' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
if check_captain_or_admin(cmd) then
|
|
Boats.clear_fluid_from_ship_tanks(1)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('clear_south_tanks', { 'pirates.cmd_explain_clear_south_tanks' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
if check_captain(cmd) then
|
|
Boats.clear_fluid_from_ship_tanks(2)
|
|
end
|
|
end)
|
|
|
|
-- *** *** --
|
|
--*** CREATOR OF CREW COMMANDS ***--
|
|
-- *** *** --
|
|
|
|
commands.add_command('reset_password', { 'pirates.cmd_explain_set_private_run_password' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_creator_of_crew(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
|
|
if not memory.private_run_password then
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_no_existing_password' })
|
|
return false
|
|
end
|
|
|
|
memory.private_run_password = param
|
|
Common.notify_player_expected(player, { 'pirates.cmd_notify_set_private_run_password', memory.name, param })
|
|
end
|
|
end)
|
|
|
|
-- *** *** --
|
|
--*** ADMIN COMMANDS ***--
|
|
-- *** *** --
|
|
|
|
commands.add_command('set_max_crews', { 'pirates.cmd_explain_set_max_crews' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local global_memory = Memory.get_global_memory()
|
|
|
|
if tonumber(param) then
|
|
global_memory.active_crews_cap_in_memory = tonumber(param)
|
|
Common.notify_player_expected(player, { 'pirates.cmd_notify_set_max_crews', param })
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('setcaptain', { 'pirates.cmd_explain_setcaptain' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
if param and game.players[param] and game.players[param].index then
|
|
Roles.make_captain(game.players[param])
|
|
else
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_player_name', param })
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('summoncrew', { 'pirates.cmd_explain_summoncrew' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
--local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
Crew.summon_crew()
|
|
end
|
|
end)
|
|
|
|
-- Force undock from an island or dock
|
|
commands.add_command('ret', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
-- local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
if memory.boat.state == Boats.enum_state.DOCKED then
|
|
Progression.undock_from_dock(true)
|
|
elseif memory.boat.state == Boats.enum_state.LANDED then
|
|
Progression.retreat_from_island(true)
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('dump_highscores', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
Highscore.dump_highscores()
|
|
player.print('Highscores dumped.')
|
|
end
|
|
end)
|
|
|
|
commands.add_command('setevo', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Common.set_evo(tonumber(param))
|
|
end
|
|
end)
|
|
|
|
commands.add_command('modi', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
local entities = surface.find_entities_filtered({ position = player.position, radius = 500 })
|
|
for _, e in pairs(entities) do
|
|
if e and e.valid then
|
|
-- e.force = memory.force
|
|
e.minable = true
|
|
e.destructible = true
|
|
e.rotatable = true
|
|
end
|
|
end
|
|
player.print('nearby entities made modifiable')
|
|
end
|
|
end)
|
|
|
|
commands.add_command('night', 'night', function(cmd)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local surface = player.surface
|
|
surface.daytime = 0.5
|
|
end
|
|
end)
|
|
|
|
commands.add_command('overwrite_scores_specific', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
if not Common.validate_player(player) then
|
|
return
|
|
end
|
|
local memory = Memory.get_crew_memory()
|
|
if Highscore.overwrite_scores_specific() then
|
|
player.print('Highscores overwritten.')
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Unlock a class
|
|
commands.add_command('unlock', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
local player = game.players[cmd.player_index]
|
|
if not Classes.try_unlock_class(param, player, true) then
|
|
Common.notify_player_error(player, { 'pirates.cmd_error_invalid_class_name', param })
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Remove all classes
|
|
commands.add_command('remove_classes', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
if not Gui.classes then
|
|
return
|
|
end
|
|
|
|
memory.classes_table = {}
|
|
memory.spare_classes = {}
|
|
memory.recently_purchased_classes = {}
|
|
memory.unlocked_classes = {}
|
|
memory.available_classes_pool = Classes.initial_class_pool()
|
|
memory.class_entry_count = 0
|
|
|
|
local players = Common.crew_get_crew_members()
|
|
|
|
for _, player in pairs(players) do
|
|
Gui.classes.full_update(player, true)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- *** *** --
|
|
--*** DEVELOPER COMMANDS ***--
|
|
-- *** *** --
|
|
|
|
if _DEBUG then
|
|
local go_2 = Token.register(function(data)
|
|
Memory.set_working_id(data.id)
|
|
local memory = Memory.get_crew_memory()
|
|
|
|
memory.loading_ticks = 0
|
|
|
|
-- local surface = game.surfaces[Common.current_destination().surface_name]
|
|
-- surface.request_to_generate_chunks({x = 0, y = 0}, 10)
|
|
-- surface.force_generate_chunk_requests()
|
|
Progression.go_from_starting_dock_to_first_destination()
|
|
end)
|
|
local go_1 = Token.register(function(data)
|
|
Memory.set_working_id(data.id)
|
|
local memory = Memory.get_crew_memory()
|
|
Overworld.ensure_lane_generated_up_to(0, Crowsnest.Data.visibilitywidth)
|
|
Overworld.ensure_lane_generated_up_to(24, Crowsnest.Data.visibilitywidth)
|
|
Overworld.ensure_lane_generated_up_to(-24, Crowsnest.Data.visibilitywidth)
|
|
|
|
for i = 1, #memory.destinations do
|
|
if memory.destinations[i].overworld_position.x == 0 then
|
|
memory.map_being_loaded_destination_index = i
|
|
break
|
|
end
|
|
end
|
|
|
|
memory.currentdestination_index = memory.map_being_loaded_destination_index
|
|
Surfaces.create_surface(Common.current_destination())
|
|
Task.set_timeout_in_ticks(60, go_2, { id = data.id })
|
|
end)
|
|
|
|
-- Move overworld boat right by a lot (you can jump over islands that way to skip them)
|
|
commands.add_command('jump', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Overworld.try_overworld_move_v2({ x = 40, y = 0 })
|
|
end
|
|
end)
|
|
|
|
-- Move overworld boat up
|
|
commands.add_command('advu', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Overworld.try_overworld_move_v2({ x = 0, y = -24 })
|
|
end
|
|
end)
|
|
|
|
-- Move overworld boat down
|
|
commands.add_command('advd', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Overworld.try_overworld_move_v2({ x = 0, y = 24 })
|
|
end
|
|
end)
|
|
|
|
-- Teleport player to available boat in lobby, automatically start journey and arrive at sea faster
|
|
commands.add_command('go', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
-- Doesn't completely prevent server from crashing when used twice at lobby, but at least saves from crashing when boat leaves lobby
|
|
if not Common.get_id_from_force_name(player.character.force.name) then
|
|
local proposal = {
|
|
capacity_option = 3,
|
|
difficulty_option = 4,
|
|
name = 'AdminRun',
|
|
created_by_player = cmd.player_index,
|
|
run_is_protected = false,
|
|
run_is_private = false,
|
|
}
|
|
|
|
Crew.initialise_crew(proposal, player.position)
|
|
Crew.initialise_crowsnest() --contains a Task
|
|
|
|
local memory = Memory.get_crew_memory()
|
|
local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
|
|
|
|
for _, p in pairs(game.connected_players) do
|
|
p.teleport({ x = -30, y = boat.position.y }, game.surfaces[boat.surface_name])
|
|
end
|
|
|
|
Progression.set_off_from_starting_dock()
|
|
|
|
-- local memory = Memory.get_crew_memory()
|
|
-- local boat = Utils.deepcopy(Surfaces.Lobby.StartingBoats[memory.id])
|
|
-- memory.boat = boat
|
|
-- boat.dockedposition = boat.position
|
|
-- boat.decksteeringchests = {}
|
|
-- boat.crows_nest_steering_chests = {}
|
|
|
|
Task.set_timeout_in_ticks(120, go_1, { id = memory.id })
|
|
else
|
|
game.print("Can't use this command when run has already launched")
|
|
end
|
|
end
|
|
end)
|
|
|
|
commands.add_command('chnk', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
|
|
for i = 0, 13 do
|
|
for j = 0, 13 do
|
|
PiratesApiEvents.event_on_chunk_generated({
|
|
surface = player.surface,
|
|
area = { left_top = { x = -7 * 32 + i * 32, y = -7 * 32 + j * 32 } },
|
|
})
|
|
end
|
|
end
|
|
game.print('chunks generated')
|
|
end
|
|
end)
|
|
|
|
commands.add_command('spd', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
memory.boat.speed = 60
|
|
end
|
|
end)
|
|
|
|
commands.add_command('stp', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
memory.boat.speed = 0
|
|
end
|
|
end)
|
|
|
|
commands.add_command('rms', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local rms = 0
|
|
local n = 100000
|
|
local seed = Math.random(n ^ 2)
|
|
for i = 1, n do
|
|
local noise = simplex_noise(i, 7.11, seed)
|
|
rms = rms + noise ^ 2
|
|
end
|
|
rms = rms / n
|
|
game.print(rms)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('pro', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local global_memory = Memory.get_global_memory()
|
|
|
|
local proposal = {
|
|
capacity_option = 3,
|
|
difficulty_option = 2,
|
|
-- mode_option = 'left',
|
|
name = 'TestRun',
|
|
created_by_player = cmd.player_index,
|
|
}
|
|
|
|
global_memory.crewproposals[#global_memory.crewproposals + 1] = proposal
|
|
end
|
|
end)
|
|
|
|
-- Leave island, or dock immediately
|
|
commands.add_command('lev', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
Progression.go_from_currentdestination_to_sea()
|
|
end
|
|
end)
|
|
|
|
-- Add another hold
|
|
commands.add_command('hld', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
Upgrades.execute_upgade(Upgrades.enum.EXTRA_HOLD)
|
|
end
|
|
end)
|
|
|
|
-- Upgrade power generators
|
|
commands.add_command('pwr', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
Upgrades.execute_upgade(Upgrades.enum.MORE_POWER)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('score', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
|
|
game.print('faking a highscore...')
|
|
Highscore.write_score(memory.secs_id, 'fakers', 0, 40, CoreData.version_string, 1, 1)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('scrget', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.print('running Highscore.load_in_scores()')
|
|
Highscore.load_in_scores()
|
|
end
|
|
end)
|
|
|
|
commands.add_command('tim', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
Common.current_destination().dynamic_data.timer = 88
|
|
game.print('time set to 88 seconds')
|
|
end
|
|
end)
|
|
|
|
-- Add 20000 coal fuel to ship
|
|
commands.add_command('gld', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
memory.stored_fuel = memory.stored_fuel + 20000
|
|
end
|
|
end)
|
|
|
|
commands.add_command('rad', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local destination = Common.current_destination()
|
|
Islands.spawn_enemy_boat(Boats.enum.RAFT)
|
|
local boat = destination.dynamic_data.enemyboats[1]
|
|
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
|
|
game.print('enemy boat spawned')
|
|
end
|
|
end)
|
|
|
|
commands.add_command('rad2', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local destination = Common.current_destination()
|
|
Islands.spawn_enemy_boat(Boats.enum.RAFTLARGE)
|
|
local boat = destination.dynamic_data.enemyboats[1]
|
|
Ai.spawn_boat_biters(boat, 0.89, Boats.get_scope(boat).Data.capacity, Boats.get_scope(boat).Data.width)
|
|
game.print('large enemy boat spawned')
|
|
end
|
|
end)
|
|
|
|
-- Spawns kraken if at sea
|
|
commands.add_command('krk', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
Kraken.try_spawn_kraken()
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 0.25
|
|
commands.add_command('1/4', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 0.25
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 0.5
|
|
commands.add_command('1/2', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 0.5
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 1
|
|
commands.add_command('1', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 1
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 2
|
|
commands.add_command('2', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 2
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 4
|
|
commands.add_command('4', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 4
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 8
|
|
commands.add_command('8', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 8
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 16
|
|
commands.add_command('16', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 16
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 32
|
|
commands.add_command('32', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 32
|
|
end
|
|
end)
|
|
|
|
-- Sets game speed to 64
|
|
commands.add_command('64', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
game.speed = 64
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ef1', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, false, true)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ef2', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, false, false)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ef3', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
Effects.worm_movement_effect(surface, { x = -45, y = 0 }, true, false)
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ef4', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
Effects.worm_emerge_effect(surface, { x = -45, y = 0 })
|
|
end
|
|
end)
|
|
|
|
commands.add_command('ef5', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
local surface = game.surfaces[Common.current_destination().surface_name]
|
|
Effects.biters_emerge(surface, { x = -30, y = 0 })
|
|
end
|
|
end)
|
|
|
|
commands.add_command('emoji', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Server.to_discord_embed_raw(CoreData.comfy_emojis.despair)
|
|
end
|
|
end)
|
|
|
|
-- Spawn friendly gun turrets with ammo to defend your ship
|
|
commands.add_command('def', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
|
|
local boat = memory.boat
|
|
local scope = Boats.get_scope(boat)
|
|
local surface = game.surfaces[boat.surface_name]
|
|
if not surface then
|
|
return
|
|
end
|
|
|
|
if scope.Data.cannons then
|
|
for i = -2, 2 do
|
|
local p1 = scope.Data.cannons[1]
|
|
local p2 = { x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y - 4 }
|
|
local e = surface.create_entity({
|
|
name = 'gun-turret',
|
|
position = p2,
|
|
force = boat.force_name,
|
|
create_build_effect_smoke = false,
|
|
})
|
|
if e and e.valid then
|
|
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
|
|
end
|
|
end
|
|
for i = -2, 2 do
|
|
local p1 = scope.Data.cannons[2]
|
|
local p2 = { x = boat.position.x + p1.x + i * 2, y = boat.position.y + p1.y + 3 }
|
|
local e = surface.create_entity({
|
|
name = 'gun-turret',
|
|
position = p2,
|
|
force = boat.force_name,
|
|
create_build_effect_smoke = false,
|
|
})
|
|
if e and e.valid then
|
|
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Spawn friendly gun turrets with ammo around you
|
|
commands.add_command('atk', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
cmd_set_memory(cmd)
|
|
local param = tostring(cmd.parameter)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
local memory = Memory.get_crew_memory()
|
|
if not Common.is_id_valid(memory.id) then
|
|
return
|
|
end
|
|
local boat = memory.boat
|
|
|
|
local p = player.character.position
|
|
local turret_positions = {
|
|
{ x = p.x - 2, y = p.y - 2 },
|
|
{ x = p.x - 2, y = p.y + 2 },
|
|
{ x = p.x + 2, y = p.y - 2 },
|
|
{ x = p.x + 2, y = p.y + 2 },
|
|
}
|
|
|
|
for _, pos in pairs(turret_positions) do
|
|
local e = player.surface.create_entity({
|
|
name = 'gun-turret',
|
|
position = pos,
|
|
force = boat.force_name,
|
|
create_build_effect_smoke = false,
|
|
})
|
|
if e and e.valid then
|
|
e.insert({ name = 'uranium-rounds-magazine', count = 200 })
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Give advanced starter kit to make exploration easier
|
|
commands.add_command('kit', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
|
|
player.insert({ name = 'substation', count = 50 })
|
|
player.insert({ name = 'solar-panel', count = 50 })
|
|
player.insert({ name = 'vehicle-machine-gun', count = 1 })
|
|
player.insert({ name = 'uranium-rounds-magazine', count = 200 })
|
|
player.insert({ name = 'raw-fish', count = 100 })
|
|
player.insert({ name = 'coin', count = 50000 })
|
|
player.insert({ name = 'cluster-grenade', count = 100 })
|
|
player.insert({ name = 'steel-chest', count = 50 })
|
|
player.insert({ name = 'express-loader', count = 50 })
|
|
player.insert({ name = 'burner-inserter', count = 50 })
|
|
player.insert({ name = 'accumulator', count = 50 })
|
|
end
|
|
end)
|
|
|
|
-- Fills the inventory
|
|
commands.add_command('fill', { 'pirates.cmd_explain_dev' }, function(cmd)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
|
|
player.insert({ name = 'power-armor-mk2', count = 1 })
|
|
player.insert({ name = 'iron-plate', count = 10000 })
|
|
end
|
|
end)
|
|
|
|
commands.add_command('buff', 'buffs all damage by 10%', function(cmd)
|
|
if check_admin(cmd) then
|
|
local player = game.players[cmd.player_index]
|
|
Crew.buff_all_damage(0.1)
|
|
end
|
|
end)
|
|
end
|