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ComfyFactorio/maps/biter_battles_v2/pregenerate_chunks.lua

83 lines
2.6 KiB
Lua

local event = require 'utils.event'
local function set_chunk_coords(radius)
global.chunk_gen_coords = {}
for r = radius, 1, -1 do
for x = r * -1, r - 1, 1 do
local pos = {x = x, y = r * -1}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for y = r * -1, r - 1, 1 do
local pos = {x = r, y = y}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for x = r, r * -1 + 1, -1 do
local pos = {x = x, y = r}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
for y = r, r * -1 + 1, -1 do
local pos = {x = r * -1, y = y}
if math.sqrt(pos.x ^ 2 + pos.y ^ 2) <= radius then table.insert(global.chunk_gen_coords, pos) end
end
end
end
local function draw_gui()
for _, player in pairs(game.connected_players) do
if global.map_generation_complete then
if player.gui.left["map_pregen"] then player.gui.left["map_pregen"].destroy() end
else
local caption = "Map is generating... " .. #global.chunk_gen_coords .. " chunks left. Please get comfy."
if player.gui.left["map_pregen"] then
player.gui.left["map_pregen"].caption = caption
else
local frame = player.gui.left.add({
type = "frame",
caption = caption,
name = "map_pregen"
})
frame.style.font_color = {r = 150, g = 0, b = 255}
frame.style.font = "heading-1"
frame.style.maximal_height = 42
end
end
end
end
local function process_chunk(surface)
if global.map_generation_complete then return end
if game.tick < 300 then return end
if not global.chunk_gen_coords then set_chunk_coords(bb_config.map_pregeneration_radius) end
if #global.chunk_gen_coords == 0 then
global.map_generation_complete = true
draw_gui()
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/new_objective", volume_modifier=0.75}
end
return
end
if not game then return end
local surface = game.surfaces["biter_battles"]
if not surface then return end
local force_chunk_requests = 2
if bb_config.fast_pregen then force_chunk_requests = 16 end
for i = #global.chunk_gen_coords, 1, -1 do
if surface.is_chunk_generated(global.chunk_gen_coords[i]) then
global.chunk_gen_coords[i] = nil
else
surface.request_to_generate_chunks({x = (global.chunk_gen_coords[i].x * 32) - 16, y = (global.chunk_gen_coords[i].y * 32) - 16}, 1)
surface.force_generate_chunk_requests()
global.chunk_gen_coords[i] = nil
force_chunk_requests = force_chunk_requests - 1
if force_chunk_requests <= 0 then
break
end
end
end
draw_gui()
end
return process_chunk