1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/modules/wave_defense/gui.lua
2020-08-09 20:23:45 +02:00

113 lines
4.1 KiB
Lua

local WD = require 'modules.wave_defense.table'
local function create_gui(player)
local frame = player.gui.top.add({type = 'frame', name = 'wave_defense'})
frame.style.maximal_height = 38
local label = frame.add({type = 'label', caption = ' ', name = 'label'})
label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local label = frame.add({type = 'label', caption = ' ', name = 'wave_number'})
label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
label.style.font = 'default-bold'
label.style.right_padding = 4
label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local progressbar = frame.add({type = 'progressbar', name = 'progressbar', value = 0})
progressbar.style.minimal_width = 96
progressbar.style.maximal_width = 96
progressbar.style.top_padding = 10
local line = frame.add({type = 'line', direction = 'vertical'})
line.style.left_padding = 4
line.style.right_padding = 4
local label = frame.add({type = 'label', caption = ' ', name = 'threat', tooltip = {'wave_defense.tooltip_1'}})
label.style.font = 'default-bold'
label.style.left_padding = 4
label.style.font_color = {r = 150, g = 0, b = 255}
local label =
frame.add({type = 'label', caption = ' ', name = 'threat_value', tooltip = {'wave_defense.tooltip_1'}})
label.style.font = 'default-bold'
label.style.right_padding = 1
label.style.minimal_width = 10
label.style.font_color = {r = 150, g = 0, b = 255}
local label =
frame.add({type = 'label', caption = ' ', name = 'threat_gains', tooltip = {'wave_defense.tooltip_2'}})
label.style.font = 'default'
label.style.left_padding = 1
label.style.right_padding = 1
end
--display threat gain/loss per minute during last 15 minutes
local function get_threat_gain()
local wave_defense_table = WD.get_table()
local past_index = wave_defense_table.threat_log_index - 900
if past_index < 1 then
past_index = 1
end
local gain =
math.floor(
(wave_defense_table.threat_log[wave_defense_table.threat_log_index] - wave_defense_table.threat_log[past_index]) /
15
)
return gain
end
local function update_gui(player)
local wave_defense_table = WD.get_table()
if not player.gui.top.wave_defense then
create_gui(player)
end
local gui = player.gui.top.wave_defense
local biter_health_boost = 1
if global.biter_health_boost then
biter_health_boost = global.biter_health_boost
end
gui.label.caption = {'wave_defense.gui_2'}
gui.wave_number.caption = wave_defense_table.wave_number
if wave_defense_table.wave_number == 0 then
gui.label.caption = {'wave_defense.gui_1'}
gui.wave_number.caption = math.floor((wave_defense_table.next_wave - game.tick) / 60) + 1
end
local interval = wave_defense_table.next_wave - wave_defense_table.last_wave
gui.progressbar.value = 1 - (wave_defense_table.next_wave - game.tick) / interval
gui.threat.caption = {'wave_defense.gui_3'}
gui.threat.tooltip = {'wave_defense.tooltip_1', biter_health_boost * 100}
gui.threat_value.caption = math.floor(wave_defense_table.threat)
gui.threat_value.tooltip = {'wave_defense.tooltip_1', biter_health_boost * 100}
if wave_defense_table.wave_number == 0 then
gui.threat_gains.caption = ''
return
end
if wave_defense_table.enable_threat_log then
local gain = get_threat_gain()
local d = wave_defense_table.wave_number / 75
if gain >= 0 then
gui.threat_gains.caption = ' (+' .. gain .. ')'
local g = 255 - math.floor(gain / d)
if g < 0 then
g = 0
end
gui.threat_gains.style.font_color = {255, g, 0}
else
gui.threat_gains.caption = ' (' .. gain .. ')'
local r = 255 - math.floor(math.abs(gain) / d)
if r < 0 then
r = 0
end
gui.threat_gains.style.font_color = {r, 255, 0}
end
end
end
return update_gui