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ComfyFactorio/maps/expanse/price_raffle.lua
2021-03-24 19:18:46 +01:00

301 lines
8.5 KiB
Lua

--[[
roll(budget, max_slots, blacklist) returns a table with item-stacks
budget - the total value of the item stacks combined
max_slots - the maximum amount of item stacks to return
blacklist - optional list of item names that can not be rolled. example: {["substation"] = true, ["roboport"] = true,}
]]
local Public = {}
local table_shuffle_table = table.shuffle_table
local table_insert = table.insert
local math_random = math.random
local math_floor = math.floor
local item_worths = {
['wooden-chest'] = 4,
['iron-chest'] = 8,
['steel-chest'] = 64,
['storage-tank'] = 64,
['transport-belt'] = 4,
['fast-transport-belt'] = 16,
['express-transport-belt'] = 64,
['underground-belt'] = 16,
['fast-underground-belt'] = 64,
['express-underground-belt'] = 256,
['splitter'] = 16,
['fast-splitter'] = 64,
['express-splitter'] = 256,
['burner-inserter'] = 2,
['inserter'] = 8,
['long-handed-inserter'] = 16,
['fast-inserter'] = 32,
['filter-inserter'] = 40,
['stack-inserter'] = 128,
['stack-filter-inserter'] = 160,
['small-electric-pole'] = 4,
['medium-electric-pole'] = 32,
['big-electric-pole'] = 64,
['substation'] = 256,
['pipe'] = 1,
['pipe-to-ground'] = 15,
['pump'] = 32,
['rail'] = 8,
['train-stop'] = 64,
['rail-signal'] = 16,
['rail-chain-signal'] = 16,
['locomotive'] = 512,
['cargo-wagon'] = 256,
['fluid-wagon'] = 256,
['artillery-wagon'] = 16384,
['car'] = 128,
['tank'] = 4096,
['logistic-robot'] = 256,
['construction-robot'] = 256,
['logistic-chest-active-provider'] = 256,
['logistic-chest-passive-provider'] = 256,
['logistic-chest-storage'] = 256,
['logistic-chest-buffer'] = 512,
['logistic-chest-requester'] = 512,
['roboport'] = 2048,
['small-lamp'] = 16,
['red-wire'] = 4,
['green-wire'] = 4,
['arithmetic-combinator'] = 16,
['decider-combinator'] = 16,
['constant-combinator'] = 16,
['power-switch'] = 16,
['programmable-speaker'] = 32,
['stone-brick'] = 2,
['concrete'] = 4,
['hazard-concrete'] = 4,
['refined-concrete'] = 16,
['refined-hazard-concrete'] = 16,
['cliff-explosives'] = 256,
['repair-pack'] = 8,
['boiler'] = 8,
['steam-engine'] = 32,
['solar-panel'] = 64,
['accumulator'] = 64,
['nuclear-reactor'] = 8192,
['heat-pipe'] = 128,
['heat-exchanger'] = 256,
['steam-turbine'] = 256,
['burner-mining-drill'] = 8,
['electric-mining-drill'] = 32,
['offshore-pump'] = 16,
['pumpjack'] = 64,
['stone-furnace'] = 4,
['steel-furnace'] = 64,
['electric-furnace'] = 256,
['assembling-machine-1'] = 32,
['assembling-machine-2'] = 128,
['assembling-machine-3'] = 512,
['oil-refinery'] = 256,
['chemical-plant'] = 128,
['centrifuge'] = 2048,
['lab'] = 64,
['beacon'] = 512,
['speed-module'] = 128,
['speed-module-2'] = 512,
['speed-module-3'] = 2048,
['effectivity-module'] = 128,
['effectivity-module-2'] = 512,
['effectivity-module-3'] = 2048,
['productivity-module'] = 128,
['productivity-module-2'] = 512,
['productivity-module-3'] = 2048,
['iron-plate'] = 1,
['copper-plate'] = 1,
['solid-fuel'] = 16,
['steel-plate'] = 8,
['plastic-bar'] = 8,
['sulfur'] = 4,
['battery'] = 16,
['explosives'] = 4,
['crude-oil-barrel'] = 8,
['heavy-oil-barrel'] = 16,
['light-oil-barrel'] = 16,
['lubricant-barrel'] = 16,
['petroleum-gas-barrel'] = 16,
['sulfuric-acid-barrel'] = 16,
['water-barrel'] = 4,
['copper-cable'] = 1,
['iron-stick'] = 1,
['iron-gear-wheel'] = 2,
['empty-barrel'] = 4,
['electronic-circuit'] = 4,
['advanced-circuit'] = 16,
['processing-unit'] = 128,
['engine-unit'] = 8,
['electric-engine-unit'] = 64,
['flying-robot-frame'] = 128,
['satellite'] = 32768,
['rocket-control-unit'] = 256,
['low-density-structure'] = 64,
['rocket-fuel'] = 256,
['nuclear-fuel'] = 1024,
['uranium-235'] = 1024,
['uranium-238'] = 32,
['uranium-fuel-cell'] = 128,
['automation-science-pack'] = 4,
['logistic-science-pack'] = 16,
['military-science-pack'] = 64,
['chemical-science-pack'] = 128,
['production-science-pack'] = 256,
['utility-science-pack'] = 256,
['space-science-pack'] = 512,
['pistol'] = 4,
['submachine-gun'] = 32,
['shotgun'] = 16,
['combat-shotgun'] = 256,
['rocket-launcher'] = 128,
['flamethrower'] = 512,
['land-mine'] = 8,
['firearm-magazine'] = 4,
['piercing-rounds-magazine'] = 8,
['uranium-rounds-magazine'] = 64,
['shotgun-shell'] = 4,
['piercing-shotgun-shell'] = 16,
['cannon-shell'] = 8,
['explosive-cannon-shell'] = 16,
['uranium-cannon-shell'] = 64,
['explosive-uranium-cannon-shell'] = 64,
['artillery-shell'] = 128,
['rocket'] = 8,
['explosive-rocket'] = 8,
['atomic-bomb'] = 16384,
['flamethrower-ammo'] = 32,
['grenade'] = 16,
['cluster-grenade'] = 64,
['poison-capsule'] = 64,
['slowdown-capsule'] = 16,
['defender-capsule'] = 16,
['distractor-capsule'] = 128,
['destroyer-capsule'] = 256,
['light-armor'] = 32,
['heavy-armor'] = 256,
['modular-armor'] = 1024,
['power-armor'] = 4096,
['power-armor-mk2'] = 32768,
['solar-panel-equipment'] = 256,
['fusion-reactor-equipment'] = 8192,
['energy-shield-equipment'] = 512,
['energy-shield-mk2-equipment'] = 4096,
['battery-equipment'] = 128,
['battery-mk2-equipment'] = 2048,
['personal-laser-defense-equipment'] = 2048,
['discharge-defense-equipment'] = 2048,
['discharge-defense-remote'] = 32,
['belt-immunity-equipment'] = 256,
['exoskeleton-equipment'] = 1024,
['personal-roboport-equipment'] = 512,
['personal-roboport-mk2-equipment'] = 4096,
['night-vision-equipment'] = 256,
['stone-wall'] = 8,
['gate'] = 16,
['gun-turret'] = 64,
['laser-turret'] = 1024,
['flamethrower-turret'] = 2048,
['artillery-turret'] = 8192,
['radar'] = 32,
['rocket-silo'] = 65536
}
local item_names = {}
for k, _ in pairs(item_worths) do
table_insert(item_names, k)
end
local size_of_item_names = #item_names
local function get_raffle_keys()
local raffle_keys = {}
for i = 1, size_of_item_names, 1 do
raffle_keys[i] = i
end
table_shuffle_table(raffle_keys)
return raffle_keys
end
function Public.roll_item_stack(remaining_budget, blacklist)
if remaining_budget <= 0 then
return
end
local raffle_keys = get_raffle_keys()
local item_name = false
local item_worth = 0
for _, index in pairs(raffle_keys) do
item_name = item_names[index]
item_worth = item_worths[item_name]
if not blacklist[item_name] and item_worth <= remaining_budget then
break
end
end
local stack_size = game.item_prototypes[item_name].stack_size * 32
local item_count = 1
for c = 1, math_random(1, stack_size), 1 do
local price = c * item_worth
if price <= remaining_budget then
item_count = c
else
break
end
end
return {name = item_name, count = item_count}
end
local function roll_item_stacks(remaining_budget, max_slots, blacklist)
local item_stack_set = {}
local item_stack_set_worth = 0
for i = 1, max_slots, 1 do
if remaining_budget <= 0 then
break
end
local item_stack = Public.roll_item_stack(remaining_budget, blacklist)
item_stack_set[i] = item_stack
remaining_budget = remaining_budget - item_stack.count * item_worths[item_stack.name]
item_stack_set_worth = item_stack_set_worth + item_stack.count * item_worths[item_stack.name]
end
return item_stack_set, item_stack_set_worth
end
function Public.roll(budget, max_slots, blacklist)
if not budget then
return
end
if not max_slots then
return
end
local b
if not blacklist then
b = {}
else
b = blacklist
end
budget = math_floor(budget)
if budget == 0 then
return
end
local final_stack_set
local final_stack_set_worth = 0
for _ = 1, 5, 1 do
local item_stack_set, item_stack_set_worth = roll_item_stacks(budget, max_slots, b)
if item_stack_set_worth > final_stack_set_worth or item_stack_set_worth == budget then
final_stack_set = item_stack_set
final_stack_set_worth = item_stack_set_worth
end
end
return final_stack_set
end
return Public