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ComfyFactorio/terrain_layouts/tree_01.lua
2021-03-24 20:14:55 +01:00

77 lines
2.1 KiB
Lua

local math_floor = math.floor
local math_random = math.random
local table_insert = table.insert
local table_remove = table.remove
local NoiseVector = require 'functions.noise_vector_path'
local function get_vector()
local x = 1000 - math_random(0, 2000)
local y = -1000 + math_random(0, 1100)
x = x * 0.001
y = y * 0.001
return {x, y}
end
local function can_draw_branch(surface, chunk_position)
for x = -3, 3, 1 do
for y = -3, 3, 1 do
if not surface.is_chunk_generated({chunk_position[1] + x, chunk_position[2] + y}) then
return false
end
end
end
return true
end
local function draw_branch(surface, key)
local position = global.tree_points[key][1]
local vector = global.tree_points[key][3]
local size = global.tree_points[key][4]
if surface.count_tiles_filtered({name = 'green-refined-concrete', area = {{position.x - 32, position.y - 32}, {position.x + 32, position.y + 32}}}) > 960 then
table_remove(global.tree_points, key)
return
end
local tiles = NoiseVector.noise_vector_tile_path(surface, 'green-refined-concrete', position, vector, size * 4, size * 0.25)
for i = #tiles - math_random(0, 3), #tiles, 1 do
table_insert(
global.tree_points,
{
tiles[i].position,
{math_floor(tiles[i].position.x / 32), math_floor(tiles[i].position.y / 32)},
get_vector(position),
math_random(8, 16)
}
)
end
table_remove(global.tree_points, key)
end
local function on_init()
global.chunks_charted = {}
global.tree_points = {}
global.tree_points[1] = {{x = 0, y = 0}, {0, 0}, {0, -1}, 16}
--position | chunk position | vector | size
end
local function tick()
local surface = game.surfaces[1]
for key, point in pairs(global.tree_points) do
if can_draw_branch(surface, point[2]) then
draw_branch(surface, key)
end
end
game.print(#global.tree_points)
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.on_nth_tick(120, tick)