1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/journey/main.lua
Shadow_Man a6665b0fec
RU locale fixes
1. Russian locale update for RPG
2. Minor fixes to RU Mountain Fortress v3
3. Start working for localization "Journey" map
2021-07-21 03:13:29 +02:00

205 lines
7.1 KiB
Lua

--luacheck: ignore
--[[
Journey, launch a rocket in increasingly harder getting worlds. - MewMew
]]--
require 'modules.rocket_launch_always_yields_science'
local Server = require 'utils.server'
local Constants = require 'maps.journey.constants'
local Functions = require 'maps.journey.functions'
local Unique_modifiers = require 'maps.journey.unique_modifiers'
local Map = require 'modules.map_info'
local Global = require 'utils.global'
local journey = {}
Global.register(
journey,
function(tbl)
journey = tbl
end
)
local function on_chunk_generated(event)
local surface = event.surface
if surface.index == 1 then
Functions.place_mixed_ore(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_chunk_generated then unique_modifier.on_chunk_generated(event, journey) end
return
end
if surface.name ~= "mothership" then return end
Functions.on_mothership_chunk_generated(event)
end
local function on_console_chat(event)
if not event.player_index then return end
local player = game.players[event.player_index]
local message = event.message
message = string.lower(message)
local a, b = string.find(message, "?", 1, true)
if not a then return end
local a, b = string.find(message, "mother", 1, true)
if not a then return end
local answer = Constants.mothership_messages.answers[math.random(1, #Constants.mothership_messages.answers)]
if math.random(1, 4) == 1 then
for _ = 1, math.random(2, 5), 1 do table.insert(journey.mothership_messages, "") end
table.insert(journey.mothership_messages, "...")
end
for _ = 1, math.random(15, 30), 1 do table.insert(journey.mothership_messages, "") end
table.insert(journey.mothership_messages, answer)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
Functions.draw_gui(journey)
if player.surface.name == "mothership" then
journey.characters_in_mothership = journey.characters_in_mothership + 1
end
if player.force.name == "enemy" then
Functions.clear_player(player)
player.force = game.forces.player
local position = game.surfaces.nauvis.find_non_colliding_position("character", {0,0}, 32, 0.5)
if position then
player.teleport(position, game.surfaces.nauvis)
else
player.teleport({0,0}, game.surfaces.nauvis)
end
end
end
local function on_player_left_game(event)
local player = game.players[event.player_index]
Functions.draw_gui(journey)
if player.surface.name == "mothership" then
journey.characters_in_mothership = journey.characters_in_mothership - 1
end
end
local function on_player_changed_position(event)
local player = game.players[event.player_index]
Functions.teleporters(journey, player)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_player_changed_position then unique_modifier.on_player_changed_position(event) end
end
local function on_built_entity(event)
Functions.deny_building(event)
Functions.register_built_silo(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_built_entity then unique_modifier.on_built_entity(event, journey) end
end
local function on_robot_built_entity(event)
Functions.deny_building(event)
Functions.register_built_silo(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_robot_built_entity then unique_modifier.on_robot_built_entity(event, journey) end
end
local function on_player_mined_entity(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_player_mined_entity then unique_modifier.on_player_mined_entity(event, journey) end
end
local function on_robot_mined_entity(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_robot_mined_entity then unique_modifier.on_robot_mined_entity(event, journey) end
end
local function on_entity_died(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_entity_died then unique_modifier.on_entity_died(event, journey) end
end
local function on_rocket_launched(event)
local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
local slot = rocket_inventory[1]
if slot and slot.valid and slot.valid_for_read then
if journey.mothership_cargo[slot.name] then
journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count
else
journey.mothership_cargo[slot.name] = slot.count
end
if journey.mothership_cargo_space[slot.name] then
if journey.mothership_cargo[slot.name] > journey.mothership_cargo_space[slot.name] then
journey.mothership_cargo[slot.name] = journey.mothership_cargo_space[slot.name]
end
if slot.name == "uranium-fuel-cell" then
Server.to_discord_embed("Refueling progress: " .. journey.mothership_cargo[slot.name] .. "/" .. journey.mothership_cargo_space[slot.name])
end
end
end
Functions.draw_gui(journey)
end
local function on_nth_tick()
Functions[journey.game_state](journey)
Functions.mothership_message_queue(journey)
end
local function on_init()
local T = Map.Pop_info()
T.localised_category = 'journey'
T.main_caption_color = {r = 100, g = 20, b = 255}
T.sub_caption_color = {r = 100, g = 100, b = 100}
game.permissions.get_group('Default').set_allows_action(defines.input_action.set_auto_launch_rocket, false)
Functions.hard_reset(journey)
end
commands.add_command(
'reset-journey',
'Fully resets the journey map.',
function()
local player = game.player
if not (player and player.valid) then
return
end
if not player.admin then
player.print("You are not an admin!")
return
end
Functions.hard_reset(journey)
game.print(player.name .. " has reset the map.")
end
)
commands.add_command(
'skip-world',
'Instantly wins and skips the current world.',
function()
local player = game.player
if not (player and player.valid) then
return
end
if not player.admin then
player.print("You are not an admin!")
return
end
if journey.game_state ~= "dispatch_goods" and journey.game_state ~= "world" then return end
journey.game_state = "set_world_selectors"
end
)
local Event = require 'utils.event'
Event.on_init(on_init)
Event.on_nth_tick(10, on_nth_tick)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_left_game, on_player_left_game)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_rocket_launched, on_rocket_launched)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_console_chat, on_console_chat)