mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
245 lines
6.1 KiB
Lua
245 lines
6.1 KiB
Lua
local Event = require 'utils.event'
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local Global = require 'utils.global'
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local BiterRolls = require 'modules.wave_defense.biter_rolls'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local WD = require 'modules.wave_defense.table'
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local WPT = require 'maps.mountain_fortress_v3.table'
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local Diff = require 'modules.difficulty_vote_by_amount'
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local traps = {}
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Global.register(
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traps,
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function(t)
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traps = t
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end
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)
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local Public = {}
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local floor = math.floor
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local random = math.random
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local abs = math.abs
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local sqrt = math.sqrt
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local spawn_amount_rolls = {}
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for a = 48, 1, -1 do
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spawn_amount_rolls[#spawn_amount_rolls + 1] = floor(a ^ 5)
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end
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local random_particles = {
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'dirt-2-stone-particle-medium',
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'dirt-4-dust-particle',
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'coal-particle'
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}
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local s_random_particles = #random_particles
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local function create_particles(data)
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local surface = data.surface
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local position = data.position
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local amount = data.amount
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if not surface or not surface.valid then
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return
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end
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for i = 1, amount, 1 do
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local m = random(6, 12)
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local m2 = m * 0.005
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surface.create_particle(
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{
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name = random_particles[random(1, s_random_particles)],
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position = position,
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frame_speed = 0.1,
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vertical_speed = 0.1,
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height = 0.1,
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movement = {m2 - (random(0, m) * 0.01), m2 - (random(0, m) * 0.01)}
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}
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)
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end
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end
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local function spawn_biters(data)
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local surface = data.surface
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if not (surface and surface.valid) then
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return
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end
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local position = data.position
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local h = floor(abs(position.y))
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local wave_number = WD.get('wave_number')
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local max_biters = WPT.get('biters')
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local d = Diff.get()
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if max_biters.amount >= max_biters.limit then
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return
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end
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if not position then
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position = surface.find_non_colliding_position('small-biter', position, 10, 1)
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if not position then
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return
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end
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end
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local function trigger_health()
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local m = 0.0015
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if d.difficulty_vote_index then
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if not d.strength_modifier then
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m = m * 1.05
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else
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m = m * d.strength_modifier
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end
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end
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local boosted_health = 1.25
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if wave_number <= 10 then
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wave_number = 10
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end
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boosted_health = boosted_health * (wave_number * 0.02)
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local sum = boosted_health * 5
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sum = sum + m
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if sum >= 100 then
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sum = 100
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end
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return sum
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end
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BiterRolls.wave_defense_set_unit_raffle(h * 0.20)
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local unit
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if random(1, 3) == 1 then
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unit = surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = position})
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max_biters.amount = max_biters.amount + 1
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else
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unit = surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = position})
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max_biters.amount = max_biters.amount + 1
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end
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if random(1, 45) == 1 then
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local sum = trigger_health()
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max_biters.amount = max_biters.amount + 1
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BiterHealthBooster.add_boss_unit(unit, sum, 0.38)
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end
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end
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local function spawn_worms(data)
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local max_biters = WPT.get('biters')
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if max_biters.amount >= max_biters.limit then
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return
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end
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local surface = data.surface
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if not (surface and surface.valid) then
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return
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end
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local position = data.position
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BiterRolls.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
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surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position})
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max_biters.amount = max_biters.amount + 1
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end
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function Public.buried_biter(surface, position)
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if not (surface and surface.valid) then
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return
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end
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if not position then
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return
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end
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if not position.x then
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return
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end
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if not position.y then
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return
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end
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'spawn_biters',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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end
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end
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end
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function Public.buried_worm(surface, position)
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if not (surface and surface.valid) then
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return
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end
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if not position then
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return
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end
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if not position.x then
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return
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end
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if not position.y then
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return
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end
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'spawn_worms',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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end
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end
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end
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local callbacks = {
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['create_particles'] = create_particles,
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['spawn_biters'] = spawn_biters,
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['spawn_worms'] = spawn_worms
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}
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local function on_tick()
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local t = game.tick
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if not traps[t] then
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return
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end
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for _, token in pairs(traps[t]) do
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local callback = token.callback
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local data = token.data
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local cbl = callbacks[callback]
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if callbacks[callback] then
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cbl(data)
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end
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end
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traps[t] = nil
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end
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function Public.reset()
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for k, _ in pairs(traps) do
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traps[k] = nil
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end
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end
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Event.add(defines.events.on_tick, on_tick)
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return Public
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