mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
104 lines
3.9 KiB
Lua
104 lines
3.9 KiB
Lua
local Functions = require 'maps.dungeons.functions'
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local DungeonsTable = require 'maps.dungeons.table'
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local table_shuffle_table = table.shuffle_table
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local math_random = math.random
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local math_sqrt = math.sqrt
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local math_floor = math.floor
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local trees = {'dead-dry-hairy-tree', 'dead-grey-trunk', 'dead-tree-desert', 'dry-hairy-tree', 'dry-tree'}
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local ores = {'stone', 'stone', 'coal'}
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local size_of_trees = #trees
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local function add_enemy_units(surface, room)
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for _, tile in pairs(room.room_border_tiles) do
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if math_random(1, 24) == 1 then
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Functions.spawn_random_biter(surface, tile.position)
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end
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end
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for _, tile in pairs(room.room_tiles) do
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if math_random(1, 24) == 1 then
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Functions.spawn_random_biter(surface, tile.position)
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end
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end
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end
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local function red_desert(surface, room)
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local dungeontable = DungeonsTable.get_dungeontable()
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for _, tile in pairs(room.path_tiles) do
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surface.set_tiles({{name = 'red-desert-0', position = tile.position}}, true)
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end
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if #room.room_tiles > 1 then
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table_shuffle_table(room.room_tiles)
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end
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for key, tile in pairs(room.room_tiles) do
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surface.set_tiles({{name = 'dry-dirt', position = tile.position}}, true)
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if math_random(1, 32) == 1 then
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surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = Functions.get_common_resource_amount(surface.index)})
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else
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if math_random(1, 4) == 1 and surface.can_place_entity({name = trees[math_random(1, size_of_trees)], position = tile.position}) then
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surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position})
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end
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end
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if key % 16 == 0 and math_random(1, 32) == 1 then
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Functions.set_spawner_tier(
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surface.create_entity({name = Functions.roll_spawner_name(), position = tile.position, force = dungeontable.enemy_forces[surface.index]}),
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surface.index
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)
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end
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if math_random(1, 256) == 1 then
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surface.create_entity({name = Functions.roll_worm_name(surface.index), position = tile.position, force = dungeontable.enemy_forces[surface.index]})
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end
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if math_random(1, 32) == 1 then
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surface.create_entity({name = 'rock-huge', position = tile.position})
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end
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end
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Functions.add_room_loot_crates(surface, room)
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if room.center then
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if math_random(1, 8) == 1 then
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local r = math_floor(math_sqrt(#room.room_tiles) * 0.15) + 1
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for x = r * -1, r, 1 do
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for y = r * -1, r, 1 do
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local p = {room.center.x + x, room.center.y + y}
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surface.set_tiles({{name = 'water', position = p}})
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if math_random(1, 8) == 1 then
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surface.create_entity({name = 'fish', position = p})
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end
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end
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end
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end
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end
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if #room.room_border_tiles > 1 then
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table_shuffle_table(room.room_border_tiles)
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end
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for key, tile in pairs(room.room_border_tiles) do
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surface.set_tiles({{name = 'red-desert-1', position = tile.position}}, true)
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end
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for key, tile in pairs(room.room_border_tiles) do
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if key % 8 == 1 then
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Functions.place_border_rock(surface, tile.position)
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else
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if math_random(1, 3) > 1 then
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surface.create_entity({name = 'rock-huge', position = tile.position})
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end
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end
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end
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if room.entrance_tile then
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local p = room.entrance_tile.position
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local area = {{p.x - 0.5, p.y - 0.5}, {p.x + 0.5, p.y + 0.5}}
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for _, entity in pairs(surface.find_entities_filtered({area = area})) do
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entity.destroy()
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end
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end
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add_enemy_units(surface, room)
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end
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return red_desert
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