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e91b6a352f
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
63 lines
1.5 KiB
Lua
63 lines
1.5 KiB
Lua
local Event = require 'utils.event'
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local enhance_railgun = require 'maps.fish_defender_v1.railgun_enhancer'
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local explosive_bullets = require 'maps.fish_defender_v1.explosive_gun_bullets'
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local bouncy_shells = require 'maps.fish_defender_v1.bouncy_shells'
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local boss_biter = require 'maps.fish_defender_v1.boss_biters'
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local function protect_market(event)
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if event.entity.name ~= 'market' then
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return false
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end
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if event.cause then
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if event.cause.force.name == 'enemy' then
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return false
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end
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end
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event.entity.health = event.entity.health + event.final_damage_amount
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return true
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end
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local function on_entity_damaged(event)
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if not event.entity then
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return
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end
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if not event.entity.valid then
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return
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end
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if protect_market(event) then
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return
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end
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if not event.cause then
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return
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end
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if event.cause.unit_number then
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if storage.boss_biters[event.cause.unit_number] then
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boss_biter.damaged_entity(event)
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end
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end
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if event.cause.name ~= 'character' then
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return
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end
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if enhance_railgun(event) then
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return
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end
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if storage.explosive_bullets_unlocked then
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if explosive_bullets(event) then
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return
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end
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end
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if storage.bouncy_shells_unlocked then
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if bouncy_shells(event) then
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return
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end
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end
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end
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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