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ComfyFactorio/maps/anarchy.lua
2021-03-24 18:22:45 +01:00

75 lines
2.6 KiB
Lua

--anarchy mode map -- by mewmew --
require 'maps.hunger_games_map_intro'
require 'modules.hunger_games'
require 'modules.dynamic_player_spawn'
local Event = require 'utils.event'
local math_random = math.random
local map_functions = require 'tools.map_functions'
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.map_init_done then
game.map_settings.enemy_expansion.enabled = false
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
--game.map_settings.pollution.enabled = false
global.map_init_done = true
end
if player.online_time == 0 then
player.insert {name = 'iron-plate', count = 32}
end
end
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
--[[
local entities = surface.find_entities_filtered({area = event.area, force = "enemy"})
for _, entity in pairs(entities) do
entity.destroy()
end
local entities = {}
]]
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
if math_random(1, 60000) == 1 then
map_functions.draw_entity_circle(pos, 'stone', surface, 6, true, 1000000)
map_functions.draw_entity_circle(pos, 'coal', surface, 12, true, 1000000)
map_functions.draw_entity_circle(pos, 'copper-ore', surface, 18, true, 1000000)
map_functions.draw_entity_circle(pos, 'iron-ore', surface, 24, true, 1000000)
map_functions.draw_noise_tile_circle(pos, 'water', surface, 4)
end
--[[
if math_random(1, 75000) == 1 and pos.x^2 + pos.y^2 > 60000 then
if surface.can_place_entity({name = "biter-spawner", position = pos}) then
if math_random(1, 4) == 1 then
table_insert(entities, {name = "spitter-spawner", position = pos})
else
table_insert(entities, {name = "biter-spawner", position = pos})
end
end
end
]]
end
end
--[[
for _, entity in pairs(entities) do
surface.create_entity(entity)
end
]]
if not global.spawn_generated and left_top.x <= -96 then
map_functions.draw_noise_tile_circle({x = 0, y = 0}, 'stone-path', surface, 21)
map_functions.draw_noise_tile_circle({x = 0, y = 0}, 'concrete', surface, 7)
global.spawn_generated = true
end
end
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)