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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-28 23:06:38 +02:00
ComfyFactorio/maps/blue_beach.lua
2021-03-24 20:14:55 +01:00

251 lines
8.7 KiB
Lua

require 'modules.satellite_score'
require 'modules.dangerous_goods'
require 'modules.spawners_contain_biters'
require 'modules.splice_double'
require 'modules.landfill_reveals_nauvis'
require 'modules.dynamic_player_spawn'
require 'modules.no_deconstruction_of_neutral_entities'
require 'modules.biter_pets'
local WD = require 'modules.wave_defense.table'
require 'modules.wave_defense.main'
local math_random = math.random
local landfill_drops = {
['small-biter'] = 1,
['small-spitter'] = 1,
['medium-biter'] = 2,
['medium-spitter'] = 2,
['big-biter'] = 3,
['big-spitter'] = 3,
['behemoth-biter'] = 4,
['behemoth-spitter'] = 4,
['biter-spawner'] = 128,
['spitter-spawner'] = 128,
['small-worm-turret'] = 16,
['medium-worm-turret'] = 32,
['big-worm-turret'] = 48,
['behemoth-worm-turret'] = 64
}
local tile_coords = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
tile_coords[#tile_coords + 1] = {x, y}
end
end
local function north_side(surface, left_top)
for x = 0.5, 31.5, 1 do
for y = 0.5, 31.5, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
surface.set_tiles({{name = 'water-shallow', position = pos}})
end
end
if left_top.y > -96 then
return
end
for _ = 1, math_random(3, 5), 1 do
local coord_modifier = tile_coords[math_random(1, #tile_coords)]
local pos = {left_top.x + coord_modifier[1], left_top.y + coord_modifier[2]}
local name = 'biter-spawner'
if math_random(1, 4) == 1 then
name = 'spitter-spawner'
end
surface.create_entity({name = name, position = pos, force = 'enemy'})
end
end
local function south_side(surface, left_top)
if left_top.y < 32 then
for x = 0.5, 31.5, 1 do
for y = 0.5, 31.5, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
surface.set_tiles({{name = 'sand-1', position = pos}})
if math_random(1, 1024) == 1 then
local crate = surface.create_entity({name = 'wooden-chest', position = pos, force = 'neutral'})
if math_random(1, 12) == 1 then
crate.insert({name = 'grenade', count = math_random(2, 5)})
else
crate.insert({name = 'firearm-magazine', count = math_random(32, 96)})
end
else
--if left_top.x > 160 or left_top.x < -160 then
-- if math_random(1, 192) == 1 then
-- local name = "small-worm-turret"
-- local r = 1 + math.floor(math.abs(left_top.x) * 0.0025)
-- if r > 4 then r = 4 end
-- surface.create_entity({name = turrets[math_random(1, r)], position = pos, force = "enemy"})
-- end
--end
if math_random(1, 256) == 1 then
surface.create_entity({name = 'tree-02', position = pos})
else
if math_random(1, 512) == 1 then
surface.create_entity({name = 'rock-huge', position = pos})
end
end
end
end
end
return
end
for x = 0.5, 31.5, 1 do
for y = 0.5, 31.5, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
--local noise = get_noise("sands", pos)
--if noise < 0.1 and noise > -0.1 then
-- surface.set_tiles({{name = "sand-1", position = pos}})
--else
surface.set_tiles({{name = 'water', position = pos}})
if math_random(1, 256) == 1 then
surface.create_entity({name = 'fish', position = pos})
end
--end
end
end
end
local function on_chunk_generated(event)
local surface = event.surface
if surface.index == 1 then
for _, e in pairs(surface.find_entities_filtered({force = 'enemy'})) do
e.destroy()
end
return
end
local left_top = event.area.left_top
surface.destroy_decoratives({area = event.area})
if left_top.y < 0 then
north_side(surface, left_top)
return
end
south_side(surface, left_top)
end
local function init_surface()
local wave_defense_table = WD.get_table()
if game.surfaces['blue_beach'] then
return game.surfaces['blue_beach']
end
local map_gen_settings = {}
map_gen_settings.water = '0'
map_gen_settings.starting_area = '1'
map_gen_settings.cliff_settings = {cliff_elevation_interval = 40, cliff_elevation_0 = 40}
map_gen_settings.autoplace_controls = {
['coal'] = {frequency = '0', size = '0', richness = '0'},
['stone'] = {frequency = '0', size = '0', richness = '0'},
['iron-ore'] = {frequency = '0', size = '0', richness = '0'},
['copper-ore'] = {frequency = '0', size = '0', richness = '0'},
['uranium-ore'] = {frequency = '0', size = '0', richness = '0'},
['crude-oil'] = {frequency = '0', size = '0', richness = '0'},
['trees'] = {frequency = '0', size = '0', richness = '0'},
['enemy-base'] = {frequency = '0', size = '0', richness = '0'}
}
game.map_settings.pollution.enabled = true
game.map_settings.enemy_expansion.enabled = false
game.map_settings.enemy_expansion.max_expansion_distance = 15
game.map_settings.enemy_expansion.settler_group_min_size = 8
game.map_settings.enemy_expansion.settler_group_max_size = 16
game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
game.map_settings.enemy_expansion.max_expansion_cooldown = 7200
local surface = game.create_surface('blue_beach', map_gen_settings)
surface.request_to_generate_chunks({x = 0, y = 0}, 1)
surface.force_generate_chunk_requests()
surface.daytime = 0.7
surface.ticks_per_day = surface.ticks_per_day * 1.5
surface.min_brightness = 0.1
game.forces['player'].set_spawn_position({0, 16}, game.surfaces['blue_beach'])
game.forces['player'].technologies['landfill'].enabled = false
global.average_worm_amount_per_chunk = 4
wave_defense_table.surface_index = surface.index
return surface
end
local function on_player_joined_game(event)
local wave_defense_table = WD.get_table()
local surface = init_surface()
local player = game.players[event.player_index]
--20 Players for maximum difficulty
wave_defense_table.wave_interval = 3600 - #game.connected_players * 180
if wave_defense_table.wave_interval < 1800 then
wave_defense_table.wave_interval = 1800
end
if player.online_time == 0 then
local spawn = game.forces['player'].get_spawn_position(game.surfaces['blue_beach'])
player.teleport(surface.find_non_colliding_position('character', spawn, 3, 0.5), 'blue_beach')
player.insert({name = 'raw-fish', count = 3})
player.insert({name = 'iron-plate', count = 128})
player.insert({name = 'iron-gear-wheel', count = 64})
player.insert({name = 'copper-plate', count = 128})
player.insert({name = 'copper-cable', count = 64})
player.insert({name = 'pistol', count = 1})
player.insert({name = 'firearm-magazine', count = 32})
player.insert({name = 'shotgun', count = 1})
player.insert({name = 'shotgun-shell', count = 16})
player.insert({name = 'light-armor', count = 1})
end
end
local sand_coords = {
{x = 0, y = 1},
{x = -1, y = 0},
{x = 1, y = 0},
{x = 0, y = -1},
{x = 1, y = 1},
{x = -1, y = -1},
{x = -1, y = 1},
{x = 1, y = -1},
{x = 0, y = 2},
{x = -2, y = 0},
{x = 2, y = 0},
{x = 0, y = -2}
}
local function make_sand(surface, position)
for _, coord_modifier in pairs(sand_coords) do
local pos = {position.x + coord_modifier.x, position.y + coord_modifier.y}
if surface.get_tile(pos).name == 'water' then
surface.set_tiles({{name = 'sand-1', position = pos}}, true)
return
end
end
end
local function on_entity_died(event)
if not event.entity.valid then
return
end
if landfill_drops[event.entity.name] then
event.entity.surface.spill_item_stack(event.entity.position, {name = 'landfill', count = landfill_drops[event.entity.name] * 2}, true)
end
if event.entity.type ~= 'unit' then
return
end
make_sand(event.entity.surface, event.entity.position)
end
local Event = require 'utils.event'
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
require 'modules.ores_are_mixed'
require 'modules.surrounded_by_worms'