mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
276 lines
10 KiB
Lua
276 lines
10 KiB
Lua
local Alert = require 'utils.alert'
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local Balance = require 'maps.chronosphere.balance'
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local Event_functions = require 'maps.chronosphere.event_functions'
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local Chrono_table = require 'maps.chronosphere.table'
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local Minimap = require 'maps.chronosphere.minimap'
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local Ores = require 'maps.chronosphere.ores'
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local World_functions = require 'maps.chronosphere.world_functions'
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local Public = {}
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function Public.on_player_changed_position(event)
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local objective = Chrono_table.get_table()
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if objective.world.id == 1 and objective.world.variant.id == 11 then --lava planet
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Event_functions.lava_planet(event)
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end
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end
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function Public.on_research_finished(event)
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Event_functions.research_loot(event)
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Event_functions.flamer_nerfs()
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Event_functions.mining_buffs(event)
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end
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function Public.on_player_mined_entity(event)
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local objective = Chrono_table.get_table()
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.type == 'tree' then
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Event_functions.tree_loot()
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if objective.world.id == 4 then --choppy planet
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Event_functions.trap(entity, false)
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Event_functions.choppy_loot(event)
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end
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end
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if entity.name == 'rock-huge' or entity.name == 'rock-big' or entity.name == 'sand-rock-big' then
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if objective.world.id == 3 then --rocky worlds
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event.buffer.clear()
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-- elseif objective.world.id == 5 then --maze worlds
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-- --nothing
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else
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Ores.prospect_ores(entity, entity.surface, entity.position)
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end
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elseif World_functions.is_scrap(entity.name) then
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Event_functions.scrap_loot(event)
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event.buffer.clear()
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end
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end
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function Public.pre_player_mined_item(event)
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local objective = Chrono_table.get_table()
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if objective.world.id == 3 then --rocky worlds
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if event.entity.name == 'rock-huge' or event.entity.name == 'rock-big' or event.entity.name == 'sand-rock-big' then
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Event_functions.trap(event.entity, false)
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event.entity.destroy()
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Event_functions.rocky_loot(event)
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end
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end
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end
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function Public.on_pre_player_left_game(event)
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local playertable = Chrono_table.get_player_table()
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local player = game.players[event.player_index]
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if player.controller_type == defines.controllers.editor then
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player.toggle_map_editor()
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end
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if player.character then
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playertable.offline_players[#playertable.offline_players + 1] = {index = event.player_index, tick = game.tick}
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end
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end
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function Public.on_player_joined_game(event)
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local objective = Chrono_table.get_table()
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local playertable = Chrono_table.get_player_table()
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local player = game.players[event.player_index]
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if not playertable.flame_boots[event.player_index] then
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playertable.flame_boots[event.player_index] = {}
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end
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playertable.flame_boots[event.player_index] = {fuel = 1}
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if not playertable.flame_boots[event.player_index].steps then
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playertable.flame_boots[event.player_index].steps = {}
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end
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local surface = game.surfaces[objective.active_surface_index]
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if player.online_time == 0 then
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player.teleport(surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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for item, amount in pairs(Balance.starting_items) do
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player.insert({name = item, count = amount})
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end
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end
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if player.surface.index ~= objective.active_surface_index and player.surface.name ~= 'cargo_wagon' then
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player.character = nil
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player.set_controller({type = defines.controllers.god})
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player.create_character()
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player.teleport(surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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for item, amount in pairs(Balance.starting_items) do
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player.insert({name = item, count = amount})
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end
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end
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local tile = surface.get_tile(player.position)
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if tile.valid then
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if tile.name == 'out-of-map' then
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player.teleport(surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
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end
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end
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Minimap.update_surface(player)
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end
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function Public.on_entity_died(event)
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local objective = Chrono_table.get_table()
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if event.entity.type == 'tree' and objective.world.id == 4 then --choppy planet
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if event.cause then
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if event.cause.valid then
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if event.cause.force.name ~= 'enemy' then
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Event_functions.trap(event.entity, false)
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end
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end
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end
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-- if not event.entity.valid then return end
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-- for _, entity in pairs (event.entity.surface.find_entities_filtered({area = {{event.entity.position.x - 4, event.entity.position.y - 4},{event.entity.position.x + 4, event.entity.position.y + 4}}, name = "fire-flame-on-tree"})) do
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-- if entity.valid then entity.destroy() end
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-- end
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--return
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end
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.type == 'unit' and entity.force == 'enemy' then
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objective.active_biters[entity.unit_number] = nil
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end
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if entity.type == 'rocket-silo' and entity.force.name == 'enemy' then
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Event_functions.danger_silo(entity)
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end
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if entity.force.name == 'scrapyard' and entity.name == 'gun-turret' then
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if (objective.world.id == 2 and objective.world.variant.id == 2) or objective.world.id == 5 then --danger + hedge maze
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Event_functions.trap(entity, true)
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end
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end
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if entity.force.name == 'enemy' then
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if entity.type == 'unit-spawner' then
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Event_functions.spawner_loot(entity.surface, entity.position)
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if objective.world.id == 8 then
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Ores.prospect_ores(entity, entity.surface, entity.position)
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end
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if event.cause and (event.cause.name == 'artillery-turret' or event.cause.name == 'artillery-wagon') then
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Event_functions.nuclear_artillery(entity, event.cause)
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end
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else
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Event_functions.biter_loot(event)
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if objective.world.id == 8 then
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Event_functions.swamp_loot(event)
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end
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end
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end
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if entity.force.index == 3 then
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event.loot.clear()
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if objective.world.id == 2 and objective.world.variant.id == 3 and entity.type == 'container' then --RUR robot spawns
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Event_functions.trap(entity, true)
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end
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if event.cause then
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if event.cause.valid then
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if event.cause.force.index == 2 then
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Event_functions.shred_simple_entities(entity)
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end
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end
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end
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end
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end
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local function protect_entity(event)
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local objective = Chrono_table.get_table()
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if event.entity.force.index ~= 1 then
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return
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end --Player Force
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if Event_functions.isprotected(event.entity) then
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if event.cause then
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if event.cause == objective.comfylatron or event.entity == objective.comfylatron then
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return
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end
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if event.cause.force.index == 2 or event.cause.force.name == 'scrapyard' then
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Event_functions.set_objective_health(event.final_damage_amount)
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end
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elseif objective.world.id == 2 and objective.world.variant.id == 2 then
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Event_functions.set_objective_health(event.final_damage_amount)
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end
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if not event.entity.valid then
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return
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end
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event.entity.health = event.entity.health + event.final_damage_amount
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end
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if event.entity.name == 'character' then
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if objective.upgrades[25] > 0 and event.damage_type.name == 'poison' then
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event.entity.health = event.entity.health + event.final_damage_amount * (0.25 * objective.upgrades[25])
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end
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end
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end
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function Public.on_entity_damaged(event)
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if not event.entity.valid then
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return
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end
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protect_entity(event)
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if not event.entity.valid then
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return
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end
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if not event.entity.health then
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return
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end
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Event_functions.biters_chew_rocks_faster(event)
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if event.entity.force.name == 'enemy' then
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Event_functions.biter_immunities(event)
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end
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end
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function Public.on_built_entity(event)
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local entity = event.created_entity
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if not entity or not entity.valid then
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return
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end
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local objective = Chrono_table.get_table()
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if entity.type == 'entity-ghost' then
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entity.time_to_live = game.forces.player.ghost_time_to_live
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end
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if entity.name == 'spidertron' then
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if objective.world.id ~= 7 or entity.surface.name == 'cargo_wagon' then
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entity.destroy()
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local player = game.players[event.player_index]
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Alert.alert_player_warning(player, 8, {'chronosphere.spidertron_not_allowed'})
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player.insert({name = 'spidertron', count = 1})
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end
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end
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end
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function Public.on_pre_player_died(event)
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local objective = Chrono_table.get_table()
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local player = game.players[event.player_index]
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local surface = player.surface
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local poisons = surface.count_entities_filtered {position = player.position, radius = 10, name = 'poison-cloud'}
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if poisons > 0 then
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objective.poison_mastery_unlocked = objective.poison_mastery_unlocked + 1
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if objective.poison_mastery_unlocked == 10 then
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game.print({'chronosphere.message_poison_mastery_unlock'}, {r = 0.98, g = 0.66, b = 0.22})
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end
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end
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end
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function Public.script_raised_revive(event)
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local entity = event.entity
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if not entity or not entity.valid then return end
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if entity.force.name == "player" then return end
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if entity.force.name == "scrapyard" then
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if entity.name == "gun-turret" then
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entity.insert({name = "uranium-rounds-magazine", count = 128})
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elseif entity.name == "artillery-turret" then
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entity.insert({name = "artillery-shell", count = 30})
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elseif entity.name == "accumulator" then
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entity.energy = 5000000
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elseif entity.name == "storage-tank" then
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entity.insert_fluid({name = "light-oil", amount = 15000})
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end
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end
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if entity.force.name == "neutral" then
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if entity.is_entity_with_health then
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entity.health = math.random(-10, entity.prototype.max_health)
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if entity.health <= 0 then entity.die(entity.force) end
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end
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end
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end
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return Public
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