mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
177 lines
5.9 KiB
Lua
177 lines
5.9 KiB
Lua
--luacheck: ignore
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--lost-- mewmew made this --
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require 'modules.landfill_reveals_nauvis'
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require 'modules.satellite_score'
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require 'modules.spawners_contain_biters'
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local simplex_noise = require 'utils.simplex_noise'.d2
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local disabled_for_deconstruction = {
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['fish'] = true,
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['rock-huge'] = true,
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['rock-big'] = true,
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['sand-rock-big'] = true,
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['mineable-wreckage'] = true
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}
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math_random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise = {}
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local noise_seed_add = 25000
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if name == 'ocean' then
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noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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local noise = noise[1]
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return noise
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end
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end
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local function generate_outer_content(event)
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local surface = event.surface
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local left_top = event.area.left_top
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local tile_to_insert = false
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local pos = {x = left_top.x + x, y = left_top.y + y}
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local noise = get_noise('ocean', pos)
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if math.floor(noise * 8) % 2 == 1 then
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surface.set_tiles({{name = 'deepwater', position = pos}})
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else
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surface.set_tiles({{name = 'water', position = pos}})
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end
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if math_random(1, 256) == 1 then
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surface.create_entity({name = 'fish', position = pos})
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end
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end
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end
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end
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local function generate_inner_content(event)
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local surface = event.surface
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local left_top = event.area.left_top
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local tile_to_insert = false
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local pos = {x = left_top.x + x, y = left_top.y + y}
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if pos.x < 2 and pos.y < 2 and pos.x > -3 and pos.y > -3 then
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surface.set_tiles({{name = 'grass-1', position = pos}})
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surface.create_entity({name = 'stone', position = pos, amount = 999999})
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else
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local noise = get_noise('ocean', pos)
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if math.floor(noise * 8) % 2 == 1 then
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surface.set_tiles({{name = 'deepwater', position = pos}})
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else
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surface.set_tiles({{name = 'water', position = pos}})
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end
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if math_random(1, 256) == 1 then
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surface.create_entity({name = 'fish', position = pos})
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end
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end
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if pos.x == 0 and pos.y == 0 then
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surface.create_entity({name = 'rock-big', position = pos})
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end
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end
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.name ~= 'lost' then
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return
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end
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local left_top = event.area.left_top
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local tiles = {}
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local entities = {}
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for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
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if e.name ~= 'character' then
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e.destroy()
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end
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end
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if event.area.left_top.x < 64 and event.area.left_top.y < 64 and event.area.left_top.x > -64 and event.area.left_top.y > -64 then
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generate_inner_content(event)
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else
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generate_outer_content(event)
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end
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end
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local function init_map()
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if game.surfaces['lost'] then
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return
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end
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local map_gen_settings = {}
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map_gen_settings.water = 'small'
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
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map_gen_settings.autoplace_controls = {
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['coal'] = {frequency = 'none', size = 'none', richness = 'none'},
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['stone'] = {frequency = 'none', size = 'none', richness = 'none'},
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['copper-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
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['iron-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
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['crude-oil'] = {frequency = 'none', size = 'none', richness = 'none'},
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['trees'] = {frequency = 'none', size = 'none', richness = 'none'},
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['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'}
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}
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game.create_surface('lost', map_gen_settings)
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game.surfaces['lost'].ticks_per_day = game.surfaces['lost'].ticks_per_day * 2
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game.surfaces['lost'].request_to_generate_chunks({0, 0}, 3)
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game.surfaces['lost'].force_generate_chunk_requests()
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game.forces.player.manual_mining_speed_modifier = 0.5
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game.forces['player'].technologies['landfill'].researched = true
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end
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local function on_player_joined_game(event)
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init_map()
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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player.teleport(game.surfaces['lost'].find_non_colliding_position('character', {0, 2}, 50, 0.5), 'lost')
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end
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.type ~= 'simple-entity' then
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return
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end
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if entity.position.x == 0 and entity.position.y == 0 then
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entity.surface.create_entity({name = 'rock-big', position = {0, 0}})
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end
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end
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local function on_entity_died(event)
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on_player_mined_entity(event)
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end
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local function on_marked_for_deconstruction(event)
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if disabled_for_deconstruction[event.entity.name] then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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end
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event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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event.add(defines.events.on_entity_died, on_entity_died)
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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