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ComfyFactorio/maps/scrap_railworld.lua
2021-03-24 16:46:00 +01:00

151 lines
5.7 KiB
Lua

require 'modules.no_deconstruction_of_neutral_entities'
require 'modules.satellite_score'
require 'modules.mineable_wreckage_yields_scrap'
local LootRaffle = require 'functions.loot_raffle'
local Get_noise = require 'utils.get_noise'
local math_random = math.random
local math_floor = math.floor
local math_abs = math.abs
local math_sqrt = math.sqrt
local loot_containers = {'crash-site-chest-1', 'crash-site-chest-2', 'big-ship-wreck-1', 'big-ship-wreck-2', 'big-ship-wreck-3'}
local size_of_loot_containers = #loot_containers
local function init_surface()
local map_gen_settings = {}
map_gen_settings.water = '0.5'
map_gen_settings.starting_area = '1'
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
map_gen_settings.autoplace_controls = {
['coal'] = {frequency = '0.55', size = '1', richness = '0.25'},
['stone'] = {frequency = '0.55', size = '1', richness = '0.25'},
['iron-ore'] = {frequency = '0.55', size = '1', richness = '0.25'},
['copper-ore'] = {frequency = '0.55', size = '1', richness = '0.25'},
['uranium-ore'] = {frequency = '0.55', size = '1', richness = '0.25'},
['crude-oil'] = {frequency = '0.75', size = '1', richness = '1'},
['trees'] = {frequency = '1', size = '0.5', richness = '1'},
['enemy-base'] = {frequency = '3', size = '2', richness = '1'}
}
local surface = game.create_surface('scrap_railworld', map_gen_settings)
surface.request_to_generate_chunks({x = 0, y = 0}, 2)
surface.force_generate_chunk_requests()
surface.daytime = 0.7
surface.ticks_per_day = surface.ticks_per_day * 2
game.forces['player'].set_spawn_position({0, 0}, surface)
end
local function on_player_joined_game(event)
local surface = game.surfaces['scrap_railworld']
local player = game.players[event.player_index]
if player.online_time == 0 then
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 2, 1), surface)
end
end
local function place_scrap(surface, position)
if math_random(1, 1024) == 1 then
if position.x ^ 2 + position.x ^ 2 > 4096 then
local e = surface.create_entity({name = 'gun-turret', position = position, force = 'enemy'})
e.insert({name = 'piercing-rounds-magazine', count = 100})
return
end
end
if math_random(1, 196) == 1 then
local item_stacks = LootRaffle.roll(math_sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1, 3)
local container = surface.create_entity({name = loot_containers[math_random(1, size_of_loot_containers)], position = position, force = 'neutral'})
local inventory = container.get_inventory(defines.inventory.chest)
for _, item_stack in pairs(item_stacks) do
inventory.insert(item_stack)
end
container.minable = false
return
end
if math_random(1, 4) == 1 then
return
end
surface.create_entity({name = 'mineable-wreckage', position = position, force = 'neutral'})
end
local function move_away_biteys(surface, area)
for _, e in pairs(surface.find_entities_filtered({type = {'unit-spawner', 'turret', 'unit'}, area = area})) do
local position = surface.find_non_colliding_position(e.name, e.position, 96, 4)
if position then
surface.create_entity({name = e.name, position = position, force = 'enemy'})
e.destroy()
end
end
end
local function on_chunk_generated(event)
local surface = event.surface
if surface.name ~= 'scrap_railworld' then
return
end
local area = event.area
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local seed = surface.map_gen_settings.seed
--if left_top_x <= 0 and left_top_x >= -32 and left_top_y <= 0 and left_top_y >= -32 then return end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top_x + x, y = left_top_y + y}
local noise_1 = Get_noise('n3', position, seed)
if not surface.get_tile(position).collides_with('resource-layer') and math_abs(noise_1) > 0.3 then
local noise_2 = Get_noise('scrapyard', position, seed)
if math_floor(noise_2 * 16) % 5 > 1 then
surface.set_tiles({{name = 'dirt-' .. math_floor(math_abs(noise_2) * 3) % 3 + 5, position = position}}, true)
place_scrap(surface, position)
end
end
end
end
for _, e in pairs(surface.find_entities_filtered({type = {'tree'}, area = area})) do
local noise_1 = Get_noise('n3', e.position, seed)
if math_abs(noise_1) > 0.3 then
e.destroy()
end
end
move_away_biteys(surface, area)
end
local vectors = {{0, 0}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.name ~= 'mineable-wreckage' then
return
end
local surface = entity.surface
for _, v in pairs(vectors) do
local position = {entity.position.x + v[1], entity.position.y + v[2]}
if not surface.get_tile(position).collides_with('resource-layer') then
surface.set_tiles({{name = 'landfill', position = position}}, true)
end
end
end
local function on_init()
init_surface()
game.difficulty_settings.technology_price_multiplier = 2
game.map_settings.enemy_expansion.enabled = false
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)