mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
78 lines
2.9 KiB
Lua
78 lines
2.9 KiB
Lua
local table_shuffle_table = table.shuffle_table
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local table_insert = table.insert
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local table_remove = table.remove
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local math_random = math.random
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local math_abs = math.abs
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local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal","stone", "stone","uranium-ore"}
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local trees = {"dead-dry-hairy-tree", "dead-grey-trunk", "dead-tree-desert", "dry-hairy-tree", "dry-tree"}
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local size_of_trees = #trees
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local worms = {}
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for _ = 1, 64, 1 do table_insert(worms, "small") end
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for _ = 1, 8, 1 do table_insert(worms, "medium") end
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for _ = 1, 4, 1 do table_insert(worms, "big") end
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for _ = 1, 1, 1 do table_insert(worms, "behemoth") end
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local size_of_worms = #worms
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local function dirtlands(surface, room)
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local path_tile = "dirt-" .. math_random(1, 3)
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for _, tile in pairs(room.path_tiles) do
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surface.set_tiles({{name = path_tile, position = tile.position}}, true)
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end
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if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
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for key, tile in pairs(room.room_border_tiles) do
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surface.set_tiles({{name = "dirt-4", position = tile.position}}, true)
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if key < 9 then
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surface.create_entity({name = "rock-big", position = tile.position})
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end
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end
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if #room.room_tiles > 1 then table_shuffle_table(room.room_tiles) end
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for key, tile in pairs(room.room_tiles) do
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surface.set_tiles({{name = "dirt-7", position = tile.position}}, true)
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if math_random(1, 64) == 1 then
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surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 500) + global.dungeons.depth * 3})
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else
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if math_random(1, 128) == 1 then
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surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position})
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end
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end
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if key % 128 == 0 and math_random(1, 2) == 1 then
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surface.create_entity({name = "biter-spawner", position = tile.position, force = "enemy"})
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end
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if math_random(1, 320) == 1 then
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local turret_name = worms[math_random(1, size_of_worms)] .. "-worm-turret"
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surface.create_entity({name = turret_name, position = tile.position, force = "enemy"})
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end
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if math_random(1, 512) == 1 then
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surface.create_entity({name = "mineable-wreckage", position = tile.position})
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end
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if math_random(1, 256) == 1 then
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surface.create_entity({name = "rock-huge", position = tile.position})
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end
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end
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if room.center then
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if math_random(1, 16) == 1 then
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for x = -1, 1, 1 do
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for y = -1, 1, 1 do
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local p = {room.center.x + x, room.center.y + y}
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surface.set_tiles({{name = "water", position = p}})
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if math_random(1, 4) == 1 then
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surface.create_entity({name = "fish", position = p})
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end
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end
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end
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else
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if math_random(1, 24) == 1 then
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surface.create_entity({name = "crude-oil", position = room.center, amount = math_random(200000, 400000)})
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end
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if math_random(1, 2) == 1 then
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surface.create_entity({name = "biter-spawner", position = room.center})
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end
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end
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end
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end
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return dirtlands |