mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
288 lines
12 KiB
Lua
288 lines
12 KiB
Lua
local Public = {}
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local market = {}
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market.weapons = {
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['pistol'] = { value = 10, rarity = 1 },
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['submachine-gun'] = { value = 50, rarity = 2 },
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['shotgun'] = { value = 40, rarity = 2 },
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['combat-shotgun'] = { value = 400, rarity = 5 },
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['rocket-launcher'] = { value = 250, rarity = 4 },
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['flamethrower'] = { value = 750, rarity = 6 },
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['land-mine'] = { value = 3, rarity = 5 }
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}
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market.ammo = {
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['firearm-magazine'] = { value = 3, rarity = 1 },
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['piercing-rounds-magazine'] = { value = 6, rarity = 4 },
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['uranium-rounds-magazine'] = { value = 20, rarity = 8 },
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['shotgun-shell'] = { value = 3, rarity = 1 },
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['piercing-shotgun-shell'] = { value = 8, rarity = 5 },
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['cannon-shell'] = { value = 8, rarity = 4 },
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['explosive-cannon-shell'] = { value = 12, rarity = 5 },
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['uranium-cannon-shell'] = { value = 16, rarity = 7 },
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['explosive-uranium-cannon-shell'] = { value = 20, rarity = 8 },
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['artillery-shell'] = { value = 64, rarity = 7 },
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['rocket'] = { value = 4, rarity = 3 },
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['explosive-rocket'] = { value = 12, rarity = 5 },
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['atomic-bomb'] = { value = 9000, rarity = 10 },
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['flamethrower-ammo'] = { value = 20, rarity = 6 },
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['explosives'] = { value = 3, rarity = 1 }
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}
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market.caspules = {
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['grenade'] = { value = 16, rarity = 2 },
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['cluster-grenade'] = { value = 32, rarity = 5 },
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['poison-capsule'] = { value = 32, rarity = 6 },
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['slowdown-capsule'] = { value = 8, rarity = 1 },
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['defender-capsule'] = { value = 8, rarity = 1 },
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['distractor-capsule'] = { value = 20, rarity = 5 },
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['destroyer-capsule'] = { value = 32, rarity = 7 },
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['discharge-defense-remote'] = { value = 64, rarity = 6 },
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['artillery-targeting-remote'] = { value = 32, rarity = 7 },
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['raw-fish'] = { value = 6, rarity = 1 }
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}
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market.armor = {
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['light-armor'] = { value = 25, rarity = 1 },
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['heavy-armor'] = { value = 250, rarity = 4 },
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['modular-armor'] = { value = 750, rarity = 5 },
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['power-armor'] = { value = 2500, rarity = 6 },
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['power-armor-mk2'] = { value = 20000, rarity = 10 }
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}
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market.equipment = {
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['solar-panel-equipment'] = { value = 240, rarity = 3 },
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['fusion-reactor-equipment'] = { value = 9000, rarity = 7 },
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['energy-shield-equipment'] = { value = 400, rarity = 6 },
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['energy-shield-mk2-equipment'] = { value = 4000, rarity = 8 },
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['battery-equipment'] = { value = 160, rarity = 2 },
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['battery-mk2-equipment'] = { value = 2000, rarity = 8 },
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['personal-laser-defense-equipment'] = { value = 2500, rarity = 7 },
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['discharge-defense-equipment'] = { value = 2000, rarity = 5 },
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['belt-immunity-equipment'] = { value = 200, rarity = 1 },
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['exoskeleton-equipment'] = { value = 800, rarity = 3 },
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['personal-roboport-equipment'] = { value = 500, rarity = 3 },
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['personal-roboport-mk2-equipment'] = { value = 5000, rarity = 8 },
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['night-vision-equipment'] = { value = 250, rarity = 1 }
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}
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market.defense = {
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['stone-wall'] = { value = 4, rarity = 1 },
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['gate'] = { value = 8, rarity = 1 },
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['repair-pack'] = { value = 8, rarity = 1 },
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['gun-turret'] = { value = 64, rarity = 1 },
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['laser-turret'] = { value = 1024, rarity = 6 },
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['flamethrower-turret'] = { value = 2048, rarity = 6 },
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['artillery-turret'] = { value = 8192, rarity = 8 },
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['rocket-silo'] = { value = 64000, rarity = 10 }
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}
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market.logistic = {
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['wooden-chest'] = { value = 3, rarity = 1 },
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['iron-chest'] = { value = 10, rarity = 2 },
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['steel-chest'] = { value = 24, rarity = 3 },
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['storage-tank'] = { value = 32, rarity = 4 },
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['transport-belt'] = { value = 4, rarity = 1 },
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['fast-transport-belt'] = { value = 8, rarity = 4 },
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['express-transport-belt'] = { value = 24, rarity = 7 },
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['underground-belt'] = { value = 8, rarity = 1 },
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['fast-underground-belt'] = { value = 32, rarity = 4 },
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['express-underground-belt'] = { value = 64, rarity = 7 },
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['splitter'] = { value = 16, rarity = 1 },
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['fast-splitter'] = { value = 48, rarity = 4 },
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['express-splitter'] = { value = 128, rarity = 7 },
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['loader'] = { value = 256, rarity = 2 },
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['fast-loader'] = { value = 512, rarity = 5 },
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['express-loader'] = { value = 768, rarity = 8 },
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['burner-inserter'] = { value = 4, rarity = 1 },
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['inserter'] = { value = 8, rarity = 1 },
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['long-handed-inserter'] = { value = 12, rarity = 2 },
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['fast-inserter'] = { value = 16, rarity = 4 },
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['bulk-inserter'] = { value = 96, rarity = 6 },
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['small-electric-pole'] = { value = 2, rarity = 1 },
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['medium-electric-pole'] = { value = 12, rarity = 4 },
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['big-electric-pole'] = { value = 24, rarity = 5 },
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['substation'] = { value = 96, rarity = 8 },
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['pipe'] = { value = 2, rarity = 1 },
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['pipe-to-ground'] = { value = 8, rarity = 1 },
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['pump'] = { value = 16, rarity = 4 },
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['logistic-robot'] = { value = 28, rarity = 5 },
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['construction-robot'] = { value = 28, rarity = 3 },
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['active-provider-chest'] = { value = 128, rarity = 7 },
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['passive-provider-chest'] = { value = 128, rarity = 6 },
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['storage-chest'] = { value = 128, rarity = 6 },
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['buffer-chest'] = { value = 128, rarity = 7 },
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['requester-chest'] = { value = 128, rarity = 7 },
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['roboport'] = { value = 4096, rarity = 8 }
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}
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market.vehicles = {
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['rail'] = { value = 4, rarity = 1 },
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['train-stop'] = { value = 32, rarity = 3 },
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['rail-signal'] = { value = 8, rarity = 5 },
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['rail-chain-signal'] = { value = 8, rarity = 5 },
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['locomotive'] = { value = 400, rarity = 4 },
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['cargo-wagon'] = { value = 200, rarity = 4 },
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['fluid-wagon'] = { value = 300, rarity = 5 },
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['artillery-wagon'] = { value = 8192, rarity = 8 },
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['car'] = { value = 80, rarity = 1 },
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['tank'] = { value = 1800, rarity = 5 }
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}
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market.wire = {
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['small-lamp'] = { value = 4, rarity = 1 },
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['arithmetic-combinator'] = { value = 16, rarity = 1 },
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['decider-combinator'] = { value = 16, rarity = 1 },
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['constant-combinator'] = { value = 16, rarity = 1 },
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['power-switch'] = { value = 16, rarity = 1 },
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['programmable-speaker'] = { value = 24, rarity = 1 }
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}
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local function get_types()
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local types = {}
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for k, _ in pairs(market) do
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types[#types + 1] = k
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end
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return types
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end
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local function get_resource_market_sells()
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local sells = {
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{ price = { { 'coin', math.random(5, 10) } }, offer = { type = 'give-item', item = 'wood', count = 50 } },
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{ price = { { 'coin', math.random(5, 10) } }, offer = { type = 'give-item', item = 'iron-ore', count = 50 } },
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{ price = { { 'coin', math.random(5, 10) } }, offer = { type = 'give-item', item = 'copper-ore', count = 50 } },
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{ price = { { 'coin', math.random(5, 10) } }, offer = { type = 'give-item', item = 'stone', count = 50 } },
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{ price = { { 'coin', math.random(5, 10) } }, offer = { type = 'give-item', item = 'coal', count = 50 } },
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{ price = { { 'coin', math.random(8, 16) } }, offer = { type = 'give-item', item = 'uranium-ore', count = 50 } },
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{ price = { { 'coin', math.random(2, 4) } }, offer = { type = 'give-item', item = 'crude-oil-barrel', count = 1 } }
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}
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table.shuffle_table(sells)
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return sells
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end
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local function get_resource_market_buys()
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local buys = {
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{ price = { { 'wood', math.random(10, 12) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'iron-ore', math.random(10, 12) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'copper-ore', math.random(10, 12) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'stone', math.random(10, 12) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'coal', math.random(10, 12) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'uranium-ore', math.random(8, 10) } }, offer = { type = 'give-item', item = 'coin' } },
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{ price = { { 'water-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(1, 2) } },
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{ price = { { 'lubricant-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(3, 6) } },
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{ price = { { 'sulfuric-acid-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(4, 8) } },
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{ price = { { 'light-oil-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(2, 4) } },
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{ price = { { 'heavy-oil-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(2, 4) } },
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{ price = { { 'petroleum-gas-barrel', 1 } }, offer = { type = 'give-item', item = 'coin', count = math.random(3, 5) } }
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}
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table.shuffle_table(buys)
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return buys
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end
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local function get_market_item_list(market_types, rarity)
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if rarity < 1 then
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rarity = 1
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end
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if rarity > 10 then
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rarity = 10
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end
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local list = {}
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for _, market_type in pairs(market_types) do
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for k, item in pairs(market[market_type]) do
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--if item.rarity <= rarity and item.rarity + 7 >= rarity then
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if item.rarity <= rarity then
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local price = math.random(math.floor(item.value * 0.75), math.floor(item.value * 1.25))
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if price < 1 then
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price = 1
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end
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if price > 64000 then
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price = 64000
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end
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list[#list + 1] = { price = { { 'coin', price } }, offer = { type = 'give-item', item = k } }
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end
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end
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end
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if #list == 0 then
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return false
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end
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return list
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end
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function Public.mountain_market(surface, position, rarity)
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local types = get_types()
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table.shuffle_table(types)
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local items = get_market_item_list({ types[1], types[2], types[3] }, rarity)
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if not items then
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return
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end
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if #items > 0 then
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table.shuffle_table(items)
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end
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local m = surface.create_entity({ name = 'market', position = position, force = 'neutral' })
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local blacklist = {
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['cargo-wagon'] = true,
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['locomotive'] = true,
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['artillery-wagon'] = true,
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['fluid-wagon'] = true,
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['land-mine'] = true
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}
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for i = 1, math.random(5, 10), 1 do
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local item = items[i]
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if not item then
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break
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end
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if not blacklist[item.offer.item] then
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m.add_market_item(items[i])
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end
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end
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local sells = get_resource_market_sells()
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for i = 1, math.random(1, 3), 1 do
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m.add_market_item(sells[i])
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end
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local buys = get_resource_market_buys()
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for i = 1, math.random(1, 3), 1 do
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m.add_market_item(buys[i])
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end
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return m
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end
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function Public.super_market(surface, position, rarity)
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local items = get_market_item_list(get_types(), rarity)
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if not items then
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return
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end
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if #items > 0 then
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table.shuffle_table(items)
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end
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local m = surface.create_entity({ name = 'market', position = position, force = 'neutral' })
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m.minable = false
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m.destructible = false
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for i = 1, math.random(6, 12), 1 do
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if not items[i] then
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break
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end
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m.add_market_item(items[i])
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end
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local sells = get_resource_market_sells()
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for i = 1, math.random(1, 3), 1 do
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m.add_market_item(sells[i])
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end
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local buys = get_resource_market_buys()
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for i = 1, math.random(1, 3), 1 do
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m.add_market_item(buys[i])
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end
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return m
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end
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return Public
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