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https://github.com/ComfyFactory/ComfyFactorio.git
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e91b6a352f
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
41 lines
1.4 KiB
Lua
41 lines
1.4 KiB
Lua
local Event = require 'utils.event'
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local function on_tick()
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if storage.map_pregeneration_is_active then
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if game.tick % 600 == 0 then
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local r = 1
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for x = 1, storage.chunk_radius, 1 do
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if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, { x, x }) then
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r = x
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end
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end
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game.print('Map chunks are generating... current radius ' .. r, { r = 0.22, g = 0.99, b = 0.99 })
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if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, { storage.chunk_radius, storage.chunk_radius }) then
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game.print('Map generation done!', { r = 0.22, g = 0.99, b = 0.99 })
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game.players[1].force = game.forces['player']
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storage.map_pregeneration_is_active = nil
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end
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end
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end
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end
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local function map_pregen(chunk_radius)
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if chunk_radius then
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storage.chunk_radius = chunk_radius
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else
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storage.chunk_radius = 32
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end
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local radius = storage.chunk_radius * 32
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if not game.forces.map_pregen then
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game.create_force('map_pregen')
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end
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game.players[1].force = game.forces['map_pregen']
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game.forces.map_pregen.chart(game.players[1].surface, { { x = -1 * radius, y = -1 * radius }, { x = radius, y = radius } })
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storage.map_pregeneration_is_active = true
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end
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Event.add(defines.events.on_tick, on_tick)
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return map_pregen
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