1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/spaghettorio.lua
Gerkiz 0e8c2dc760 player > character
these were all what I could find.
2019-05-02 21:17:22 +02:00

172 lines
6.7 KiB
Lua

--spaghettorio-- mewmew made this -- inspired by redlabel
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local event = require 'utils.event'
local function disable_recipes()
game.forces.player.recipes["splitter"].enabled = false
game.forces.player.recipes["fast-splitter"].enabled = false
game.forces.player.recipes["express-splitter"].enabled = false
game.forces.player.recipes["steam-engine"].enabled = false
game.forces.player.recipes["boiler"].enabled = false
game.forces.player.recipes["assembling-machine-1"].enabled = false
game.forces.player.recipes["assembling-machine-2"].enabled = false
game.forces.player.recipes["assembling-machine-3"].enabled = false
game.forces.player.recipes["steel-furnace"].enabled = false
game.forces.player.recipes["chemical-plant"].enabled = false
game.forces.player.recipes["centrifuge"].enabled = false
game.forces.player.recipes["heat-exchanger"].enabled = false
game.forces.player.recipes["steam-turbine"].enabled = false
game.forces.player.recipes["oil-refinery"].enabled = false
game.forces.player.recipes["lab"].enabled = false
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.map_init_done then
local map_gen_settings = {}
map_gen_settings.water = "none"
game.create_surface("spaghettorio", map_gen_settings)
game.forces["player"].set_spawn_position({0,0},game.surfaces["spaghettorio"])
game.forces["player"].technologies["logistic-system"].enabled = false
global.map_init_done = true
end
local surface = game.surfaces["spaghettorio"]
if player.online_time < 5 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("character", {0,0}, 2, 1), "spaghettorio")
else
if player.online_time < 5 then
player.teleport({0,0}, "spaghettorio")
end
end
disable_recipes()
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == "water" then
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
local noise = noise[1] + noise[2] * 0.2
return noise
end
seed = seed + noise_seed_add
if name == "assembly" then
noise[1] = simplex_noise(pos.x * 0.004, pos.y * 0.004, seed)
seed = seed + noise_seed_add
local noise = noise[1]
return noise
end
end
local splitter_raffle = {"splitter", "splitter", "splitter", "fast-splitter", "fast-splitter", "express-splitter"}
local assembly_raffle = {"assembling-machine-1", "assembling-machine-2", "assembling-machine-1", "assembling-machine-2", "assembling-machine-3", "assembling-machine-1", "assembling-machine-2", "assembling-machine-1", "assembling-machine-2", "assembling-machine-3","chemical-plant", "chemical-plant", "chemical-plant", "oil-refinery", "lab"}
local smelting_raffle = {"steel-furnace", "stone-furnace"}
local steampower_raffle = {"steam-engine", "steam-engine", "boiler"}
local nuclearpower_raffle = {"steam-turbine", "steam-turbine", "steam-turbine", "heat-exchanger", "heat-exchanger", "centrifuge"}
local direction_raffle = {0,2,4,6}
local function on_chunk_generated(event)
local surface = game.surfaces["spaghettorio"]
if event.surface.name ~= surface.name then return end
local entities = {}
local tiles = {}
local math_random = math.random
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
local noise_water = get_noise("water", pos)
local noise_assembly = get_noise("assembly", pos)
while true do
if noise_water > 0.8 or noise_water < -0.8 then
table.insert(tiles, {name = "water", position = pos})
break
end
if noise_water > 0.68 then
if math_random(1,50) == 1 then
local a = {
left_top = {x = pos.x - 75, y = pos.y - 75},
right_bottom = {x = pos.x + 75, y = pos.y + 75}
}
local z = surface.count_tiles_filtered{area = a, limit = 1, name = "water"}
if z == 1 then table.insert(entities, {name = steampower_raffle[math_random(1, #steampower_raffle)], position = pos}) end
end
break
end
if noise_water < -0.7 then
if math_random(1,100) == 1 then
local a = {
left_top = {x = pos.x - 75, y = pos.y - 75},
right_bottom = {x = pos.x + 75, y = pos.y + 75}
}
local z = surface.count_tiles_filtered{area = a, limit = 1, name = "water"}
if z == 1 then table.insert(entities, {name = nuclearpower_raffle[math_random(1, #nuclearpower_raffle)], position = pos}) end
end
break
end
if noise_assembly > 0.6 then
if math_random(1,75) == 1 then
table.insert(entities, {name = assembly_raffle[math_random(1, #assembly_raffle)], position = pos})
end
end
if noise_assembly < -0.8 then
if math_random(1,35) == 1 then
table.insert(entities, {name = smelting_raffle[math_random(1, #smelting_raffle)], position = pos})
end
end
if math_random(1,250) == 1 then
if noise_assembly < -0.6 or noise_assembly > 0.6 or noise_water < -0.6 or noise_water > 0.6 then
table.insert(entities, {name = splitter_raffle[math_random(1, #splitter_raffle)], position = pos})
end
end
break
end
end
end
surface.set_tiles(tiles, true)
for _, e in pairs(entities) do
local d = direction_raffle[math_random(1, #direction_raffle)]
if surface.can_place_entity({name = e.name, position = e.position, direction = d}) then
local entity = surface.create_entity{name = e.name, position = e.position, direction = d, force = "player"}
entity.minable = false
entity.destructible = false
if entity.name == "stone-furnace" or entity.name == "steel-furnace" then
entity.energy = 1
end
end
end
end
local disabled_entities = {"stone-furnace", "electric-furnace", "solar-panel"}
local function on_built_entity(event)
for _, e in pairs(disabled_entities) do
if e == event.created_entity.name then
if event.player_index then
local player = game.players[event.player_index]
player.insert({name = event.created_entity.name, count = 1})
end
event.created_entity.destroy()
end
end
end
local function on_robot_built_entity(event)
on_built_entity(event)
end
local function on_research_finished(event)
disable_recipes()
end
event.add(defines.events.on_research_finished, on_research_finished)
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
event.add(defines.events.on_built_entity, on_built_entity)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)