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ComfyFactorio/modules/biters_landfill_on_death.lua
2019-10-14 20:38:27 +02:00

60 lines
1.9 KiB
Lua

-- biters will landfill a tile on death within a certain radius
local r = 6
local vectors = {{0,0}, {1,0}, {0,1}, {-1,0}, {0,-1}}
local math_random = math.random
local function create_particles(surface, position)
local m = math_random(8, 12)
local m2 = m * 0.005
for i = 1, 75, 1 do
surface.create_entity({
name = "stone-particle",
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
})
end
end
local function coord_string(x, y)
local str = tostring(x) .. "_"
str = str .. tostring(y)
return str
end
local function get_replacement_tile(surface, position)
for _, vector in pairs(vectors) do
local tile = surface.get_tile({position.x + vector[1], position.y + vector[2]})
if not tile.collides_with("resource-layer") then return tile.name end
end
return "grass-1"
end
local function landfill(surface, entity)
local position = {x = math.floor(entity.position.x), y = math.floor(entity.position.y)}
local pos_str = coord_string(position.x, position.y)
if global.biters_landfill_on_death[pos_str] then return end
local tiles = surface.find_tiles_filtered({name = {"water", "deepwater"}, area = {{position.x - r, position.y - r},{position.x + r, position.y + r}}})
if #tiles == 0 then global.biters_landfill_on_death[pos_str] = true return end
local p = tiles[math_random(1, #tiles)].position
surface.set_tiles({{name = get_replacement_tile(surface, position), position = p}})
create_particles(entity.surface, {p.x + 0.5, p.y + 0.5})
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then return end
if entity.type ~= "unit" then return end
landfill(entity.surface, entity)
end
local function on_init()
global.biters_landfill_on_death = {}
end
local event = require 'utils.event'
event.on_init(on_init)
event.add(defines.events.on_entity_died, on_entity_died)