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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/launch_fish_to_win.lua
2021-03-24 20:14:55 +01:00

286 lines
9.8 KiB
Lua

-- launch fish into space to win the game -- by mewmew
local Event = require 'utils.event'
local function goals()
if not global.catplanet_goals then
global.catplanet_goals = {
{goal = 0, rank = false, achieved = true},
{
goal = 100,
rank = 'Copper',
color = {r = 201, g = 133, b = 6},
msg = 'You have saved the first container of fish!',
msg2 = 'However, this is only the beginning.',
achieved = false
},
{
goal = 1000,
rank = 'Bronze',
color = {r = 186, g = 115, b = 39},
msg = 'Thankful for the fish, they sent back a toy mouse made of solid bronze!',
msg2 = 'They are demanding more.',
achieved = false
},
{
goal = 10000,
rank = 'Silver',
color = {r = 186, g = 178, b = 171},
msg = 'In gratitude for the fish, they left you a silver furball!',
msg2 = 'They are still longing for more.',
achieved = false
},
{
goal = 25000,
rank = 'Gold',
color = {r = 255, g = 214, b = 33},
msg = 'Pleased about the delivery, they sent back a golden audiotape with cat purrs.',
msg2 = 'They still demand more.',
achieved = false
},
{
goal = 50000,
rank = 'Platinum',
color = {r = 224, g = 223, b = 215},
msg = 'To express their infinite love, they sent back a yarnball made of shiny material.',
msg2 = 'Defying all logic, they still demand more fish.',
achieved = false
},
{
goal = 100000,
rank = 'Diamond',
color = {r = 237, g = 236, b = 232},
msg = 'A box arrives with a mewing kitten, it a has a diamond collar.',
msg2 = 'More fish? Why? What..',
achieved = false
},
{
goal = 250000,
rank = 'Anti-matter',
color = {r = 100, g = 100, b = 245},
msg = 'The obese cat colapses and forms a black hole!',
msg2 = ':obese:',
achieved = false
},
{
goal = 500000,
rank = 'Black Hole',
color = {r = 100, g = 100, b = 245},
msg = 'A letter arrives, it reads: Go to bed hooman!',
msg2 = 'Not yet...',
achieved = false
},
{
goal = 1000000,
rank = 'Blue Screen',
color = {r = 100, g = 100, b = 245},
msg = 'Cat error #4721',
msg2 = '....',
achieved = false
},
{goal = 10000000, rank = 'Blue Screen', color = {r = 100, g = 100, b = 245}, msg = '....', msg2 = '....', achieved = false}
}
end
end
local function get_rank()
if not global.catplanet_goals then
goals()
end
for i = #global.catplanet_goals, 1, -1 do
if global.fish_in_space >= global.catplanet_goals[i].goal then
return i
end
end
end
local function fish_in_space_toggle_button(player)
if player.gui.top['fish_in_space_toggle'] then
return
end
local button = player.gui.top.add {name = 'fish_in_space_toggle', type = 'sprite-button', sprite = 'item/raw-fish', tooltip = 'Fish in Space'}
button.style.font = 'default-bold'
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
local function level_up_popup(player)
local reward = global.catplanet_goals[get_rank()]
if player.gui.center['level_up_popup'] then
player.gui.center['level_up_popup'].destroy()
end
local frame = player.gui.center.add({type = 'frame', name = 'level_up_popup', direction = 'vertical'})
local label = frame.add({type = 'label', caption = reward.msg})
label.style.font = 'default-listbox'
label.style.font_color = reward.color
local button = frame.add({type = 'button', caption = reward.msg2, name = 'level_up_popup_close'})
button.style.minimal_width = string.len(reward.msg) * 7
button.style.font = 'default-listbox'
button.style.font_color = {r = 0.77, g = 0.77, b = 0.77}
end
local function fish_in_space_gui(player)
if global.fish_in_space == 0 then
return
end
local i = get_rank()
fish_in_space_toggle_button(player)
if player.gui.left['fish_in_space'] then
player.gui.left['fish_in_space'].destroy()
end
local frame = player.gui.left.add({type = 'frame', name = 'fish_in_space'})
local label = frame.add({type = 'label', caption = 'Fish rescued: '})
label.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
local progress = global.fish_in_space / global.catplanet_goals[i + 1].goal
if progress > 1 then
progress = 1
end
local progressbar = frame.add({type = 'progressbar', value = progress})
progressbar.style.minimal_width = 100
progressbar.style.maximal_width = 100
progressbar.style.top_padding = 10
label = frame.add({type = 'label', caption = global.fish_in_space .. '/' .. tostring(global.catplanet_goals[i + 1].goal)})
label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
if global.catplanet_goals[i].rank then
label = frame.add({type = 'label', caption = ' ~Rank~'})
label.style.font_color = {r = 0.75, g = 0.75, b = 0.75}
label = frame.add({type = 'label', caption = global.catplanet_goals[i].rank})
label.style.font = 'default-bold'
label.style.font_color = global.catplanet_goals[i].color
end
end
local function fireworks(entity)
for x = entity.position.x - 32, entity.position.x + 32, 1 do
for y = entity.position.y - 32, entity.position.y + 32, 1 do
if math.random(1, 150) == 1 then
entity.surface.create_entity({name = 'big-explosion', position = {x = x, y = y}})
end
if math.random(1, 150) == 1 then
entity.surface.create_entity({name = 'uranium-cannon-shell-explosion', position = {x = x, y = y}})
end
if math.random(1, 150) == 1 then
entity.surface.create_entity({name = 'blood-explosion-huge', position = {x = x, y = y}})
end
if math.random(1, 150) == 1 then
entity.surface.create_entity({name = 'big-artillery-explosion', position = {x = x, y = y}})
end
end
end
end
local function on_rocket_launched(event)
local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
local launched_fish_count = rocket_inventory.get_item_count('raw-fish')
if launched_fish_count == 0 then
return
end
global.fish_in_space = global.fish_in_space + launched_fish_count
local i = get_rank()
for _, player in pairs(game.connected_players) do
fish_in_space_gui(player)
end
if not global.catplanet_goals[i].achieved then
for _, player in pairs(game.connected_players) do
player.play_sound {path = 'utility/game_won', volume_modifier = 0.9}
level_up_popup(player)
end
global.catplanet_goals[i].achieved = true
fireworks(event.rocket_silo)
end
end
local function init()
global.fish_in_space = 0
end
local function on_player_joined_game(event)
if not global.fish_in_space then
init()
end
local player = game.players[event.player_index]
fish_in_space_gui(player)
end
local function on_gui_click(event)
if not event then
return
end
if not event.element then
return
end
if not event.element.valid then
return
end
local player = game.players[event.element.player_index]
local name = event.element.name
if name == 'fish_in_space_toggle' then
local frame = player.gui.left['fish_in_space']
if frame then
frame.destroy()
else
fish_in_space_gui(player)
end
end
if name == 'level_up_popup_close' then
player.gui.center['level_up_popup'].destroy()
end
end
local function on_init()
global.fish_autolaunch = true
goals()
global.rocket_silos = {}
end
local function tick()
if not global.fish_autolaunch then
return
end
if game.tick % 6000 == 0 then
local found_silos = {}
for _, surface in pairs(game.surfaces) do
local objects = surface.find_entities_filtered {name = 'rocket-silo'}
for _, object in pairs(objects) do
table.insert(found_silos, object)
end
end
global.rocket_silos = found_silos
end
for index, silo in pairs(global.rocket_silos) do
if silo.valid and silo.name == 'rocket-silo' then
local rocket_inventory = silo.get_inventory(defines.inventory.rocket_silo_rocket)
local fish
if rocket_inventory and rocket_inventory.valid then
fish = rocket_inventory[1]
end
if fish and fish.valid_for_read and fish.count == 100 and fish.name == 'raw-fish' then
silo.launch_rocket()
end
else
global.rocket_silos[index] = nil
end
end
end
Event.on_nth_tick(60, tick)
Event.on_init(on_init)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_rocket_launched, on_rocket_launched)