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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-22 03:38:48 +02:00
73 lines
2.7 KiB
Lua
73 lines
2.7 KiB
Lua
local Public = {}
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local math_random = math.random
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local math_floor = math.floor
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local Table = require 'modules.scrap_towny_ffa.table'
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function Public.reproduce()
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local ffatable = Table.get_table()
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for _, town_center in pairs(ffatable.town_centers) do
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local surface = town_center.market.surface
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local position = town_center.market.position
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local fishes = surface.find_entities_filtered({name = 'fish', position = position, radius = 27})
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if #fishes == 0 then
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return
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end
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if #fishes >= 100 then
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return
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end
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-- pick a random fish
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local t = math_random(1, #fishes)
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local fish = fishes[t]
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-- test against all other fishes
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local guppy = false
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for i, f in pairs(fishes) do
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if i ~= t then
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if math_floor(fish.position.x) == math_floor(f.position.x) and math_floor(fish.position.y) == math_floor(f.position.y) then
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guppy = true
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end
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end
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end
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if guppy == true then
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--log("fish spawn {" .. fish.position.x .. "," .. fish.position.y .. "}")
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surface.create_entity({name = 'water-splash', position = fish.position})
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surface.create_entity({name = 'fish', position = fish.position})
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end
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end
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end
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local function on_player_used_capsule(event)
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if event.item.name ~= 'raw-fish' then
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return
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end
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local player = game.players[event.player_index]
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local surface = player.surface
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local position = event.position
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local tile = player.surface.get_tile(position.x, position.y)
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-- return back some of the health if not healthy
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if player.character.health < 250 then
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player.surface.play_sound({path = 'utility/armor_insert', position = player.position, volume_modifier = 1})
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return
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end
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-- if using fish on water
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if tile.name == 'water' and tile.name == 'water-green' and tile.name == 'deepwater' and tile.name == 'deepwater-green' then
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-- get the count of fish in the water nearby and test if can be repopulated
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local fishes = surface.find_entities_filtered({name = 'fish', position = position, radius = 27})
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if #fishes < 12 then
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surface.create_entity({name = 'water-splash', position = position})
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surface.create_entity({name = 'fish', position = position})
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surface.play_sound({path = 'utility/achievement_unlocked', position = player.position, volume_modifier = 1})
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return
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end
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end
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-- otherwise return the fish and make no sound
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player.insert({name = 'raw-fish', count = 1})
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
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return Public
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