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ComfyFactorio/modules/worms_create_oil_patches.lua
2021-03-24 16:46:00 +01:00

131 lines
4.3 KiB
Lua

local math_random = math.random
local Global = require 'utils.global'
local tick_schedule = {}
Global.register(
tick_schedule,
function(t)
tick_schedule = t
end
)
local death_animation_ticks = 120
local decay_ticks = 2
local worms = {
['small-worm-turret'] = {corpse = 'small-worm-corpse', patch_size = {min = 30000, max = 90000}},
['medium-worm-turret'] = {corpse = 'medium-worm-corpse', patch_size = {min = 60000, max = 120000}},
['big-worm-turret'] = {corpse = 'big-worm-corpse', patch_size = {min = 90000, max = 300000}},
['behemoth-worm-turret'] = {corpse = 'behemoth-worm-corpse', patch_size = {min = 120000, max = 600000}}
}
local function destroy_worm(name, position, surface)
local entity = surface.find_entity(name, position)
if entity ~= nil and entity.valid then
entity.destroy()
end
local corpse = worms[name].corpse
local remains = surface.find_entity(corpse, position)
if remains ~= nil and remains.valid then
-- show an animation
if math_random(1, 40) == 1 then
surface.create_entity({name = 'explosion', position = {x = position.x + (3 - (math_random(1, 60) * 0.1)), y = position.y + (3 - (math_random(1, 60) * 0.1))}})
end
if math_random(1, 32) == 1 then
surface.create_entity({name = 'blood-explosion-huge', position = position})
end
if math_random(1, 16) == 1 then
surface.create_entity({name = 'blood-explosion-big', position = position})
end
if math_random(1, 8) == 1 then
surface.create_entity({name = 'blood-explosion-small', position = position})
end
end
end
local function remove_corpse(name, position, surface)
local corpse = worms[name].corpse
local remains = surface.find_entity(corpse, position)
if remains ~= nil and remains.valid then
remains.destroy()
end
end
-- place an oil patch at the worm location
local function create_oil_patch(name, position, surface)
local min = worms[name].patch_size.min
local max = worms[name].patch_size.max
surface.create_entity({name = 'crude-oil', position = position, amount = math_random(min, max)})
end
-- worms create oil patches when killed
local function process_worm(entity)
local name = entity.name
local position = entity.position
local surface = entity.surface
local tick1 = game.tick + death_animation_ticks
if not tick_schedule[tick1] then
tick_schedule[tick1] = {}
end
tick_schedule[tick1][#tick_schedule[tick1] + 1] = {
callback = 'destroy_worm',
params = {name, position, surface}
}
local tick2 = game.tick + death_animation_ticks + decay_ticks
if not tick_schedule[tick2] then
tick_schedule[tick2] = {}
end
tick_schedule[tick2][#tick_schedule[tick2] + 1] = {
callback = 'remove_corpse',
params = {name, position, surface}
}
if math_random(1, 4) == 1 then
local tick3 = game.tick + death_animation_ticks + decay_ticks + 1
if not tick_schedule[tick3] then
tick_schedule[tick3] = {}
end
tick_schedule[tick3][#tick_schedule[tick3] + 1] = {
callback = 'create_oil_patch',
params = {name, position, surface}
}
end
end
local function on_entity_died(event)
local entity = event.entity
local test = {
['small-worm-turret'] = true,
['medium-worm-turret'] = true,
['big-worm-turret'] = true,
['behemoth-worm-turret'] = true
}
if test[entity.name] ~= nil then
process_worm(entity)
end
end
local function on_tick()
if not tick_schedule[game.tick] then
return
end
for _, token in pairs(tick_schedule[game.tick]) do
local callback = token.callback
local params = token.params
if callback == 'destroy_worm' then
destroy_worm(params[1], params[2], params[3])
end
if callback == 'remove_corpse' then
remove_corpse(params[1], params[2], params[3])
end
if callback == 'create_oil_patch' then
create_oil_patch(params[1], params[2], params[3])
end
end
tick_schedule[game.tick] = nil
end
local Event = require 'utils.event'
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_entity_died, on_entity_died)