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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/modules/rpg/spells.lua
2020-07-29 20:24:32 +02:00

330 lines
9.5 KiB
Lua

local Public = {}
function Public.conjure_items()
local spells = {}
spells[#spells + 1] = {
name = 'Stone Wall',
obj_to_create = 'stone-wall',
level = 10,
type = 'item',
mana_cost = 35,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Wooden Chest',
obj_to_create = 'wooden-chest',
level = 2,
type = 'item',
mana_cost = 30,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Iron Chest',
obj_to_create = 'iron-chest',
level = 10,
type = 'item',
mana_cost = 40,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Steel Chest',
obj_to_create = 'steel-chest',
level = 15,
type = 'item',
mana_cost = 50,
tick = 300,
enabled = true
}
spells[#spells + 1] = {
name = 'Transport Belt',
obj_to_create = 'transport-belt',
level = 3,
type = 'item',
mana_cost = 40,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Fast Transport Belt',
obj_to_create = 'fast-transport-belt',
level = 20,
type = 'item',
mana_cost = 50,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Express Transport Belt',
obj_to_create = 'express-transport-belt',
level = 60,
type = 'item',
mana_cost = 60,
tick = 300,
enabled = true
}
spells[#spells + 1] = {
name = 'Underground Belt',
obj_to_create = 'underground-belt',
level = 3,
type = 'item',
mana_cost = 40,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Fast Underground Belt',
obj_to_create = 'fast-underground-belt',
level = 20,
type = 'item',
mana_cost = 50,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Express Underground Belt',
obj_to_create = 'express-underground-belt',
level = 60,
type = 'item',
mana_cost = 60,
tick = 300,
enabled = true
}
spells[#spells + 1] = {
name = 'Sandy Rock',
obj_to_create = 'sand-rock-big',
level = 80,
type = 'entity',
mana_cost = 80,
tick = 350,
enabled = true
}
spells[#spells + 1] = {
name = 'Smol Biter',
obj_to_create = 'small-biter',
level = 50,
biter = true,
type = 'entity',
mana_cost = 55,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Smol Spitter',
obj_to_create = 'small-spitter',
level = 50,
biter = true,
type = 'entity',
mana_cost = 55,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Medium Biter',
obj_to_create = 'medium-biter',
level = 70,
biter = true,
type = 'entity',
mana_cost = 100,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Medium Spitter',
obj_to_create = 'medium-spitter',
level = 70,
type = 'entity',
mana_cost = 100,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Bitter Spawner',
obj_to_create = 'biter-spawner',
level = 100,
biter = true,
type = 'entity',
mana_cost = 600,
tick = 1420,
enabled = true
}
spells[#spells + 1] = {
name = 'Spitter Spawner',
obj_to_create = 'spitter-spawner',
level = 100,
biter = true,
type = 'entity',
mana_cost = 600,
tick = 1420,
enabled = true
}
spells[#spells + 1] = {
name = 'AOE Grenade',
obj_to_create = 'grenade',
target = true,
amount = 1,
damage = true,
force = 'player',
level = 30,
type = 'special',
mana_cost = 100,
tick = 150,
enabled = true
}
spells[#spells + 1] = {
name = 'Big AOE Grenade',
obj_to_create = 'cluster-grenade',
target = true,
amount = 2,
damage = true,
force = 'player',
level = 50,
type = 'special',
mana_cost = 150,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Pointy Rocket',
obj_to_create = 'rocket',
range = 240,
target = true,
amount = 4,
damage = true,
force = 'enemy',
level = 40,
type = 'special',
mana_cost = 60,
tick = 320,
enabled = true
}
spells[#spells + 1] = {
name = 'Bitter Spew',
obj_to_create = 'acid-stream-spitter-big',
target = true,
amount = 2,
range = 0,
damage = true,
force = 'player',
level = 70,
type = 'special',
mana_cost = 90,
tick = 100,
enabled = true
}
spells[#spells + 1] = {
name = 'Shoop Da Whoop!!',
obj_to_create = 'railgun-beam',
target = false,
amount = 3,
damage = true,
range = 240,
force = 'player',
level = 50,
type = 'special',
mana_cost = 66,
tick = 200,
enabled = true
}
spells[#spells + 1] = {
name = 'Conjure Raw-fish',
obj_to_create = 'fish',
target = false,
amount = 4,
damage = false,
range = 30,
force = 'player',
level = 50,
type = 'special',
mana_cost = 120,
tick = 320,
enabled = true
}
spells[#spells + 1] = {
name = 'Suicidal Comfylatron',
obj_to_create = 'suicidal_comfylatron',
target = false,
amount = 4,
damage = false,
range = 30,
force = 'player',
level = 60,
type = 'special',
mana_cost = 250,
tick = 320,
enabled = true
}
spells[#spells + 1] = {
name = 'Distractor Capsule',
obj_to_create = 'distractor-capsule',
target = true,
amount = 1,
damage = false,
range = 30,
force = 'player',
level = 50,
type = 'special',
mana_cost = 200,
tick = 320,
enabled = true
}
spells[#spells + 1] = {
name = 'Warp Gate',
obj_to_create = 'warp-gate',
target = true,
force = 'player',
level = 60,
type = 'special',
mana_cost = 300,
tick = 2000,
enabled = true
}
return spells
end
Public.projectile_types = {
['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1},
['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1},
['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1},
['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},
['artillery-shell'] = {name = 'artillery-projectile', count = 1, max_range = 60, tick_speed = 3},
['cannon-shell'] = {name = 'cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['explosive-cannon-shell'] = {name = 'explosive-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['explosive-uranium-cannon-shell'] = {
name = 'explosive-uranium-cannon-projectile',
count = 1,
max_range = 60,
tick_speed = 1
},
['uranium-cannon-shell'] = {name = 'uranium-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
['atomic-bomb'] = {name = 'atomic-rocket', count = 1, max_range = 80, tick_speed = 20},
['explosive-rocket'] = {name = 'explosive-rocket', count = 1, max_range = 48, tick_speed = 1},
['rocket'] = {name = 'rocket', count = 1, max_range = 48, tick_speed = 1},
['flamethrower-ammo'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 28, tick_speed = 1},
['crude-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 3, max_range = 24, tick_speed = 1},
['petroleum-gas-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['light-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['heavy-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
['acid-stream-spitter-big'] = {
name = 'acid-stream-spitter-big',
count = 3,
max_range = 16,
tick_speed = 1,
force = 'enemy'
},
['lubricant-barrel'] = {name = 'acid-stream-spitter-big', count = 3, max_range = 16, tick_speed = 1},
['railgun-beam'] = {name = 'railgun-beam', count = 5, max_range = 40, tick_speed = 5},
['shotgun-shell'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['piercing-shotgun-shell'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['firearm-magazine'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['piercing-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
['uranium-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 32, max_range = 24, tick_speed = 1},
['cliff-explosives'] = {name = 'cliff-explosives', count = 1, max_range = 48, tick_speed = 2}
}
return Public