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ComfyFactorio/modules/fjei/main.lua
2019-11-12 23:42:27 +01:00

91 lines
3.0 KiB
Lua

--[[
FJEI - "Factorio Just enough items"
A comfy recipe browser - MewMew
]]
local Gui = require "modules.fjei.gui"
local Functions = require "modules.fjei.functions"
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.fjei.player_data[player.index] then global.fjei.player_data[player.index] = {} end
Gui.draw_top_toggle_button(player)
end
local function on_player_left_game(event)
local player = game.players[event.player_index]
global.fjei.player_data[player.index].history = nil
global.fjei.player_data[player.index].filtered_list = nil
global.fjei.player_data[player.index] = nil
end
local function on_research_finished(event)
if not Functions.add_research_to_whitelist(event.research.force, event.research.effects) then return end
local player_data = global.fjei.player_data
for _, player in pairs(event.research.force.connected_players) do
player_data[player.index].filtered_list = nil
Gui.refresh_main_window(player)
end
end
local sprite_parent_whitelist = {
["fjei_main_window_item_list_table"] = true,
["fjei_main_window_history_table"] = true,
["fjei_recipe_window"] = true,
}
local function on_gui_click(event)
local element = event.element
if not element then return end
if not element.valid then return end
local player = game.players[event.player_index]
if Gui.gui_click_actions(element, player, event.button) then return end
if element.type ~= "sprite" then return end
local parent = element.parent
for _ = 1, 4, 1 do
if not parent then return end
if not parent.name then return end
if sprite_parent_whitelist[parent.name] then Gui.open_recipe(element, player, event.button) return end
parent = parent.parent
end
end
local function on_gui_text_changed(event)
local element = event.element
if not element then return end
if not element.valid then return end
if element.name ~= "fjei_main_window_search_textfield" then return end
local player = game.players[event.player_index]
if element.text == "" then
global.fjei.player_data[player.index].active_filter = false
else
global.fjei.player_data[player.index].active_filter = element.text
end
Functions.set_filtered_list(player)
Gui.refresh_main_window(player)
end
local function on_init()
global.fjei = {}
global.fjei.player_data = {}
Functions.build_tables()
end
local function on_configuration_changed()
Functions.build_tables()
local player_data = global.fjei.player_data
for _, player in pairs(game.connected_players) do
player_data[player.index].filtered_list = nil
Gui.refresh_main_window(player)
end
end
local event = require "utils.event"
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_left_game, on_player_left_game)
event.add(defines.events.on_research_finished, on_research_finished)
event.add(defines.events.on_gui_click, on_gui_click)
event.add(defines.events.on_gui_text_changed, on_gui_text_changed)
event.on_init(on_init)
script.on_configuration_changed(on_configuration_changed)