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23 lines
941 B
Lua
23 lines
941 B
Lua
local event = require 'utils.event'
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local simplex_noise = require 'utils.simplex_noise'.d2
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local ore_raffle = {
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"iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "coal", "stone"
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}
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local function on_chunk_generated(event)
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local surface = event.surface
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local ores = surface.find_entities_filtered({area = event.area, name = {"iron-ore", "copper-ore", "coal", "stone"}})
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if #ores == 0 then return end
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local seed = game.surfaces[1].map_gen_settings.seed
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for _, ore in pairs(ores) do
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local pos = ore.position
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local noise = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) + simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) * 0.3 + simplex_noise(pos.x * 0.05, pos.y * 0.05, seed) * 0.2
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local i = (math.floor(noise * 100) % 7) + 1
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surface.create_entity({name = ore_raffle[i], position = ore.position, amount = ore.amount})
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ore.destroy()
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end
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end
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event.add(defines.events.on_chunk_generated, on_chunk_generated) |