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ComfyFactorio/modules/trees_randomly_die.lua
2020-01-29 05:55:30 +01:00

94 lines
2.3 KiB
Lua

-- trees get randomly hit by lightning strikes -- mewmew
local event = require 'utils.event'
local math_random = math.random
local difficulties_votes = {
[1] = 128,
[2] = 64,
[3] = 32,
[4] = 16,
[5] = 8,
[6] = 4,
[7] = 2
}
local function create_particles(surface, name, position, amount)
local math_random = math.random
local direction_mod = (-100 + math_random(0,200)) * 0.0005
local direction_mod_2 = (-100 + math_random(0,200)) * 0.0005
for i = 1, amount, 1 do
local m = math_random(12, 18)
local m2 = m * 0.005
surface.create_particle({
name = name,
position = position,
frame_speed = 1,
vertical_speed = 0.130,
height = 0,
movement = {
(m2 - (math_random(0, m) * 0.01)) + direction_mod,
(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
}
})
end
surface.create_entity({
name = "railgun-beam",
position = {x = position.x, y = position.y},
target = {x = (position.x - 6) + math.random(0,12), y = position.y - math.random(12,24)}
})
surface.create_entity({
name = "fire-flame",
position = {x = position.x, y = position.y}
})
local r = 8
if global.difficulty_vote_index then r = difficulties_votes[global.difficulty_vote_index] end
if math_random(1, r) == 1 then
surface.create_entity({
name = "explosive-cannon-projectile",
position = position,
force = "enemy",
source = position,
target = position,
max_range = 1,
speed = 1
})
end
end
local r = 128
local function get_random_area(surface)
local p = game.players[math_random(1, #game.players)].position
if not p then return end
local area = {{p.x - r, p.y - r}, {p.x + r, p.y + r}}
return area
end
local function kill_random_tree(surface)
local trees = surface.find_entities_filtered({type = "tree", area = get_random_area(surface)})
if not trees[1] then return false end
local tree = trees[math_random(1, #trees)]
create_particles(surface, "wooden-particle", tree.position, 320)
tree.die()
return true
end
local function tick(event)
local r = 48
if global.difficulty_vote_index then r = difficulties_votes[global.difficulty_vote_index] end
if math_random(1, r) ~= 1 then return end
local surface = game.players[1].surface
for a = 1, 8, 1 do
if kill_random_tree(surface) then return end
end
end
event.on_nth_tick(60, tick)
event.add(defines.events.on_entity_damaged, on_entity_damaged)